use hardcoded namespace

The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
This commit is contained in:
itsmattkc
2020-11-17 20:24:42 +11:00
parent d241090a9f
commit 75d4cd899b
626 changed files with 1971 additions and 1972 deletions
+10 -10
View File
@@ -25,7 +25,7 @@
#include "renderer.h"
OLIVE_NAMESPACE_ENTER
namespace olive {
class RendererThreadWrapper : public Renderer
{
@@ -47,24 +47,24 @@ public slots:
virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) override;
virtual QVariant CreateNativeTexture2D(int width, int height, OLIVE_NAMESPACE::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override;
virtual QVariant CreateNativeTexture3D(int width, int height, int depth, OLIVE_NAMESPACE::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override;
virtual QVariant CreateNativeTexture2D(int width, int height, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override;
virtual QVariant CreateNativeTexture3D(int width, int height, int depth, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override;
virtual void DestroyNativeTexture(QVariant texture) override;
virtual QVariant CreateNativeShader(OLIVE_NAMESPACE::ShaderCode code) override;
virtual QVariant CreateNativeShader(olive::ShaderCode code) override;
virtual void DestroyNativeShader(QVariant shader) override;
virtual void UploadToTexture(OLIVE_NAMESPACE::Texture* texture, const void* data, int linesize) override;
virtual void UploadToTexture(olive::Texture* texture, const void* data, int linesize) override;
virtual void DownloadFromTexture(OLIVE_NAMESPACE::Texture* texture, void* data, int linesize) override;
virtual void DownloadFromTexture(olive::Texture* texture, void* data, int linesize) override;
protected slots:
virtual void Blit(QVariant shader,
OLIVE_NAMESPACE::ShaderJob job,
OLIVE_NAMESPACE::Texture* destination,
OLIVE_NAMESPACE::VideoParams destination_params) override;
olive::ShaderJob job,
olive::Texture* destination,
olive::VideoParams destination_params) override;
private:
Renderer* inner_;
@@ -73,6 +73,6 @@ private:
};
OLIVE_NAMESPACE_EXIT
}
#endif // RENDERCONTEXTTHREADWRAPPER_H