began work setting several timings to use rational rather than long/double
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+2
-26
@@ -179,30 +179,6 @@ public:
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void gizmo_world_to_screen(const QMatrix4x4 &matrix, const QMatrix4x4 &projection);
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bool are_gizmos_enabled();
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/**
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* @brief Get the current clip/media time
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*
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* A convenience function that can be plugged into GetValueAt() to get the value wherever the appropriate Sequence's
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* playhead it.
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*
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* @return
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*
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* Current clip/media time in seconds.
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*/
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double Now();
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/**
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* @brief Retrieve the current clip as a frame number
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*
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* Same as Now() but retrieves the value as a frame number (in the appropriate Sequence's frame rate) instead of
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* seconds.
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*
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* @return
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*
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* The current clip time in frames
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*/
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long NowInFrames();
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template <typename T>
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T randomNumber()
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{
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@@ -267,8 +243,8 @@ private:
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// superimpose functions
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virtual void redraw(double timecode);
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bool valueHasChanged(double timecode);
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virtual void redraw(const rational& timecode);
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bool valueHasChanged(const rational& timecode);
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QVector<QVariant> cachedValues;
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void delete_texture();
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void validate_meta_path();
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