implemented splicing into the timeline
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@@ -75,7 +75,7 @@ void ClipBlock::Process(const rational &time)
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// If the time retrieved is within this block, get texture information
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if (time >= in() && time < out()) {
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// We convert the time given (timeline time) to media time
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rational media_time = time - in() + media_in_;
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rational media_time = time - in() + media_in();
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// Retrieve texture
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texture_output()->set_value(texture_input_->get_value(media_time));
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