change: change code style to Linux style except indent.
This commit is contained in:
+94
-92
@@ -20,190 +20,192 @@
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#include "renderticket.h"
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namespace olive {
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namespace olive
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{
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RenderTicket::RenderTicket() :
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is_running_(false),
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has_result_(false),
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finish_count_(0)
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RenderTicket::RenderTicket()
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: is_running_(false)
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, has_result_(false)
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, finish_count_(0)
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{
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}
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void RenderTicket::WaitForFinished(QMutex *mutex)
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{
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if (is_running_) {
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wait_.wait(mutex);
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}
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if (is_running_) {
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wait_.wait(mutex);
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}
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}
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void RenderTicket::Start()
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{
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QMutexLocker locker(&lock_);
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QMutexLocker locker(&lock_);
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is_running_ = true;
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has_result_ = false;
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result_.clear();
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is_running_ = true;
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has_result_ = false;
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result_.clear();
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}
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void RenderTicket::Finish()
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{
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FinishInternal(false, QVariant());
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FinishInternal(false, QVariant());
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}
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void RenderTicket::Finish(QVariant result)
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{
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FinishInternal(true, result);
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FinishInternal(true, result);
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}
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QVariant RenderTicket::Get()
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{
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WaitForFinished();
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WaitForFinished();
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// We don't have to mutex around this because there is no way to write to `result_` after
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// the ticket has finished and the above function blocks the calling thread until it is finished
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return result_;
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// We don't have to mutex around this because there is no way to write to `result_` after
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// the ticket has finished and the above function blocks the calling thread until it is finished
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return result_;
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}
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void RenderTicket::WaitForFinished()
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{
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QMutexLocker locker(&lock_);
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QMutexLocker locker(&lock_);
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WaitForFinished(&lock_);
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WaitForFinished(&lock_);
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}
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bool RenderTicket::IsRunning(bool lock)
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{
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if (lock) {
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lock_.lock();
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}
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if (lock) {
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lock_.lock();
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}
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bool running = is_running_;
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bool running = is_running_;
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if (lock) {
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lock_.unlock();
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}
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if (lock) {
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lock_.unlock();
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}
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return running;
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return running;
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}
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int RenderTicket::GetFinishCount(bool lock)
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{
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if (lock) {
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lock_.lock();
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}
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if (lock) {
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lock_.lock();
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}
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int count = finish_count_;
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int count = finish_count_;
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if (lock) {
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lock_.unlock();
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}
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if (lock) {
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lock_.unlock();
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}
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return count;
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return count;
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}
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bool RenderTicket::HasResult()
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{
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QMutexLocker locker(&lock_);
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QMutexLocker locker(&lock_);
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return has_result_;
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return has_result_;
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}
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void RenderTicket::FinishInternal(bool has_result, QVariant result)
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{
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QMutexLocker locker(&lock_);
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QMutexLocker locker(&lock_);
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if (!is_running_) {
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qWarning() << "Tried to finish ticket that wasn't running";
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} else {
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is_running_ = false;
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has_result_ = has_result;
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result_ = result;
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finish_count_++;
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if (!is_running_) {
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qWarning() << "Tried to finish ticket that wasn't running";
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} else {
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is_running_ = false;
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has_result_ = has_result;
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result_ = result;
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finish_count_++;
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wait_.wakeAll();
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wait_.wakeAll();
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locker.unlock();
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locker.unlock();
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emit Finished();
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}
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emit Finished();
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}
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}
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RenderTicketWatcher::RenderTicketWatcher(QObject *parent) :
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QObject(parent),
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ticket_(nullptr)
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RenderTicketWatcher::RenderTicketWatcher(QObject *parent)
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: QObject(parent)
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, ticket_(nullptr)
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{
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}
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void RenderTicketWatcher::SetTicket(RenderTicketPtr ticket)
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{
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if (ticket_) {
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qCritical() << "Tried to set a ticket on a RenderTicketWatcher twice";
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return;
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}
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if (ticket_) {
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qCritical() << "Tried to set a ticket on a RenderTicketWatcher twice";
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return;
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}
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if (!ticket) {
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qCritical() << "Tried to set a null ticket on a RenderTicketWatcher";
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return;
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}
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if (!ticket) {
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qCritical() << "Tried to set a null ticket on a RenderTicketWatcher";
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return;
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}
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ticket_ = ticket;
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ticket_ = ticket;
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// Lock ticket so we can query if it's already finished by the time this code runs
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QMutexLocker locker(ticket->lock());
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// Lock ticket so we can query if it's already finished by the time this code runs
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QMutexLocker locker(ticket->lock());
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connect(ticket_.get(), &RenderTicket::Finished, this, &RenderTicketWatcher::TicketFinished);
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connect(ticket_.get(), &RenderTicket::Finished, this,
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&RenderTicketWatcher::TicketFinished);
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if (!ticket_->IsRunning(false) && ticket_->GetFinishCount(false) > 0) {
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// Ticket has already finished before, so we emit a signal
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locker.unlock();
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TicketFinished();
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}
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if (!ticket_->IsRunning(false) && ticket_->GetFinishCount(false) > 0) {
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// Ticket has already finished before, so we emit a signal
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locker.unlock();
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TicketFinished();
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}
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}
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bool RenderTicketWatcher::IsRunning()
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{
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if (ticket_) {
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return ticket_->IsRunning();
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} else {
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return false;
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}
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if (ticket_) {
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return ticket_->IsRunning();
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} else {
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return false;
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}
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}
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void RenderTicketWatcher::WaitForFinished()
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{
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if (ticket_) {
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ticket_->WaitForFinished();
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}
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if (ticket_) {
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ticket_->WaitForFinished();
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}
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}
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QVariant RenderTicketWatcher::Get()
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{
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if (ticket_) {
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return ticket_->Get();
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} else {
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return QVariant();
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}
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if (ticket_) {
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return ticket_->Get();
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} else {
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return QVariant();
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}
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}
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bool RenderTicketWatcher::HasResult()
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{
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if (ticket_) {
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return ticket_->HasResult();
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} else {
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return false;
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}
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if (ticket_) {
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return ticket_->HasResult();
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} else {
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return false;
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}
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}
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void RenderTicketWatcher::Cancel()
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{
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if (ticket_) {
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ticket_->Cancel();
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}
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if (ticket_) {
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ticket_->Cancel();
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}
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}
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void RenderTicketWatcher::TicketFinished()
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{
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emit Finished(this);
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emit Finished(this);
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}
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}
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