vastly improved multithreaded loading and annchor point gizmo
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@@ -24,10 +24,14 @@ public:
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QVector<QPoint> world_pos;
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QVector<QPoint> screen_pos;
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EffectField* x_field;
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double x_field_multi;
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EffectField* y_field;
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double y_field_multi;
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EffectField* x_field1;
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double x_field_multi1;
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EffectField* y_field1;
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double y_field_multi1;
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EffectField* x_field2;
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double x_field_multi2;
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EffectField* y_field2;
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double y_field_multi2;
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void set_previous_value();
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