renderer: always hash along edges
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@@ -137,7 +137,7 @@ double TransitionBlock::GetInProgress(const double &time) const
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return clamp((GetInternalTransitionTime(time) - out_offset().toDouble()) / in_offset().toDouble(), 0.0, 1.0);
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}
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void TransitionBlock::Hash(const ValueHint &output, QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
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void TransitionBlock::Hash(QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
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{
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if (HashPassthrough(kInBlockInput, hash, globals, video_params)
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|| HashPassthrough(kOutBlockInput, hash, globals, video_params)) {
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