Using <random> library instead of rand()

(cherry picked from commit c9c155d0a897299c7eb2387d68579cdd6ede82f1)
This commit is contained in:
Jonathan Noble
2019-03-03 14:14:51 +00:00
parent f07dd6926d
commit 7926f3d33f
3 changed files with 110 additions and 105 deletions
+40 -41
View File
@@ -34,63 +34,62 @@
#include "debug.h"
ShakeEffect::ShakeEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
enable_coords = true;
enable_coords = true;
EffectRow* intensity_row = add_row(tr("Intensity"));
intensity_val = intensity_row->add_field(EFFECT_FIELD_DOUBLE, "intensity");
intensity_val->set_double_minimum_value(0);
intensity_val = intensity_row->add_field(EFFECT_FIELD_DOUBLE, "intensity");
intensity_val->set_double_minimum_value(0);
EffectRow* rotation_row = add_row(tr("Rotation"));
rotation_val = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
rotation_val->set_double_minimum_value(0);
rotation_val = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
rotation_val->set_double_minimum_value(0);
EffectRow* frequency_row = add_row(tr("Frequency"));
frequency_val = frequency_row->add_field(EFFECT_FIELD_DOUBLE, "frequency");
frequency_val->set_double_minimum_value(0);
frequency_val = frequency_row->add_field(EFFECT_FIELD_DOUBLE, "frequency");
frequency_val->set_double_minimum_value(0);
// set defaults
intensity_val->set_double_default_value(25);
rotation_val->set_double_default_value(10);
frequency_val->set_double_default_value(5);
// set defaults
intensity_val->set_double_default_value(25);
rotation_val->set_double_default_value(10);
frequency_val->set_double_default_value(5);
srand(QDateTime::currentMSecsSinceEpoch());
for (int i=0;i<RANDOM_VAL_SIZE;i++) {
random_vals[i] = (double)rand()/RAND_MAX;
}
const auto limit = std::numeric_limits<int32_t>::max();
for (int i=0;i<RANDOM_VAL_SIZE;i++) {
random_vals[i] = static_cast<double>(this->randomNumber<int32_t>()) / limit;
}
}
void ShakeEffect::process_coords(double timecode, GLTextureCoords& coords, int) {
int lim = RANDOM_VAL_SIZE/6;
int lim = RANDOM_VAL_SIZE/6;
double multiplier = intensity_val->get_double_value(timecode)/lim;
double rotmult = rotation_val->get_double_value(timecode)/lim/10;
double x = timecode * frequency_val->get_double_value(timecode);
double multiplier = intensity_val->get_double_value(timecode)/lim;
double rotmult = rotation_val->get_double_value(timecode)/lim/10;
double x = timecode * frequency_val->get_double_value(timecode);
double xoff = 0;
double yoff = 0;
double rotoff = 0;
double xoff = 0;
double yoff = 0;
double rotoff = 0;
for (int i=0;i<lim;i++) {
int offset = 6*i;
xoff += qSin((x+random_vals[offset])*random_vals[offset+1]);
yoff += qSin((x+random_vals[offset+2])*random_vals[offset+3]);
rotoff += qSin((x+random_vals[offset+4])*random_vals[offset+5]);
}
for (int i=0;i<lim;i++) {
int offset = 6*i;
xoff += qSin((x+random_vals[offset])*random_vals[offset+1]);
yoff += qSin((x+random_vals[offset+2])*random_vals[offset+3]);
rotoff += qSin((x+random_vals[offset+4])*random_vals[offset+5]);
}
xoff *= multiplier;
yoff *= multiplier;
rotoff *= rotmult;
xoff *= multiplier;
yoff *= multiplier;
rotoff *= rotmult;
coords.vertexTopLeftX += xoff;
coords.vertexTopRightX += xoff;
coords.vertexBottomLeftX += xoff;
coords.vertexBottomRightX += xoff;
coords.vertexTopLeftX += xoff;
coords.vertexTopRightX += xoff;
coords.vertexBottomLeftX += xoff;
coords.vertexBottomRightX += xoff;
coords.vertexTopLeftY += yoff;
coords.vertexTopRightY += yoff;
coords.vertexBottomLeftY += yoff;
coords.vertexBottomRightY += yoff;
coords.vertexTopLeftY += yoff;
coords.vertexTopRightY += yoff;
coords.vertexBottomLeftY += yoff;
coords.vertexBottomRightY += yoff;
glRotatef(rotoff, 0, 0, 1);
glRotatef(rotoff, 0, 0, 1);
}