vastly improved multithreaded loading and annchor point gizmo
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@@ -28,20 +28,20 @@ CornerPinEffect::CornerPinEffect(Clip *c, const EffectMeta *em) : Effect(c, em)
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perspective->set_bool_value(true);
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top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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top_left_gizmo->x_field = top_left_x;
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top_left_gizmo->y_field = top_left_y;
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top_left_gizmo->x_field1 = top_left_x;
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top_left_gizmo->y_field1 = top_left_y;
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top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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top_right_gizmo->x_field = top_right_x;
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top_right_gizmo->y_field = top_right_y;
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top_right_gizmo->x_field1 = top_right_x;
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top_right_gizmo->y_field1 = top_right_y;
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bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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bottom_left_gizmo->x_field = bottom_left_x;
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bottom_left_gizmo->y_field = bottom_left_y;
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bottom_left_gizmo->x_field1 = bottom_left_x;
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bottom_left_gizmo->y_field1 = bottom_left_y;
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bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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bottom_right_gizmo->x_field = bottom_right_x;
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bottom_right_gizmo->y_field = bottom_right_y;
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bottom_right_gizmo->x_field1 = bottom_right_x;
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bottom_right_gizmo->y_field1 = bottom_right_y;
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vertPath = "cornerpin.vert";
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fragPath = "cornerpin.frag";
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