started porting renderer to new portable form
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "opengltexture.h"
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#include <QDateTime>
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#include <QDebug>
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#include "render/pixelservice.h"
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OpenGLTexture::OpenGLTexture() :
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context_(nullptr),
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texture_(0),
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back_texture_(0),
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width_(0),
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height_(0),
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format_(olive::PIX_FMT_INVALID)
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{
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}
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OpenGLTexture::~OpenGLTexture()
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{
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Destroy();
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}
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bool OpenGLTexture::IsCreated() const
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{
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return (texture_ != 0);
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}
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void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, void* data)
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{
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Create(ctx, width, height, format, kSingleBuffer, data);
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}
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void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, const OpenGLTexture::Type &type, void *data)
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{
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if (ctx == nullptr) {
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qWarning() << tr("RenderTexture::Create was passed an invalid context");
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return;
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}
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Destroy();
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context_ = ctx;
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width_ = width;
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height_ = height;
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format_ = format;
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connect(context_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
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// Create main texture
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CreateInternal(&texture_, data);
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if (type == kDoubleBuffer) {
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// Create back texture
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CreateInternal(&back_texture_, nullptr);
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}
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}
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void OpenGLTexture::Destroy()
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{
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if (context_ != nullptr) {
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disconnect(context_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
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context_->functions()->glDeleteTextures(1, &texture_);
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texture_ = 0;
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context_->functions()->glDeleteTextures(1, &back_texture_);
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back_texture_ = 0;
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context_ = nullptr;
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}
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}
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void OpenGLTexture::Bind()
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{
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if (context_ == nullptr) {
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qWarning() << "RenderTexture::Bind() called with an invalid context";
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return;
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}
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context_->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
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}
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void OpenGLTexture::Release()
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{
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if (context_ == nullptr) {
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qWarning() << "RenderTexture::Release() called with an invalid context";
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return;
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}
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context_->functions()->glBindTexture(GL_TEXTURE_2D, 0);
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}
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const int &OpenGLTexture::width() const
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{
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return width_;
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}
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const int &OpenGLTexture::height() const
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{
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return height_;
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}
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const olive::PixelFormat &OpenGLTexture::format() const
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{
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return format_;
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}
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QOpenGLContext *OpenGLTexture::context() const
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{
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return context_;
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}
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const GLuint &OpenGLTexture::texture() const
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{
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return texture_;
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}
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const GLuint &OpenGLTexture::back_texture() const
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{
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return back_texture_;
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}
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void OpenGLTexture::SwapFrontAndBack()
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{
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GLuint temp = texture_;
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texture_ = back_texture_;
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back_texture_ = temp;
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}
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void OpenGLTexture::Upload(const void *data)
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{
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if (!IsCreated()) {
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qWarning() << tr("RenderTexture::Upload() called while it wasn't created");
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return;
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}
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Bind();
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PixelFormatInfo info = PixelService::GetPixelFormatInfo(format_);
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context_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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width_,
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height_,
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info.pixel_format,
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info.pixel_type,
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data);
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Release();
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}
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uchar *OpenGLTexture::Download() const
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{
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if (!IsCreated()) {
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qWarning() << tr("RenderTexture::Download() called while it wasn't created");
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return nullptr;
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}
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QOpenGLFunctions* f = context_->functions();
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GLuint read_fbo;
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f->glGenFramebuffers(1, &read_fbo);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
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context_->extraFunctions()->glFramebufferTexture2D(
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GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0
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);
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(format_);
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uchar* data = new uchar[PixelService::GetBufferSize(format_, width_, height_)];
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f->glReadPixels(0, 0, width_, height_, format_info.pixel_format, format_info.pixel_type, data);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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f->glDeleteFramebuffers(1, &read_fbo);
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return data;
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}
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void OpenGLTexture::CreateInternal(GLuint* tex, void *data)
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{
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QOpenGLFunctions* f = context_->functions();
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// Create texture
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f->glGenTextures(1, tex);
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// Verify texture
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if (texture_ == 0) {
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qWarning() << tr("OpenGL texture creation failed");
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return;
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}
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// Bind texture
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f->glBindTexture(GL_TEXTURE_2D, *tex);
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// Allocate storage for texture
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const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format_);
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f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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bit_depth.internal_format,
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width_,
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height_,
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0,
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bit_depth.pixel_format,
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bit_depth.pixel_type,
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data
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);
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// Set texture filtering to bilinear
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Release texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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