renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+1 -1
View File
@@ -137,7 +137,7 @@ double TransitionBlock::GetInProgress(const double &time) const
return clamp((GetInternalTransitionTime(time) - out_offset().toDouble()) / in_offset().toDouble(), 0.0, 1.0);
}
void TransitionBlock::Hash(const ValueHint &output, QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
void TransitionBlock::Hash(QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
{
if (HashPassthrough(kInBlockInput, hash, globals, video_params)
|| HashPassthrough(kOutBlockInput, hash, globals, video_params)) {