change: change code style to Linux style except indent.

This commit is contained in:
Mike Solar
2025-08-03 03:09:40 +08:00
parent 65ab76edc8
commit 74f73ab3be
789 changed files with 77113 additions and 68888 deletions
+93 -84
View File
@@ -32,130 +32,139 @@
#include "render/videoparams.h"
#include "texture.h"
namespace olive {
namespace olive
{
class ShaderJob;
class Renderer : public QObject
{
Q_OBJECT
class Renderer : public QObject {
Q_OBJECT
public:
Renderer(QObject* parent = nullptr);
Renderer(QObject *parent = nullptr);
virtual bool Init() = 0;
virtual bool Init() = 0;
TexturePtr CreateTexture(const VideoParams& params, const void *data = nullptr, int linesize = 0);
TexturePtr CreateTexture(const VideoParams &params,
const void *data = nullptr, int linesize = 0);
void DestroyTexture(Texture *texture);
void DestroyTexture(Texture *texture);
void BlitToTexture(QVariant shader,
olive::ShaderJob job,
olive::Texture* destination,
bool clear_destination = true)
{
Blit(shader, job, destination, destination->params(), clear_destination);
}
void BlitToTexture(QVariant shader, olive::ShaderJob job,
olive::Texture *destination,
bool clear_destination = true)
{
Blit(shader, job, destination, destination->params(),
clear_destination);
}
void Blit(QVariant shader,
olive::ShaderJob job,
olive::VideoParams params,
bool clear_destination = true)
{
Blit(shader, job, nullptr, params, clear_destination);
}
void Blit(QVariant shader, olive::ShaderJob job, olive::VideoParams params,
bool clear_destination = true)
{
Blit(shader, job, nullptr, params, clear_destination);
}
void BlitColorManaged(const ColorTransformJob &color_job, Texture* destination, const VideoParams &params);
void BlitColorManaged(const ColorTransformJob &job, Texture* destination)
{
BlitColorManaged(job, destination, destination->params());
}
void BlitColorManaged(const ColorTransformJob &job, const VideoParams &params)
{
BlitColorManaged(job, nullptr, params);
}
void BlitColorManaged(const ColorTransformJob &color_job,
Texture *destination, const VideoParams &params);
void BlitColorManaged(const ColorTransformJob &job, Texture *destination)
{
BlitColorManaged(job, destination, destination->params());
}
void BlitColorManaged(const ColorTransformJob &job,
const VideoParams &params)
{
BlitColorManaged(job, nullptr, params);
}
TexturePtr InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams &params);
TexturePtr InterlaceTexture(TexturePtr top, TexturePtr bottom,
const VideoParams &params);
QVariant GetDefaultShader();
QVariant GetDefaultShader();
void Destroy();
void Destroy();
virtual void PostDestroy() = 0;
virtual void PostDestroy() = 0;
virtual void PostInit() = 0;
virtual void PostInit() = 0;
virtual void ClearDestination(olive::Texture *texture = nullptr, double r = 0.0, double g = 0.0, double b = 0.0, double a = 1.0) = 0;
virtual void ClearDestination(olive::Texture *texture = nullptr,
double r = 0.0, double g = 0.0,
double b = 0.0, double a = 1.0) = 0;
virtual QVariant CreateNativeShader(olive::ShaderCode code) = 0;
virtual QVariant CreateNativeShader(olive::ShaderCode code) = 0;
virtual void DestroyNativeShader(QVariant shader) = 0;
virtual void DestroyNativeShader(QVariant shader) = 0;
virtual void UploadToTexture(const QVariant &handle, const VideoParams &params, const void* data, int linesize) = 0;
virtual void UploadToTexture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) = 0;
virtual void DownloadFromTexture(const QVariant &handle, const VideoParams &params, void* data, int linesize) = 0;
virtual void DownloadFromTexture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) = 0;
virtual void Flush() = 0;
virtual void Flush() = 0;
virtual Color GetPixelFromTexture(olive::Texture *texture, const QPointF &pt) = 0;
virtual Color GetPixelFromTexture(olive::Texture *texture,
const QPointF &pt) = 0;
protected:
virtual void Blit(QVariant shader,
olive::ShaderJob job,
olive::Texture* destination,
olive::VideoParams destination_params,
bool clear_destination) = 0;
virtual void Blit(QVariant shader, olive::ShaderJob job,
olive::Texture *destination,
olive::VideoParams destination_params,
bool clear_destination) = 0;
virtual QVariant CreateNativeTexture(int width, int height, int depth, PixelFormat format, int channel_count, const void* data = nullptr, int linesize = 0) = 0;
virtual QVariant CreateNativeTexture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) = 0;
virtual void DestroyNativeTexture(QVariant texture) = 0;
virtual void DestroyNativeTexture(QVariant texture) = 0;
virtual void DestroyInternal() = 0;
virtual void DestroyInternal() = 0;
private:
struct ColorContext {
struct LUT {
TexturePtr texture;
Texture::Interpolation interpolation;
QString name;
};
struct ColorContext {
struct LUT {
TexturePtr texture;
Texture::Interpolation interpolation;
QString name;
};
QVariant compiled_shader;
QVector<LUT> lut3d_textures;
QVector<LUT> lut1d_textures;
QVariant compiled_shader;
QVector<LUT> lut3d_textures;
QVector<LUT> lut1d_textures;
};
};
TexturePtr CreateTextureFromNativeHandle(const QVariant &v,
const VideoParams &params);
TexturePtr CreateTextureFromNativeHandle(const QVariant &v, const VideoParams &params);
bool GetColorContext(const ColorTransformJob &color_job, ColorContext *ctx);
bool GetColorContext(const ColorTransformJob &color_job, ColorContext* ctx);
void ClearOldTextures();
void ClearOldTextures();
QHash<QString, ColorContext> color_cache_;
QHash<QString, ColorContext> color_cache_;
struct CachedTexture {
int width;
int height;
int depth;
PixelFormat format;
int channel_count;
QVariant handle;
qint64 accessed;
};
struct CachedTexture
{
int width;
int height;
int depth;
PixelFormat format;
int channel_count;
QVariant handle;
qint64 accessed;
};
static const int MAX_TEXTURE_LIFE = 5000;
static const bool USE_TEXTURE_CACHE = true;
std::list<CachedTexture> texture_cache_;
static const int MAX_TEXTURE_LIFE = 5000;
static const bool USE_TEXTURE_CACHE = true;
std::list<CachedTexture> texture_cache_;
QMutex color_cache_mutex_;
QMutex color_cache_mutex_;
QVariant default_shader_;
QVariant default_shader_;
QVariant interlace_texture_;
QMutex texture_cache_lock_;
QVariant interlace_texture_;
QMutex texture_cache_lock_;
};
}