implemented base transition support
While very much incomplete, transitions can now be created and will render correctly.
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@@ -17,42 +17,25 @@ void TimelineWidget::AddTool::MousePress(TimelineViewMouseEvent *event)
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return;
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}
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drag_start_point_ = event->GetCoordinates().GetFrame();
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ghost_ = new TimelineViewGhostItem();
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ghost_->SetIn(event->GetCoordinates().GetFrame());
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ghost_->SetOut(event->GetCoordinates().GetFrame());
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ghost_->SetIn(drag_start_point_);
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ghost_->SetOut(drag_start_point_);
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ghost_->SetTrack(track);
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ghost_->SetYCoords(parent()->GetTrackY(track), parent()->GetTrackHeight(track));
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parent()->AddGhost(ghost_);
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snap_points_.append(event->GetCoordinates().GetFrame());
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snap_points_.append(drag_start_point_);
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}
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void TimelineWidget::AddTool::MouseMove(TimelineViewMouseEvent *event)
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{
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const rational& cursor_frame = event->GetCoordinates().GetFrame();
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// Calculate movement
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rational movement = cursor_frame - ghost_->Out();
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// Snap movement
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SnapPoint(snap_points_, &movement);
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// Validation: Ensure in point never goes below 0
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if (movement < -ghost_->In()) {
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movement = -ghost_->In();
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if (!ghost_) {
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return;
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}
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// Make adjustment
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if (!movement) {
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ghost_->SetInAdjustment(0);
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ghost_->SetOutAdjustment(0);
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} else if (movement > 0) {
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ghost_->SetInAdjustment(0);
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ghost_->SetOutAdjustment(movement);
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} else if (movement < 0) {
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ghost_->SetInAdjustment(movement);
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ghost_->SetOutAdjustment(0);
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}
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MouseMoveInternal(event->GetCoordinates().GetFrame(), event->GetModifiers() & Qt::AltModifier);
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}
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void TimelineWidget::AddTool::MouseRelease(TimelineViewMouseEvent *event)
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@@ -76,3 +59,37 @@ void TimelineWidget::AddTool::MouseRelease(TimelineViewMouseEvent *event)
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ghost_ = nullptr;
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}
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}
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void TimelineWidget::AddTool::MouseMoveInternal(const rational &cursor_frame, bool outwards)
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{
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// Calculate movement
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rational movement = cursor_frame - drag_start_point_;
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// Snap movement
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bool snapped = SnapPoint(snap_points_, &movement);
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// If alt is held, our movement goes both ways (outwards)
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if (!snapped && outwards) {
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// Snap backwards too
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movement = -movement;
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SnapPoint(snap_points_, &movement);
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// We don't need to un-neg here because outwards means all future processing will be done both pos and neg
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}
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// Validation: Ensure in point never goes below 0
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if (movement < -ghost_->In() || (outwards && -movement < -ghost_->In())) {
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movement = -ghost_->In();
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}
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// Make adjustment
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if (!movement) {
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ghost_->SetInAdjustment(0);
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ghost_->SetOutAdjustment(0);
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} else if (movement > 0) {
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ghost_->SetInAdjustment(outwards ? -movement : 0);
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ghost_->SetOutAdjustment(movement);
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} else if (movement < 0) {
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ghost_->SetInAdjustment(movement);
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ghost_->SetOutAdjustment(outwards ? -movement : 0);
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}
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}
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