moved block links to node links
Seems like it might be useful to have this as part of the node architecture as a whole
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@@ -230,6 +230,114 @@ private:
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};
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class NodeLinkCommand : public UndoCommand {
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public:
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NodeLinkCommand(Node* a, Node* b, bool link, QUndoCommand* parent = nullptr) :
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UndoCommand(parent),
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a_(a),
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b_(b),
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link_(link)
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{
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}
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virtual Project* GetRelevantProject() const override
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{
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return a_->parent()->project();
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}
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protected:
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virtual void redo_internal() override
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{
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if (link_) {
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done_ = Node::Link(a_, b_);
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} else {
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done_ = Node::Unlink(a_, b_);
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}
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}
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virtual void undo_internal() override
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{
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if (done_) {
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if (link_) {
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Node::Unlink(a_, b_);
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} else {
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Node::Link(a_, b_);
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}
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}
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}
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private:
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Node* a_;
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Node* b_;
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bool link_;
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bool done_;
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};
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class NodeUnlinkAllCommand : public UndoCommand {
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public:
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NodeUnlinkAllCommand(Node* node, QUndoCommand* parent = nullptr) :
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UndoCommand(parent),
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node_(node)
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{
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}
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virtual Project* GetRelevantProject() const override
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{
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return node_->parent()->project();
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}
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protected:
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virtual void redo_internal() override
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{
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unlinked_ = node_->links();
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foreach (Node* link, unlinked_) {
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Node::Unlink(node_, link);
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}
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}
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virtual void undo_internal() override
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{
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foreach (Node* link, unlinked_) {
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Node::Link(node_, link);
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}
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unlinked_.clear();
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}
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private:
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Node* node_;
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QVector<Node*> unlinked_;
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};
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class NodeLinkManyCommand : public UndoCommand {
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public:
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NodeLinkManyCommand(const QVector<Node*> nodes, bool link, QUndoCommand* parent = nullptr) :
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UndoCommand(parent),
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nodes_(nodes)
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{
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foreach (Node* a, nodes_) {
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foreach (Node* b, nodes_) {
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if (a != b) {
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new NodeLinkCommand(a, b, link, this);
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}
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}
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}
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}
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virtual Project* GetRelevantProject() const override
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{
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return nodes_.first()->parent()->project();
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}
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private:
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QVector<Node*> nodes_;
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};
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}
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#endif // NODEVIEWUNDO_H
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