renderer: always hash along edges

This commit is contained in:
itsmattkc
2021-09-19 23:11:20 -07:00
parent 67c7c71ca2
commit 7ba5dca4ab
30 changed files with 76 additions and 59 deletions
+2 -2
View File
@@ -51,7 +51,7 @@ ClipBlock::ClipBlock() :
IgnoreHashingFrom(kReverseInput);
PrependInput(kBufferIn, NodeValue::kNone, InputFlags(kInputFlagNotKeyframable));
SetValueHintForInput(kBufferIn, -1, {NodeValue::kBuffer, -1, QString()});
SetValueHintForInput(kBufferIn, {NodeValue::kBuffer, -1, QString()});
}
Node *ClipBlock::copy() const
@@ -264,7 +264,7 @@ void ClipBlock::Retranslate()
SetInputName(kReverseInput, tr("Reverse"));
}
void ClipBlock::Hash(const ValueHint &out, QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
void ClipBlock::Hash(QCryptographicHash &hash, const NodeGlobals &globals, const VideoParams &video_params) const
{
HashPassthrough(kBufferIn, hash, globals, video_params);
}