implemented base transition support

While very much incomplete, transitions can now be created and will render
correctly.
This commit is contained in:
itsmattkc
2019-12-12 15:21:39 +11:00
parent 7b92b21df2
commit 76c0399b75
14 changed files with 267 additions and 84 deletions
+42 -25
View File
@@ -17,42 +17,25 @@ void TimelineWidget::AddTool::MousePress(TimelineViewMouseEvent *event)
return;
}
drag_start_point_ = event->GetCoordinates().GetFrame();
ghost_ = new TimelineViewGhostItem();
ghost_->SetIn(event->GetCoordinates().GetFrame());
ghost_->SetOut(event->GetCoordinates().GetFrame());
ghost_->SetIn(drag_start_point_);
ghost_->SetOut(drag_start_point_);
ghost_->SetTrack(track);
ghost_->SetYCoords(parent()->GetTrackY(track), parent()->GetTrackHeight(track));
parent()->AddGhost(ghost_);
snap_points_.append(event->GetCoordinates().GetFrame());
snap_points_.append(drag_start_point_);
}
void TimelineWidget::AddTool::MouseMove(TimelineViewMouseEvent *event)
{
const rational& cursor_frame = event->GetCoordinates().GetFrame();
// Calculate movement
rational movement = cursor_frame - ghost_->Out();
// Snap movement
SnapPoint(snap_points_, &movement);
// Validation: Ensure in point never goes below 0
if (movement < -ghost_->In()) {
movement = -ghost_->In();
if (!ghost_) {
return;
}
// Make adjustment
if (!movement) {
ghost_->SetInAdjustment(0);
ghost_->SetOutAdjustment(0);
} else if (movement > 0) {
ghost_->SetInAdjustment(0);
ghost_->SetOutAdjustment(movement);
} else if (movement < 0) {
ghost_->SetInAdjustment(movement);
ghost_->SetOutAdjustment(0);
}
MouseMoveInternal(event->GetCoordinates().GetFrame(), event->GetModifiers() & Qt::AltModifier);
}
void TimelineWidget::AddTool::MouseRelease(TimelineViewMouseEvent *event)
@@ -76,3 +59,37 @@ void TimelineWidget::AddTool::MouseRelease(TimelineViewMouseEvent *event)
ghost_ = nullptr;
}
}
void TimelineWidget::AddTool::MouseMoveInternal(const rational &cursor_frame, bool outwards)
{
// Calculate movement
rational movement = cursor_frame - drag_start_point_;
// Snap movement
bool snapped = SnapPoint(snap_points_, &movement);
// If alt is held, our movement goes both ways (outwards)
if (!snapped && outwards) {
// Snap backwards too
movement = -movement;
SnapPoint(snap_points_, &movement);
// We don't need to un-neg here because outwards means all future processing will be done both pos and neg
}
// Validation: Ensure in point never goes below 0
if (movement < -ghost_->In() || (outwards && -movement < -ghost_->In())) {
movement = -ghost_->In();
}
// Make adjustment
if (!movement) {
ghost_->SetInAdjustment(0);
ghost_->SetOutAdjustment(0);
} else if (movement > 0) {
ghost_->SetInAdjustment(outwards ? -movement : 0);
ghost_->SetOutAdjustment(movement);
} else if (movement < 0) {
ghost_->SetInAdjustment(movement);
ghost_->SetOutAdjustment(outwards ? -movement : 0);
}
}