renderer: always hash along edges
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@@ -51,7 +51,7 @@ ClipBlock::ClipBlock() :
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IgnoreHashingFrom(kReverseInput);
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PrependInput(kBufferIn, NodeValue::kNone, InputFlags(kInputFlagNotKeyframable));
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SetValueHintForInput(kBufferIn, -1, {NodeValue::kBuffer, -1, QString()});
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SetValueHintForInput(kBufferIn, {NodeValue::kBuffer, -1, QString()});
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}
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Node *ClipBlock::copy() const
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@@ -264,7 +264,7 @@ void ClipBlock::Retranslate()
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SetInputName(kReverseInput, tr("Reverse"));
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}
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void ClipBlock::Hash(const ValueHint &out, QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
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void ClipBlock::Hash(QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
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{
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HashPassthrough(kBufferIn, hash, globals, video_params);
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}
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