change: change code style to Linux style except indent.
This commit is contained in:
@@ -16,344 +16,379 @@
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#include "nodeviewitem.h"
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#include "ui/colorcoding.h"
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namespace olive {
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namespace olive
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{
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#define super QGraphicsRectItem
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NodeViewContext::NodeViewContext(Node *context, QGraphicsItem *item) :
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super(item),
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context_(context)
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NodeViewContext::NodeViewContext(Node *context, QGraphicsItem *item)
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: super(item)
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, context_(context)
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{
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Block *block = dynamic_cast<Block*>(context_);
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if (block && block->track() && block->track()->sequence()) {
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rational timebase = block->track()->sequence()->GetVideoParams().frame_rate_as_time_base();
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lbl_ = QCoreApplication::translate("NodeViewContext",
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"%1 [%2] :: %3 - %4").arg(block->GetLabelAndName(),
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Track::Reference::TypeToTranslatedString(block->track()->type()),
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QString::fromStdString(Timecode::time_to_timecode(block->in(), timebase, Core::instance()->GetTimecodeDisplay())),
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QString::fromStdString(Timecode::time_to_timecode(block->out(), timebase, Core::instance()->GetTimecodeDisplay())));
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} else {
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lbl_ = context_->GetLabelAndName();
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}
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Block *block = dynamic_cast<Block *>(context_);
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if (block && block->track() && block->track()->sequence()) {
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rational timebase = block->track()
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->sequence()
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->GetVideoParams()
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.frame_rate_as_time_base();
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lbl_ =
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QCoreApplication::translate("NodeViewContext", "%1 [%2] :: %3 - %4")
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.arg(block->GetLabelAndName(),
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Track::Reference::TypeToTranslatedString(
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block->track()->type()),
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QString::fromStdString(Timecode::time_to_timecode(
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block->in(), timebase,
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Core::instance()->GetTimecodeDisplay())),
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QString::fromStdString(Timecode::time_to_timecode(
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block->out(), timebase,
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Core::instance()->GetTimecodeDisplay())));
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} else {
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lbl_ = context_->GetLabelAndName();
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}
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const Node::PositionMap &map = context_->GetContextPositions();
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for (auto it=map.cbegin(); it!=map.cend(); it++) {
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AddChild(it.key());
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}
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const Node::PositionMap &map = context_->GetContextPositions();
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for (auto it = map.cbegin(); it != map.cend(); it++) {
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AddChild(it.key());
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}
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connect(context_, &Node::NodeAddedToContext, this, &NodeViewContext::AddChild, Qt::DirectConnection);
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connect(context_, &Node::NodePositionInContextChanged, this, &NodeViewContext::SetChildPosition, Qt::DirectConnection);
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connect(context_, &Node::NodeRemovedFromContext, this, &NodeViewContext::RemoveChild, Qt::DirectConnection);
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connect(context_, &Node::NodeAddedToContext, this,
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&NodeViewContext::AddChild, Qt::DirectConnection);
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connect(context_, &Node::NodePositionInContextChanged, this,
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&NodeViewContext::SetChildPosition, Qt::DirectConnection);
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connect(context_, &Node::NodeRemovedFromContext, this,
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&NodeViewContext::RemoveChild, Qt::DirectConnection);
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}
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NodeViewContext::~NodeViewContext()
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{
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// Delete edges before items, because the edge constructor references the items
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qDeleteAll(edges_);
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edges_.clear();
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// Delete edges before items, because the edge constructor references the items
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qDeleteAll(edges_);
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edges_.clear();
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}
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void NodeViewContext::AddChild(Node *node)
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{
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if (!context_) {
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return;
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}
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if (!context_) {
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return;
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}
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NodeViewItem *item = new NodeViewItem(node, context_, this);
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item->SetFlowDirection(flow_dir_);
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NodeViewItem *item = new NodeViewItem(node, context_, this);
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item->SetFlowDirection(flow_dir_);
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AddNodeInternal(node, item);
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AddNodeInternal(node, item);
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if (NodeGroup *group = dynamic_cast<NodeGroup*>(node)) {
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for (auto it=group->GetContextPositions().cbegin(); it!=group->GetContextPositions().cend(); it++) {
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// Use this item as the representative for all of these nodes too
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AddNodeInternal(it.key(), item);
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}
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if (NodeGroup *group = dynamic_cast<NodeGroup *>(node)) {
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for (auto it = group->GetContextPositions().cbegin();
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it != group->GetContextPositions().cend(); it++) {
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// Use this item as the representative for all of these nodes too
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AddNodeInternal(it.key(), item);
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}
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connect(group, &NodeGroup::NodeAddedToContext, this, &NodeViewContext::GroupAddedNode);
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connect(group, &NodeGroup::NodeRemovedFromContext, this, &NodeViewContext::GroupRemovedNode);
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}
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connect(group, &NodeGroup::NodeAddedToContext, this,
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&NodeViewContext::GroupAddedNode);
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connect(group, &NodeGroup::NodeRemovedFromContext, this,
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&NodeViewContext::GroupRemovedNode);
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}
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UpdateRect();
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UpdateRect();
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}
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void NodeViewContext::SetChildPosition(Node *node, const QPointF &pos)
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{
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item_map_.value(node)->SetNodePosition(pos);
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item_map_.value(node)->SetNodePosition(pos);
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}
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void NodeViewContext::RemoveChild(Node *node)
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{
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disconnect(node, &Node::InputConnected, this, &NodeViewContext::ChildInputConnected);
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disconnect(node, &Node::InputDisconnected, this, &NodeViewContext::ChildInputDisconnected);
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disconnect(node, &Node::InputConnected, this,
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&NodeViewContext::ChildInputConnected);
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disconnect(node, &Node::InputDisconnected, this,
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&NodeViewContext::ChildInputDisconnected);
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if (NodeGroup *group = dynamic_cast<NodeGroup*>(node)) {
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disconnect(group, &NodeGroup::NodeAddedToContext, this, &NodeViewContext::GroupAddedNode);
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disconnect(group, &NodeGroup::NodeRemovedFromContext, this, &NodeViewContext::GroupRemovedNode);
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}
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if (NodeGroup *group = dynamic_cast<NodeGroup *>(node)) {
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disconnect(group, &NodeGroup::NodeAddedToContext, this,
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&NodeViewContext::GroupAddedNode);
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disconnect(group, &NodeGroup::NodeRemovedFromContext, this,
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&NodeViewContext::GroupRemovedNode);
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}
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NodeViewItem *item = item_map_.take(node);
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NodeViewItem *item = item_map_.take(node);
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// Remove from scene before emitting signal so that any drag functions that might be happening
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// now can be handled before the item is destroyed
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scene()->removeItem(item);
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// Remove from scene before emitting signal so that any drag functions that might be happening
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// now can be handled before the item is destroyed
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scene()->removeItem(item);
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emit ItemAboutToBeDeleted(item);
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emit ItemAboutToBeDeleted(item);
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// Delete edges first because the edge destructor will try to reference item (maybe that should
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// be changed...)
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QVector<NodeViewEdge*> edges_to_remove = item->GetAllEdgesRecursively();
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foreach (NodeViewEdge *edge, edges_to_remove) {
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if (node == item->GetNode() || edge->output() == node || edge->input().node() == node) {
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ChildInputDisconnected(edge->output(), edge->input());
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}
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}
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// Delete edges first because the edge destructor will try to reference item (maybe that should
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// be changed...)
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QVector<NodeViewEdge *> edges_to_remove = item->GetAllEdgesRecursively();
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foreach (NodeViewEdge *edge, edges_to_remove) {
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if (node == item->GetNode() || edge->output() == node ||
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edge->input().node() == node) {
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ChildInputDisconnected(edge->output(), edge->input());
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}
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}
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// Check if this item is specifically for this node and the node is a group. If so, remove it for
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// all other entries in the map.
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if (item->GetNode() == node) {
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if (dynamic_cast<NodeGroup*>(item->GetNode())) {
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for (auto it=item_map_.begin(); it!=item_map_.end(); ) {
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if (it.value() == item) {
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it = item_map_.erase(it);
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} else {
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it++;
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}
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}
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}
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// Check if this item is specifically for this node and the node is a group. If so, remove it for
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// all other entries in the map.
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if (item->GetNode() == node) {
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if (dynamic_cast<NodeGroup *>(item->GetNode())) {
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for (auto it = item_map_.begin(); it != item_map_.end();) {
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if (it.value() == item) {
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it = item_map_.erase(it);
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} else {
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it++;
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}
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}
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}
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delete item;
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}
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delete item;
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}
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UpdateRect();
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UpdateRect();
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}
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void NodeViewContext::ChildInputConnected(Node *output, const NodeInput &input)
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{
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// Add edge
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if (!input.IsHidden()) {
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if (NodeViewItem* output_item = item_map_.value(output)) {
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AddEdgeInternal(output, input, output_item, item_map_.value(input.node())->GetItemForInput(input));
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}
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}
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// Add edge
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if (!input.IsHidden()) {
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if (NodeViewItem *output_item = item_map_.value(output)) {
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AddEdgeInternal(
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output, input, output_item,
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item_map_.value(input.node())->GetItemForInput(input));
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}
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}
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}
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bool NodeViewContext::ChildInputDisconnected(Node *output, const NodeInput &input)
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bool NodeViewContext::ChildInputDisconnected(Node *output,
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const NodeInput &input)
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{
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// Remove edge
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for (int i=0; i<edges_.size(); i++) {
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NodeViewEdge *e = edges_.at(i);
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if (e->output() == output && e->input() == input) {
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delete e;
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edges_.removeAt(i);
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return true;
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}
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}
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// Remove edge
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for (int i = 0; i < edges_.size(); i++) {
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NodeViewEdge *e = edges_.at(i);
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if (e->output() == output && e->input() == input) {
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delete e;
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edges_.removeAt(i);
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return true;
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}
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}
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return false;
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return false;
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}
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qreal GetTextOffset(const QFontMetricsF &fm)
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{
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return fm.height()/2;
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return fm.height() / 2;
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}
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void NodeViewContext::UpdateRect()
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{
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QFont f;
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QFontMetricsF fm(f);
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qreal lbl_offset = GetTextOffset(fm);
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QFont f;
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QFontMetricsF fm(f);
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qreal lbl_offset = GetTextOffset(fm);
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QRectF cbr = childrenBoundingRect();
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QRectF rect = cbr;
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int pad = NodeViewItem::DefaultItemHeight();
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rect.adjust(-pad, - lbl_offset*2 - fm.height() - pad, pad, pad);
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setRect(rect);
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QRectF cbr = childrenBoundingRect();
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QRectF rect = cbr;
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int pad = NodeViewItem::DefaultItemHeight();
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rect.adjust(-pad, -lbl_offset * 2 - fm.height() - pad, pad, pad);
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setRect(rect);
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last_titlebar_height_ = rect.y() + (cbr.y() - rect.y()) - pad;
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last_titlebar_height_ = rect.y() + (cbr.y() - rect.y()) - pad;
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}
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void NodeViewContext::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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flow_dir_ = dir;
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foreach (NodeViewItem *item, item_map_) {
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item->SetFlowDirection(dir);
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}
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foreach (NodeViewItem *item, item_map_) {
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item->SetFlowDirection(dir);
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}
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}
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void NodeViewContext::SetCurvedEdges(bool e)
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{
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curved_edges_ = e;
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curved_edges_ = e;
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foreach (NodeViewEdge *edge, edges_) {
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edge->SetCurved(e);
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}
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foreach (NodeViewEdge *edge, edges_) {
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edge->SetCurved(e);
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}
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}
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int NodeViewContext::DeleteSelected(NodeViewDeleteCommand *command)
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{
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int count = 0;
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int count = 0;
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// Delete any selected edges
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foreach (NodeViewEdge *edge, edges_) {
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if (edge->isSelected()) {
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command->AddEdge(edge->output(), edge->input());
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}
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}
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// Delete any selected edges
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foreach (NodeViewEdge *edge, edges_) {
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if (edge->isSelected()) {
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command->AddEdge(edge->output(), edge->input());
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}
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}
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// Delete any selected nodes
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foreach (NodeViewItem *node, item_map_) {
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if (node->isSelected()) {
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command->AddNode(node->GetNode(), context_);
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count++;
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}
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}
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// Delete any selected nodes
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foreach (NodeViewItem *node, item_map_) {
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if (node->isSelected()) {
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command->AddNode(node->GetNode(), context_);
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count++;
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}
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}
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return count;
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return count;
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}
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void NodeViewContext::Select(const QVector<Node *> &nodes)
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{
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foreach (Node *n, nodes) {
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if (NodeViewItem *item = item_map_.value(n)) {
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item->setSelected(true);
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}
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}
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foreach (Node *n, nodes) {
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if (NodeViewItem *item = item_map_.value(n)) {
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item->setSelected(true);
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}
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}
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}
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QVector<NodeViewItem *> NodeViewContext::GetSelectedItems() const
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{
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QVector<NodeViewItem *> items;
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QVector<NodeViewItem *> items;
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for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) {
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if (it.value()->isSelected()) {
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if (!items.contains(it.value())) {
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items.append(it.value());
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}
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}
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}
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for (auto it = item_map_.cbegin(); it != item_map_.cend(); it++) {
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if (it.value()->isSelected()) {
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if (!items.contains(it.value())) {
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items.append(it.value());
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}
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}
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}
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return items;
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return items;
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}
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QPointF NodeViewContext::MapScenePosToNodePosInContext(const QPointF &pos) const
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{
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for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) {
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QPointF pos_inside_parent = it.value()->mapToParent(it.value()->mapFromScene(pos));
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return NodeViewItem::ScreenToNodePoint(pos_inside_parent, flow_dir_);
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}
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return QPointF(0, 0);
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for (auto it = item_map_.cbegin(); it != item_map_.cend(); it++) {
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QPointF pos_inside_parent =
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it.value()->mapToParent(it.value()->mapFromScene(pos));
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return NodeViewItem::ScreenToNodePoint(pos_inside_parent, flow_dir_);
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}
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return QPointF(0, 0);
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}
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void NodeViewContext::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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void NodeViewContext::paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option,
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QWidget *widget)
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{
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// Set pen and brush
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Color color = context_->color();
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QColor c = QtUtils::toQColor(color);
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QPen pen(c, 2);
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if (option->state & QStyle::State_Selected) {
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pen.setStyle(Qt::DotLine);
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}
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painter->setPen(pen);
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// Set pen and brush
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Color color = context_->color();
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QColor c = QtUtils::toQColor(color);
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QPen pen(c, 2);
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if (option->state & QStyle::State_Selected) {
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pen.setStyle(Qt::DotLine);
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}
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painter->setPen(pen);
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QColor bg = c;
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bg.setAlpha(128);
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painter->setBrush(bg);
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QColor bg = c;
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bg.setAlpha(128);
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painter->setBrush(bg);
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// Draw semi-transparent rect for whole item
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int rounded = painter->fontMetrics().height();
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painter->drawRoundedRect(rect(), rounded, rounded);
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// Draw semi-transparent rect for whole item
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int rounded = painter->fontMetrics().height();
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painter->drawRoundedRect(rect(), rounded, rounded);
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// Draw solid background for titlebar
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QRectF titlebar_rect = rect();
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titlebar_rect.setHeight(last_titlebar_height_ - rect().top());
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painter->setClipRect(titlebar_rect);
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painter->setBrush(c);
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painter->drawRoundedRect(rect(), rounded, rounded);
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painter->setClipping(false);
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// Draw solid background for titlebar
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QRectF titlebar_rect = rect();
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titlebar_rect.setHeight(last_titlebar_height_ - rect().top());
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painter->setClipRect(titlebar_rect);
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painter->setBrush(c);
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painter->drawRoundedRect(rect(), rounded, rounded);
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painter->setClipping(false);
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// Draw titlebar text
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painter->setPen(ColorCoding::GetUISelectorColor(color));
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// Draw titlebar text
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painter->setPen(ColorCoding::GetUISelectorColor(color));
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int offset = GetTextOffset(painter->fontMetrics());
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int offset = GetTextOffset(painter->fontMetrics());
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QRectF text_rect = rect();
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text_rect.adjust(offset, offset, -offset, -offset);
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painter->drawText(text_rect, lbl_);
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QRectF text_rect = rect();
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text_rect.adjust(offset, offset, -offset, -offset);
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painter->drawText(text_rect, lbl_);
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}
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QVariant NodeViewContext::itemChange(GraphicsItemChange change, const QVariant &value)
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QVariant NodeViewContext::itemChange(GraphicsItemChange change,
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const QVariant &value)
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{
|
||||
return super::itemChange(change, value);
|
||||
return super::itemChange(change, value);
|
||||
}
|
||||
|
||||
void NodeViewContext::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
bool clicked_inside_titlebar = (event->pos().y() < last_titlebar_height_);
|
||||
bool clicked_inside_titlebar = (event->pos().y() < last_titlebar_height_);
|
||||
|
||||
setFlag(ItemIsMovable, clicked_inside_titlebar);
|
||||
setFlag(ItemIsSelectable, clicked_inside_titlebar);
|
||||
setFlag(ItemIsMovable, clicked_inside_titlebar);
|
||||
setFlag(ItemIsSelectable, clicked_inside_titlebar);
|
||||
|
||||
super::mousePressEvent(event);
|
||||
super::mousePressEvent(event);
|
||||
}
|
||||
|
||||
void NodeViewContext::AddNodeInternal(Node *node, NodeViewItem *item)
|
||||
{
|
||||
connect(node, &Node::InputConnected, this, &NodeViewContext::ChildInputConnected);
|
||||
connect(node, &Node::InputDisconnected, this, &NodeViewContext::ChildInputDisconnected);
|
||||
connect(node, &Node::InputConnected, this,
|
||||
&NodeViewContext::ChildInputConnected);
|
||||
connect(node, &Node::InputDisconnected, this,
|
||||
&NodeViewContext::ChildInputDisconnected);
|
||||
|
||||
item_map_.insert(node, item);
|
||||
item_map_.insert(node, item);
|
||||
|
||||
if (node == context_) {
|
||||
item->SetLabelAsOutput(true);
|
||||
}
|
||||
if (node == context_) {
|
||||
item->SetLabelAsOutput(true);
|
||||
}
|
||||
|
||||
for (auto it=node->output_connections().cbegin(); it!=node->output_connections().cend(); it++) {
|
||||
if (!it->second.IsHidden()) {
|
||||
if (NodeViewItem *other_item = item_map_.value(it->second.node())) {
|
||||
AddEdgeInternal(node, it->second, item, other_item->GetItemForInput(it->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto it = node->output_connections().cbegin();
|
||||
it != node->output_connections().cend(); it++) {
|
||||
if (!it->second.IsHidden()) {
|
||||
if (NodeViewItem *other_item = item_map_.value(it->second.node())) {
|
||||
AddEdgeInternal(node, it->second, item,
|
||||
other_item->GetItemForInput(it->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
||||
if (!it->first.IsHidden()) {
|
||||
if (NodeViewItem *other_item = item_map_.value(it->second)) {
|
||||
AddEdgeInternal(it->second, it->first, other_item, item->GetItemForInput(it->first));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto it = node->input_connections().cbegin();
|
||||
it != node->input_connections().cend(); it++) {
|
||||
if (!it->first.IsHidden()) {
|
||||
if (NodeViewItem *other_item = item_map_.value(it->second)) {
|
||||
AddEdgeInternal(it->second, it->first, other_item,
|
||||
item->GetItemForInput(it->first));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NodeViewContext::AddEdgeInternal(Node *output, const NodeInput& input, NodeViewItem *from, NodeViewItem *to)
|
||||
void NodeViewContext::AddEdgeInternal(Node *output, const NodeInput &input,
|
||||
NodeViewItem *from, NodeViewItem *to)
|
||||
{
|
||||
if (from == to) {
|
||||
return;
|
||||
}
|
||||
if (from == to) {
|
||||
return;
|
||||
}
|
||||
|
||||
NodeViewEdge* edge_ui = new NodeViewEdge(output, input, from, to, this);
|
||||
NodeViewEdge *edge_ui = new NodeViewEdge(output, input, from, to, this);
|
||||
|
||||
edge_ui->Adjust();
|
||||
edge_ui->SetCurved(curved_edges_);
|
||||
edge_ui->Adjust();
|
||||
edge_ui->SetCurved(curved_edges_);
|
||||
|
||||
edges_.append(edge_ui);
|
||||
edges_.append(edge_ui);
|
||||
}
|
||||
|
||||
void NodeViewContext::GroupAddedNode(Node *node)
|
||||
{
|
||||
NodeGroup *group = static_cast<NodeGroup*>(sender());
|
||||
NodeGroup *group = static_cast<NodeGroup *>(sender());
|
||||
|
||||
AddNodeInternal(node, item_map_.value(group));
|
||||
AddNodeInternal(node, item_map_.value(group));
|
||||
}
|
||||
|
||||
void NodeViewContext::GroupRemovedNode(Node *node)
|
||||
{
|
||||
NodeGroup *group = static_cast<NodeGroup*>(sender());
|
||||
NodeGroup *group = static_cast<NodeGroup *>(sender());
|
||||
|
||||
if (item_map_.value(node) == item_map_.value(group)) {
|
||||
item_map_.remove(node);
|
||||
}
|
||||
if (item_map_.value(node) == item_map_.value(group)) {
|
||||
item_map_.remove(node);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user