change: change code style to Linux style except indent.
This commit is contained in:
@@ -20,153 +20,171 @@
|
||||
|
||||
#include "multicamdisplay.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super ViewerDisplayWidget
|
||||
|
||||
MulticamDisplay::MulticamDisplay(QWidget *parent) :
|
||||
super(parent),
|
||||
node_(nullptr),
|
||||
rows_(0),
|
||||
cols_(0)
|
||||
MulticamDisplay::MulticamDisplay(QWidget *parent)
|
||||
: super(parent)
|
||||
, node_(nullptr)
|
||||
, rows_(0)
|
||||
, cols_(0)
|
||||
{
|
||||
}
|
||||
|
||||
void MulticamDisplay::OnPaint()
|
||||
{
|
||||
super::OnPaint();
|
||||
super::OnPaint();
|
||||
|
||||
if (node_) {
|
||||
QPainter p(paint_device());
|
||||
if (node_) {
|
||||
QPainter p(paint_device());
|
||||
|
||||
p.setPen(QPen(Qt::yellow, fontMetrics().height()/4));
|
||||
p.setBrush(Qt::NoBrush);
|
||||
p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4));
|
||||
p.setBrush(Qt::NoBrush);
|
||||
|
||||
int rows, cols;
|
||||
node_->GetRowsAndColumns(&rows, &cols);
|
||||
int rows, cols;
|
||||
node_->GetRowsAndColumns(&rows, &cols);
|
||||
|
||||
int multi = std::max(rows, cols);
|
||||
int cell_width = width() / multi;
|
||||
int cell_height = height() / multi;
|
||||
int multi = std::max(rows, cols);
|
||||
int cell_width = width() / multi;
|
||||
int cell_height = height() / multi;
|
||||
|
||||
int col, row;
|
||||
node_->IndexToRowCols(node_->GetCurrentSource(), rows, cols, &row, &col);
|
||||
int col, row;
|
||||
node_->IndexToRowCols(node_->GetCurrentSource(), rows, cols, &row,
|
||||
&col);
|
||||
|
||||
QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
|
||||
p.drawRect(GenerateWorldTransform().mapRect(r));
|
||||
}
|
||||
QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
|
||||
p.drawRect(GenerateWorldTransform().mapRect(r));
|
||||
}
|
||||
}
|
||||
|
||||
void MulticamDisplay::OnDestroy()
|
||||
{
|
||||
shader_ = QVariant();
|
||||
shader_ = QVariant();
|
||||
}
|
||||
|
||||
TexturePtr MulticamDisplay::LoadCustomTextureFromFrame(const QVariant &v)
|
||||
{
|
||||
if (v.canConvert<QVector<TexturePtr> >()) {
|
||||
QVector<TexturePtr> tex = v.value<QVector<TexturePtr> >();
|
||||
if (v.canConvert<QVector<TexturePtr>>()) {
|
||||
QVector<TexturePtr> tex = v.value<QVector<TexturePtr>>();
|
||||
|
||||
TexturePtr main = renderer()->CreateTexture(this->GetViewportParams());
|
||||
TexturePtr main = renderer()->CreateTexture(this->GetViewportParams());
|
||||
|
||||
int rows, cols;
|
||||
MultiCamNode::GetRowsAndColumns(tex.size(), &rows, &cols);
|
||||
int rows, cols;
|
||||
MultiCamNode::GetRowsAndColumns(tex.size(), &rows, &cols);
|
||||
|
||||
if (shader_.isNull() || rows_ != rows || cols_ != cols) {
|
||||
if (!shader_.isNull()) {
|
||||
renderer()->DestroyNativeShader(shader_);
|
||||
}
|
||||
if (shader_.isNull() || rows_ != rows || cols_ != cols) {
|
||||
if (!shader_.isNull()) {
|
||||
renderer()->DestroyNativeShader(shader_);
|
||||
}
|
||||
|
||||
shader_ = renderer()->CreateNativeShader(ShaderCode(GenerateShaderCode(rows, cols)));
|
||||
shader_ = renderer()->CreateNativeShader(
|
||||
ShaderCode(GenerateShaderCode(rows, cols)));
|
||||
|
||||
rows_ = rows;
|
||||
cols_ = cols;
|
||||
}
|
||||
rows_ = rows;
|
||||
cols_ = cols;
|
||||
}
|
||||
|
||||
ShaderJob job;
|
||||
ShaderJob job;
|
||||
|
||||
for (int i=0; i<tex.size(); i++) {
|
||||
int c, r;
|
||||
MultiCamNode::IndexToRowCols(i, rows, cols, &r, &c);
|
||||
job.Insert(QStringLiteral("tex_%1_%2").arg(QString::number(r), QString::number(c)), NodeValue(NodeValue::kTexture, tex.at(i)));
|
||||
}
|
||||
for (int i = 0; i < tex.size(); i++) {
|
||||
int c, r;
|
||||
MultiCamNode::IndexToRowCols(i, rows, cols, &r, &c);
|
||||
job.Insert(QStringLiteral("tex_%1_%2")
|
||||
.arg(QString::number(r), QString::number(c)),
|
||||
NodeValue(NodeValue::kTexture, tex.at(i)));
|
||||
}
|
||||
|
||||
renderer()->BlitToTexture(shader_, job, main.get());
|
||||
renderer()->BlitToTexture(shader_, job, main.get());
|
||||
|
||||
return main;
|
||||
} else {
|
||||
return super::LoadCustomTextureFromFrame(v);
|
||||
}
|
||||
return main;
|
||||
} else {
|
||||
return super::LoadCustomTextureFromFrame(v);
|
||||
}
|
||||
}
|
||||
|
||||
QString dblToGlsl(double d)
|
||||
{
|
||||
return QString::number(d, 'f');
|
||||
return QString::number(d, 'f');
|
||||
}
|
||||
|
||||
QString MulticamDisplay::GenerateShaderCode(int rows, int cols)
|
||||
{
|
||||
int multiplier = std::max(cols, rows);
|
||||
int multiplier = std::max(cols, rows);
|
||||
|
||||
QStringList shader;
|
||||
QStringList shader;
|
||||
|
||||
shader.append(QStringLiteral("in vec2 ove_texcoord;"));
|
||||
shader.append(QStringLiteral("out vec4 frag_color;"));
|
||||
shader.append(QStringLiteral("in vec2 ove_texcoord;"));
|
||||
shader.append(QStringLiteral("out vec4 frag_color;"));
|
||||
|
||||
for (int x=0;x<cols;x++) {
|
||||
for (int y=0;y<rows;y++) {
|
||||
shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;").arg(QString::number(y), QString::number(x)));
|
||||
shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;").arg(QString::number(y), QString::number(x)));
|
||||
}
|
||||
}
|
||||
for (int x = 0; x < cols; x++) {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;")
|
||||
.arg(QString::number(y), QString::number(x)));
|
||||
shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;")
|
||||
.arg(QString::number(y), QString::number(x)));
|
||||
}
|
||||
}
|
||||
|
||||
shader.append(QStringLiteral("void main() {"));
|
||||
shader.append(QStringLiteral("void main() {"));
|
||||
|
||||
for (int x=0;x<cols;x++) {
|
||||
if (x > 0) {
|
||||
shader.append(QStringLiteral(" else"));
|
||||
}
|
||||
if (x == cols-1) {
|
||||
shader.append(QStringLiteral(" {"));
|
||||
} else {
|
||||
shader.append(QStringLiteral(" if (ove_texcoord.x < %1) {").arg(dblToGlsl(double(x+1)/double(multiplier))));
|
||||
}
|
||||
for (int x = 0; x < cols; x++) {
|
||||
if (x > 0) {
|
||||
shader.append(QStringLiteral(" else"));
|
||||
}
|
||||
if (x == cols - 1) {
|
||||
shader.append(QStringLiteral(" {"));
|
||||
} else {
|
||||
shader.append(
|
||||
QStringLiteral(" if (ove_texcoord.x < %1) {")
|
||||
.arg(dblToGlsl(double(x + 1) / double(multiplier))));
|
||||
}
|
||||
|
||||
for (int y=0;y<rows;y++) {
|
||||
if (y > 0) {
|
||||
shader.append(QStringLiteral(" else"));
|
||||
}
|
||||
if (y == rows-1) {
|
||||
shader.append(QStringLiteral(" {"));
|
||||
} else {
|
||||
shader.append(QStringLiteral(" if (ove_texcoord.y < %1) {").arg(dblToGlsl(double(y+1)/double(multiplier))));
|
||||
}
|
||||
QString input = QStringLiteral("tex_%1_%2").arg(QString::number(y), QString::number(x));
|
||||
shader.append(QStringLiteral(" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);").arg(
|
||||
dblToGlsl( - double(x)/double(multiplier)),
|
||||
dblToGlsl(multiplier),
|
||||
dblToGlsl( - double(y)/double(multiplier)),
|
||||
dblToGlsl(multiplier)
|
||||
));
|
||||
shader.append(QStringLiteral(" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {").arg(input));
|
||||
shader.append(QStringLiteral(" frag_color = texture(%1, coord);").arg(input));
|
||||
shader.append(QStringLiteral(" } else {"));
|
||||
shader.append(QStringLiteral(" discard;"));
|
||||
shader.append(QStringLiteral(" }"));
|
||||
shader.append(QStringLiteral(" }"));
|
||||
}
|
||||
for (int y = 0; y < rows; y++) {
|
||||
if (y > 0) {
|
||||
shader.append(QStringLiteral(" else"));
|
||||
}
|
||||
if (y == rows - 1) {
|
||||
shader.append(QStringLiteral(" {"));
|
||||
} else {
|
||||
shader.append(
|
||||
QStringLiteral(" if (ove_texcoord.y < %1) {")
|
||||
.arg(dblToGlsl(double(y + 1) / double(multiplier))));
|
||||
}
|
||||
QString input = QStringLiteral("tex_%1_%2")
|
||||
.arg(QString::number(y), QString::number(x));
|
||||
shader.append(
|
||||
QStringLiteral(
|
||||
" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);")
|
||||
.arg(dblToGlsl(-double(x) / double(multiplier)),
|
||||
dblToGlsl(multiplier),
|
||||
dblToGlsl(-double(y) / double(multiplier)),
|
||||
dblToGlsl(multiplier)));
|
||||
shader.append(
|
||||
QStringLiteral(
|
||||
" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {")
|
||||
.arg(input));
|
||||
shader.append(
|
||||
QStringLiteral(" frag_color = texture(%1, coord);")
|
||||
.arg(input));
|
||||
shader.append(QStringLiteral(" } else {"));
|
||||
shader.append(QStringLiteral(" discard;"));
|
||||
shader.append(QStringLiteral(" }"));
|
||||
shader.append(QStringLiteral(" }"));
|
||||
}
|
||||
|
||||
shader.append(QStringLiteral(" }"));
|
||||
}
|
||||
shader.append(QStringLiteral(" }"));
|
||||
}
|
||||
|
||||
shader.append(QStringLiteral("}"));
|
||||
shader.append(QStringLiteral("}"));
|
||||
|
||||
return shader.join('\n');
|
||||
return shader.join('\n');
|
||||
}
|
||||
|
||||
void MulticamDisplay::SetMulticamNode(MultiCamNode *n)
|
||||
{
|
||||
node_ = n;
|
||||
node_ = n;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user