change: change code style to Linux style except indent.

This commit is contained in:
Mike Solar
2025-08-03 03:09:40 +08:00
parent 65ab76edc8
commit 74f73ab3be
789 changed files with 77113 additions and 68888 deletions
+149 -143
View File
@@ -33,7 +33,8 @@
#include "widget/handmovableview/handmovableview.h"
#include "widget/menu/menu.h"
namespace olive {
namespace olive
{
/**
* @brief A widget for viewing and editing node graphs
@@ -41,248 +42,253 @@ namespace olive {
* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
* the user to make modifications to it.
*/
class NodeView : public HandMovableView
{
Q_OBJECT
class NodeView : public HandMovableView {
Q_OBJECT
public:
NodeView(QWidget* parent = nullptr);
NodeView(QWidget *parent = nullptr);
virtual ~NodeView() override;
virtual ~NodeView() override;
void SetContexts(const QVector<Node *> &nodes);
void SetContexts(const QVector<Node *> &nodes);
const QVector<Node*> &GetContexts() const
{
if (overlay_view_) {
return overlay_view_->GetContexts();
} else {
return contexts_;
}
}
const QVector<Node *> &GetContexts() const
{
if (overlay_view_) {
return overlay_view_->GetContexts();
} else {
return contexts_;
}
}
bool IsGroupOverlay() const
{
return overlay_view_;
}
bool IsGroupOverlay() const
{
return overlay_view_;
}
void CloseContextsBelongingToProject(Project *project);
void CloseContextsBelongingToProject(Project *project);
void ClearGraph();
void ClearGraph();
/**
/**
* @brief Delete selected nodes from graph (user-friendly/undoable)
*/
void DeleteSelected();
void DeleteSelected();
void SelectAll();
void DeselectAll();
void SelectAll();
void DeselectAll();
void Select(const QVector<Node::ContextPair> &nodes, bool center_view_on_item);
void Select(const QVector<Node::ContextPair> &nodes,
bool center_view_on_item);
void CopySelected(bool cut);
void Paste();
void CopySelected(bool cut);
void Paste();
void Duplicate();
void Duplicate();
void SetColorLabel(int index);
void SetColorLabel(int index);
void ZoomIn();
void ZoomIn();
void ZoomOut();
void ZoomOut();
const QVector<Node*> &GetCurrentContexts() const
{
return contexts_;
}
const QVector<Node *> &GetCurrentContexts() const
{
return contexts_;
}
public slots:
void SetMiniMapEnabled(bool e)
{
minimap_->setVisible(e);
}
void SetMiniMapEnabled(bool e)
{
minimap_->setVisible(e);
}
void ShowAddMenu()
{
Menu *m = CreateAddMenu(nullptr);
m->exec(QCursor::pos());
delete m;
}
void ShowAddMenu()
{
Menu *m = CreateAddMenu(nullptr);
m->exec(QCursor::pos());
delete m;
}
void CenterOnItemsBoundingRect();
void CenterOnItemsBoundingRect();
void CenterOnNode(olive::Node *n);
void CenterOnNode(olive::Node *n);
void LabelSelectedNodes();
void LabelSelectedNodes();
signals:
void NodesSelected(const QVector<Node*>& nodes);
void NodesSelected(const QVector<Node *> &nodes);
void NodesDeselected(const QVector<Node*>& nodes);
void NodesDeselected(const QVector<Node *> &nodes);
void NodeSelectionChanged(const QVector<Node*>& nodes);
void NodeSelectionChangedWithContexts(const QVector<Node::ContextPair>& nodes);
void NodeSelectionChanged(const QVector<Node *> &nodes);
void
NodeSelectionChangedWithContexts(const QVector<Node::ContextPair> &nodes);
void NodeGroupOpened(NodeGroup *group);
void NodeGroupClosed();
void NodeGroupOpened(NodeGroup *group);
void NodeGroupClosed();
void EscPressed();
void EscPressed();
protected:
virtual void keyPressEvent(QKeyEvent *event) override;
virtual void keyPressEvent(QKeyEvent *event) override;
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent* event) override;
virtual void mouseDoubleClickEvent(QMouseEvent* event) override;
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent *event) override;
virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual void dragEnterEvent(QDragEnterEvent *event) override;
virtual void dragMoveEvent(QDragMoveEvent *event) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
virtual void dragEnterEvent(QDragEnterEvent *event) override;
virtual void dragMoveEvent(QDragMoveEvent *event) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF &cursor_pos) override;
virtual void ZoomIntoCursorPosition(QWheelEvent *event, double multiplier,
const QPointF &cursor_pos) override;
virtual bool event(QEvent *event) override;
virtual bool event(QEvent *event) override;
virtual bool eventFilter(QObject *object, QEvent *event) override;
virtual bool eventFilter(QObject *object, QEvent *event) override;
virtual void changeEvent(QEvent *e) override;
virtual void changeEvent(QEvent *e) override;
private:
void DetachItemsFromCursor(bool delete_nodes_too = true);
void DetachItemsFromCursor(bool delete_nodes_too = true);
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
void MoveAttachedNodesToCursor(const QPoint &p);
void ProcessMovingAttachedNodes(const QPoint &pos);
QVector<Node*> ProcessDroppingAttachedNodes(MultiUndoCommand *command, Node *select_context, const QPoint &pos);
Node *GetContextAtMousePos(const QPoint &p);
void MoveAttachedNodesToCursor(const QPoint &p);
void ProcessMovingAttachedNodes(const QPoint &pos);
QVector<Node *> ProcessDroppingAttachedNodes(MultiUndoCommand *command,
Node *select_context,
const QPoint &pos);
Node *GetContextAtMousePos(const QPoint &p);
void ConnectSelectionChangedSignal();
void DisconnectSelectionChangedSignal();
void ConnectSelectionChangedSignal();
void DisconnectSelectionChangedSignal();
void ZoomFromKeyboard(double multiplier);
void ZoomFromKeyboard(double multiplier);
void ClearCreateEdgeInputIfNecessary();
void ClearCreateEdgeInputIfNecessary();
QPointF GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const;
QPointF GetEstimatedPositionForContext(NodeViewItem *item,
Node *context) const;
NodeViewItem *GetAssumedItemForSelectedNode(Node *node);
bool GetAssumedPositionForSelectedNode(Node *node, Node::Position *pos);
NodeViewItem *GetAssumedItemForSelectedNode(Node *node);
bool GetAssumedPositionForSelectedNode(Node *node, Node::Position *pos);
Menu *CreateAddMenu(Menu *parent);
Menu *CreateAddMenu(Menu *parent);
void PositionNewEdge(const QPoint &pos);
void PositionNewEdge(const QPoint &pos);
void AddContext(Node *n);
void AddContext(Node *n);
void RemoveContext(Node *n);
void RemoveContext(Node *n);
bool IsItemAttachedToCursor(NodeViewItem *item) const;
bool IsItemAttachedToCursor(NodeViewItem *item) const;
void ExpandItem(NodeViewItem *item);
void ExpandItem(NodeViewItem *item);
void CollapseItem(NodeViewItem *item);
void CollapseItem(NodeViewItem *item);
void EndEdgeDrag(bool cancel = false);
void EndEdgeDrag(bool cancel = false);
void PostPaste(const QVector<Node*> &new_nodes, const Node::PositionMap &map);
void PostPaste(const QVector<Node *> &new_nodes,
const Node::PositionMap &map);
void ResizeOverlay();
void ResizeOverlay();
NodeViewMiniMap *minimap_;
NodeViewMiniMap *minimap_;
NodeViewContext *GetContextItemFromNodeItem(NodeViewItem *item);
NodeViewContext *GetContextItemFromNodeItem(NodeViewItem *item);
struct AttachedItem {
NodeViewItem* item;
Node *node;
QPointF original_pos;
};
struct AttachedItem {
NodeViewItem *item;
Node *node;
QPointF original_pos;
};
void SetAttachedItems(const QVector<AttachedItem> &items);
QVector<AttachedItem> attached_items_;
void SetAttachedItems(const QVector<AttachedItem> &items);
QVector<AttachedItem> attached_items_;
NodeViewEdge* drop_edge_;
NodeInput drop_input_;
NodeViewEdge *drop_edge_;
NodeInput drop_input_;
NodeViewEdge* create_edge_;
NodeViewItem* create_edge_output_item_;
NodeViewItem* create_edge_input_item_;
NodeInput create_edge_input_;
bool create_edge_already_exists_;
bool create_edge_from_output_;
NodeViewEdge *create_edge_;
NodeViewItem *create_edge_output_item_;
NodeViewItem *create_edge_input_item_;
NodeInput create_edge_input_;
bool create_edge_already_exists_;
bool create_edge_from_output_;
QVector<NodeViewItem*> create_edge_expanded_items_;
QVector<NodeViewItem *> create_edge_expanded_items_;
NodeViewScene scene_;
NodeViewScene scene_;
QVector<Node*> selected_nodes_;
QVector<Node *> selected_nodes_;
QVector<Node*> contexts_;
QVector<Node*> last_set_filter_nodes_;
QMap<Node*, QPointF> context_offsets_;
QVector<Node *> contexts_;
QVector<Node *> last_set_filter_nodes_;
QMap<Node *, QPointF> context_offsets_;
QMap<NodeViewItem*, QPointF> dragging_items_;
QMap<NodeViewItem *, QPointF> dragging_items_;
NodeView* overlay_view_;
NodeView *overlay_view_;
double scale_;
double scale_;
bool dont_emit_selection_signals_;
bool dont_emit_selection_signals_;
static const double kMinimumScale;
static const double kMinimumScale;
static const int kMaximumContexts;
static const int kMaximumContexts;
private slots:
/**
/**
* @brief Receiver for when the scene's selected items change
*/
void UpdateSelectionCache();
void UpdateSelectionCache();
/**
/**
* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
*/
void ShowContextMenu(const QPoint &pos);
void ShowContextMenu(const QPoint &pos);
/**
/**
* @brief Receiver for when the user requests a new node from the add menu
*/
void CreateNodeSlot(QAction* action);
void CreateNodeSlot(QAction *action);
/**
/**
* @brief Receiver for setting the direction from the context menu
*/
void ContextMenuSetDirection(QAction* action);
void ContextMenuSetDirection(QAction *action);
/**
/**
* @brief Opens the selected node in a Viewer
*/
void OpenSelectedNodeInViewer();
void OpenSelectedNodeInViewer();
void UpdateSceneBoundingRect();
void UpdateSceneBoundingRect();
void RepositionMiniMap();
void RepositionMiniMap();
void UpdateViewportOnMiniMap();
void UpdateViewportOnMiniMap();
void MoveToScenePoint(const QPointF &pos);
void MoveToScenePoint(const QPointF &pos);
void NodeRemovedFromGraph();
void NodeRemovedFromGraph();
void GroupNodes();
void GroupNodes();
void UngroupNodes();
void UngroupNodes();
void ShowNodeProperties();
void ShowNodeProperties();
void ItemAboutToBeDeleted(NodeViewItem *item);
void CloseOverlay();
void ItemAboutToBeDeleted(NodeViewItem *item);
void CloseOverlay();
};
}