implemented new block system

Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.
This commit is contained in:
itsmattkc
2019-12-02 00:37:03 +11:00
parent 6314c80cbc
commit 79ee3bc3df
13 changed files with 279 additions and 240 deletions
+1 -3
View File
@@ -129,9 +129,7 @@ void TimelineWidget::RippleTool::InitiateGhosts(TimelineViewBlockItem *clicked_i
Block* block_before_ripple = track->NearestBlockBefore(earliest_ripple);
// If block is null, there will be no blocks after to ripple
if (block_before_ripple != nullptr
&& block_before_ripple->type() != Block::kEnd
&& block_before_ripple->next()->type() != Block::kEnd) {
if (block_before_ripple != nullptr) {
TimelineViewGhostItem* ghost;
TrackReference track_ref(track->track_type(), track->Index());