change: change code style to Linux style except indent.
This commit is contained in:
+265
-218
@@ -25,294 +25,341 @@
|
||||
#include <QTimer>
|
||||
#include <QVector2D>
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
Renderer::Renderer(QObject *parent) :
|
||||
QObject(parent)
|
||||
Renderer::Renderer(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
}
|
||||
|
||||
TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data, int linesize)
|
||||
TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
|
||||
int linesize)
|
||||
{
|
||||
QVariant v;
|
||||
QVariant v;
|
||||
|
||||
if (USE_TEXTURE_CACHE) {
|
||||
QMutexLocker locker(&texture_cache_lock_);
|
||||
for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
|
||||
if (it->width == params.effective_width()
|
||||
&& it->height == params.effective_height()
|
||||
&& it->depth == params.effective_depth()
|
||||
&& it->format == params.format()
|
||||
&& it->channel_count == params.channel_count()) {
|
||||
v = it->handle;
|
||||
texture_cache_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (USE_TEXTURE_CACHE) {
|
||||
QMutexLocker locker(&texture_cache_lock_);
|
||||
for (auto it = texture_cache_.begin(); it != texture_cache_.end();
|
||||
it++) {
|
||||
if (it->width == params.effective_width() &&
|
||||
it->height == params.effective_height() &&
|
||||
it->depth == params.effective_depth() &&
|
||||
it->format == params.format() &&
|
||||
it->channel_count == params.channel_count()) {
|
||||
v = it->handle;
|
||||
texture_cache_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (v.isNull()) {
|
||||
v = CreateNativeTexture(params.effective_width(), params.effective_height(), params.effective_depth(),
|
||||
params.format(), params.channel_count(), data, linesize);
|
||||
} else if (data) {
|
||||
UploadToTexture(v, params, data, linesize);
|
||||
} else {
|
||||
this->Flush();
|
||||
}
|
||||
if (v.isNull()) {
|
||||
v = CreateNativeTexture(params.effective_width(),
|
||||
params.effective_height(),
|
||||
params.effective_depth(), params.format(),
|
||||
params.channel_count(), data, linesize);
|
||||
} else if (data) {
|
||||
UploadToTexture(v, params, data, linesize);
|
||||
} else {
|
||||
this->Flush();
|
||||
}
|
||||
|
||||
return CreateTextureFromNativeHandle(v, params);
|
||||
return CreateTextureFromNativeHandle(v, params);
|
||||
}
|
||||
|
||||
void Renderer::DestroyTexture(Texture *texture)
|
||||
{
|
||||
if (USE_TEXTURE_CACHE) {
|
||||
// HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context
|
||||
// can only be used by the thread that created it. However there are also "shared contexts"
|
||||
// where assets from one context can be used in another. We use shared contexts so that
|
||||
// textures rendered in the background can be displayed on the screen, travelling from
|
||||
// a background thread to the main UI thread. However, when that texture is destroyed, it
|
||||
// comes back here to be placed in the texture cache. But that leads to a race condition
|
||||
// because it will call the background thread's renderer in the main thread. Since all
|
||||
// assets are shared, we could technically just get the texture to call "destroy" in the
|
||||
// viewer's renderer instance, but that would mean all textures would end up stranded
|
||||
// there unusable by the background renderer, negating the very advantage of the texture
|
||||
// cache in the first place. Therefore, we simply allow the thread calling to happen, and
|
||||
// use mutexes to prevent race conditions.
|
||||
//
|
||||
// Presumably Vulkan would not have this issue because it allows for application-wide
|
||||
// instances and multithreading.
|
||||
texture_cache_lock_.lock();
|
||||
texture_cache_.push_back({texture->params().effective_width(),
|
||||
texture->params().effective_height(),
|
||||
texture->params().effective_depth(),
|
||||
texture->params().format(),
|
||||
texture->params().channel_count(),
|
||||
texture->id(),
|
||||
QDateTime::currentMSecsSinceEpoch()});
|
||||
texture_cache_lock_.unlock();
|
||||
if (USE_TEXTURE_CACHE) {
|
||||
// HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context
|
||||
// can only be used by the thread that created it. However there are also "shared contexts"
|
||||
// where assets from one context can be used in another. We use shared contexts so that
|
||||
// textures rendered in the background can be displayed on the screen, travelling from
|
||||
// a background thread to the main UI thread. However, when that texture is destroyed, it
|
||||
// comes back here to be placed in the texture cache. But that leads to a race condition
|
||||
// because it will call the background thread's renderer in the main thread. Since all
|
||||
// assets are shared, we could technically just get the texture to call "destroy" in the
|
||||
// viewer's renderer instance, but that would mean all textures would end up stranded
|
||||
// there unusable by the background renderer, negating the very advantage of the texture
|
||||
// cache in the first place. Therefore, we simply allow the thread calling to happen, and
|
||||
// use mutexes to prevent race conditions.
|
||||
//
|
||||
// Presumably Vulkan would not have this issue because it allows for application-wide
|
||||
// instances and multithreading.
|
||||
texture_cache_lock_.lock();
|
||||
texture_cache_.push_back(
|
||||
{ texture->params().effective_width(),
|
||||
texture->params().effective_height(),
|
||||
texture->params().effective_depth(), texture->params().format(),
|
||||
texture->params().channel_count(), texture->id(),
|
||||
QDateTime::currentMSecsSinceEpoch() });
|
||||
texture_cache_lock_.unlock();
|
||||
|
||||
if (QThread::currentThread() == this->thread()) {
|
||||
ClearOldTextures();
|
||||
}
|
||||
} else {
|
||||
DestroyNativeTexture(texture->id());
|
||||
}
|
||||
if (QThread::currentThread() == this->thread()) {
|
||||
ClearOldTextures();
|
||||
}
|
||||
} else {
|
||||
DestroyNativeTexture(texture->id());
|
||||
}
|
||||
}
|
||||
|
||||
TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
|
||||
TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom,
|
||||
const VideoParams ¶ms)
|
||||
{
|
||||
color_cache_mutex_.lock();
|
||||
if (interlace_texture_.isNull()) {
|
||||
interlace_texture_ = CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/interlace.frag"))));
|
||||
}
|
||||
color_cache_mutex_.unlock();
|
||||
color_cache_mutex_.lock();
|
||||
if (interlace_texture_.isNull()) {
|
||||
interlace_texture_ =
|
||||
CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(
|
||||
QStringLiteral(":/shaders/interlace.frag"))));
|
||||
}
|
||||
color_cache_mutex_.unlock();
|
||||
|
||||
ShaderJob job;
|
||||
job.Insert(QStringLiteral("top_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
|
||||
job.Insert(QStringLiteral("bottom_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
|
||||
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(params.effective_width(), params.effective_height())));
|
||||
ShaderJob job;
|
||||
job.Insert(QStringLiteral("top_tex_in"),
|
||||
NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
|
||||
job.Insert(QStringLiteral("bottom_tex_in"),
|
||||
NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
|
||||
job.Insert(QStringLiteral("resolution_in"),
|
||||
NodeValue(NodeValue::kVec2,
|
||||
QVector2D(params.effective_width(),
|
||||
params.effective_height())));
|
||||
|
||||
TexturePtr output = CreateTexture(params);
|
||||
TexturePtr output = CreateTexture(params);
|
||||
|
||||
BlitToTexture(interlace_texture_, job, output.get());
|
||||
BlitToTexture(interlace_texture_, job, output.get());
|
||||
|
||||
return output;
|
||||
return output;
|
||||
}
|
||||
|
||||
QVariant Renderer::GetDefaultShader()
|
||||
{
|
||||
QMutexLocker locker(&color_cache_mutex_);
|
||||
QMutexLocker locker(&color_cache_mutex_);
|
||||
|
||||
if (default_shader_.isNull()) {
|
||||
default_shader_ = CreateNativeShader(ShaderCode(QString(), QString()));
|
||||
}
|
||||
if (default_shader_.isNull()) {
|
||||
default_shader_ = CreateNativeShader(ShaderCode(QString(), QString()));
|
||||
}
|
||||
|
||||
return default_shader_;
|
||||
return default_shader_;
|
||||
}
|
||||
|
||||
void Renderer::Destroy()
|
||||
{
|
||||
if (!default_shader_.isNull()) {
|
||||
DestroyNativeShader(default_shader_);
|
||||
default_shader_.clear();
|
||||
}
|
||||
if (!default_shader_.isNull()) {
|
||||
DestroyNativeShader(default_shader_);
|
||||
default_shader_.clear();
|
||||
}
|
||||
|
||||
color_cache_.clear();
|
||||
color_cache_.clear();
|
||||
|
||||
if (!interlace_texture_.isNull()) {
|
||||
DestroyNativeShader(interlace_texture_);
|
||||
interlace_texture_.clear();
|
||||
}
|
||||
if (!interlace_texture_.isNull()) {
|
||||
DestroyNativeShader(interlace_texture_);
|
||||
interlace_texture_.clear();
|
||||
}
|
||||
|
||||
for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
|
||||
DestroyNativeTexture(it->handle);
|
||||
}
|
||||
texture_cache_.clear();
|
||||
for (auto it = texture_cache_.begin(); it != texture_cache_.end(); it++) {
|
||||
DestroyNativeTexture(it->handle);
|
||||
}
|
||||
texture_cache_.clear();
|
||||
|
||||
DestroyInternal();
|
||||
DestroyInternal();
|
||||
}
|
||||
|
||||
TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms)
|
||||
TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v,
|
||||
const VideoParams ¶ms)
|
||||
{
|
||||
if (v.isNull()) {
|
||||
return nullptr;
|
||||
}
|
||||
if (v.isNull()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::make_shared<Texture>(this, v, params);
|
||||
return std::make_shared<Texture>(this, v, params);
|
||||
}
|
||||
|
||||
bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::ColorContext *ctx)
|
||||
bool Renderer::GetColorContext(const ColorTransformJob &color_job,
|
||||
Renderer::ColorContext *ctx)
|
||||
{
|
||||
QMutexLocker locker(&color_cache_mutex_);
|
||||
QMutexLocker locker(&color_cache_mutex_);
|
||||
|
||||
ColorContext& color_ctx = *ctx;
|
||||
ColorContext &color_ctx = *ctx;
|
||||
|
||||
QString proc_id = color_job.id();
|
||||
QString proc_id = color_job.id();
|
||||
|
||||
if (color_cache_.contains(proc_id)) {
|
||||
color_ctx = color_cache_.value(proc_id);
|
||||
return true;
|
||||
} else {
|
||||
// Create shader description
|
||||
QString ocio_func_name;
|
||||
if (color_job.GetFunctionName().isEmpty()) {
|
||||
ocio_func_name = "OCIODisplay";
|
||||
} else {
|
||||
ocio_func_name = color_job.GetFunctionName();
|
||||
}
|
||||
auto shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
|
||||
shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_ES_3_0);
|
||||
shader_desc->setFunctionName(ocio_func_name.toUtf8());
|
||||
shader_desc->setResourcePrefix("ocio_");
|
||||
if (color_cache_.contains(proc_id)) {
|
||||
color_ctx = color_cache_.value(proc_id);
|
||||
return true;
|
||||
} else {
|
||||
// Create shader description
|
||||
QString ocio_func_name;
|
||||
if (color_job.GetFunctionName().isEmpty()) {
|
||||
ocio_func_name = "OCIODisplay";
|
||||
} else {
|
||||
ocio_func_name = color_job.GetFunctionName();
|
||||
}
|
||||
auto shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
|
||||
shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_ES_3_0);
|
||||
shader_desc->setFunctionName(ocio_func_name.toUtf8());
|
||||
shader_desc->setResourcePrefix("ocio_");
|
||||
|
||||
// Generate shader
|
||||
color_job.GetColorProcessor()->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
|
||||
// Generate shader
|
||||
color_job.GetColorProcessor()
|
||||
->GetProcessor()
|
||||
->getDefaultGPUProcessor()
|
||||
->extractGpuShaderInfo(shader_desc);
|
||||
|
||||
ShaderCode code;
|
||||
if (const Node *shader_src = color_job.CustomShaderSource()) {
|
||||
// Use shader code from associated node
|
||||
code = shader_src->GetShaderCode({color_job.CustomShaderID(), shader_desc->getShaderText()});
|
||||
} else {
|
||||
// Generate shader code using OCIO stub and our auto-generated name
|
||||
code = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/colormanage.frag"));
|
||||
code.set_frag_code(code.frag_code().arg(shader_desc->getShaderText()));
|
||||
}
|
||||
ShaderCode code;
|
||||
if (const Node *shader_src = color_job.CustomShaderSource()) {
|
||||
// Use shader code from associated node
|
||||
code = shader_src->GetShaderCode(
|
||||
{ color_job.CustomShaderID(), shader_desc->getShaderText() });
|
||||
} else {
|
||||
// Generate shader code using OCIO stub and our auto-generated name
|
||||
code = FileFunctions::ReadFileAsString(
|
||||
QStringLiteral(":shaders/colormanage.frag"));
|
||||
code.set_frag_code(
|
||||
code.frag_code().arg(shader_desc->getShaderText()));
|
||||
}
|
||||
|
||||
// Try to compile shader
|
||||
color_ctx.compiled_shader = CreateNativeShader(code);
|
||||
// Try to compile shader
|
||||
color_ctx.compiled_shader = CreateNativeShader(code);
|
||||
|
||||
if (color_ctx.compiled_shader.isNull()) {
|
||||
return false;
|
||||
}
|
||||
if (color_ctx.compiled_shader.isNull()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
|
||||
for (unsigned int i=0; i<shader_desc->getNum3DTextures(); i++) {
|
||||
const char* tex_name = nullptr;
|
||||
const char* sampler_name = nullptr;
|
||||
unsigned int edge_len = 0;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
|
||||
for (unsigned int i = 0; i < shader_desc->getNum3DTextures(); i++) {
|
||||
const char *tex_name = nullptr;
|
||||
const char *sampler_name = nullptr;
|
||||
unsigned int edge_len = 0;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
|
||||
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len, interpolation);
|
||||
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len,
|
||||
interpolation);
|
||||
|
||||
if (!tex_name || !*tex_name
|
||||
|| !sampler_name || !*sampler_name
|
||||
|| !edge_len) {
|
||||
qCritical() << "3D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
|
||||
!edge_len) {
|
||||
qCritical() << "3D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
|
||||
const float* values = nullptr;
|
||||
shader_desc->get3DTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "3D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
const float *values = nullptr;
|
||||
shader_desc->get3DTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "3D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate 3D LUT
|
||||
color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, PixelFormat::F32, VideoParams::kRGBChannelCount), values);
|
||||
color_ctx.lut3d_textures[i].name = sampler_name;
|
||||
color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
|
||||
}
|
||||
// Allocate 3D LUT
|
||||
color_ctx.lut3d_textures[i].texture = CreateTexture(
|
||||
VideoParams(edge_len, edge_len, edge_len, PixelFormat::F32,
|
||||
VideoParams::kRGBChannelCount),
|
||||
values);
|
||||
color_ctx.lut3d_textures[i].name = sampler_name;
|
||||
color_ctx.lut3d_textures[i].interpolation =
|
||||
(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
|
||||
Texture::kLinear;
|
||||
}
|
||||
|
||||
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
|
||||
for (unsigned int i=0; i<shader_desc->getNumTextures(); i++) {
|
||||
const char* tex_name = nullptr;
|
||||
const char* sampler_name = nullptr;
|
||||
unsigned int width = 0, height = 0;
|
||||
OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
OCIO::GpuShaderDesc::TextureDimensions dimensions=OCIO::GpuShaderDesc::TEXTURE_2D;
|
||||
shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, dimensions, interpolation);
|
||||
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
|
||||
for (unsigned int i = 0; i < shader_desc->getNumTextures(); i++) {
|
||||
const char *tex_name = nullptr;
|
||||
const char *sampler_name = nullptr;
|
||||
unsigned int width = 0, height = 0;
|
||||
OCIO::GpuShaderDesc::TextureType channel =
|
||||
OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
|
||||
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
|
||||
OCIO::GpuShaderDesc::TextureDimensions dimensions =
|
||||
OCIO::GpuShaderDesc::TEXTURE_2D;
|
||||
shader_desc->getTexture(i, tex_name, sampler_name, width, height,
|
||||
channel, dimensions, interpolation);
|
||||
|
||||
if (!tex_name || !*tex_name
|
||||
|| !sampler_name || !*sampler_name
|
||||
|| !width) {
|
||||
qCritical() << "1D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
|
||||
!width) {
|
||||
qCritical() << "1D LUT texture data is corrupted";
|
||||
return false;
|
||||
}
|
||||
|
||||
const float* values = nullptr;
|
||||
shader_desc->getTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "1D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
const float *values = nullptr;
|
||||
shader_desc->getTextureValues(i, values);
|
||||
if (!values) {
|
||||
qCritical() << "1D LUT texture values are missing";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate 1D LUT
|
||||
color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, PixelFormat::F32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount), values);
|
||||
color_ctx.lut1d_textures[i].name = sampler_name;
|
||||
color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
|
||||
}
|
||||
// Allocate 1D LUT
|
||||
color_ctx.lut1d_textures[i].texture = CreateTexture(
|
||||
VideoParams(width, height, PixelFormat::F32,
|
||||
(channel ==
|
||||
OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ?
|
||||
1 :
|
||||
VideoParams::kRGBChannelCount),
|
||||
values);
|
||||
color_ctx.lut1d_textures[i].name = sampler_name;
|
||||
color_ctx.lut1d_textures[i].interpolation =
|
||||
(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
|
||||
Texture::kLinear;
|
||||
}
|
||||
|
||||
color_cache_.insert(proc_id, color_ctx);
|
||||
color_cache_.insert(proc_id, color_ctx);
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::ClearOldTextures()
|
||||
{
|
||||
QMutexLocker locker(&texture_cache_lock_);
|
||||
QMutexLocker locker(&texture_cache_lock_);
|
||||
|
||||
for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); ) {
|
||||
if (it->accessed < QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
|
||||
DestroyNativeTexture(it->handle);
|
||||
it = texture_cache_.erase(it);
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
for (auto it = texture_cache_.begin(); it != texture_cache_.end();) {
|
||||
if (it->accessed <
|
||||
QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
|
||||
DestroyNativeTexture(it->handle);
|
||||
it = texture_cache_.erase(it);
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *destination, const VideoParams ¶ms)
|
||||
void Renderer::BlitColorManaged(const ColorTransformJob &color_job,
|
||||
Texture *destination, const VideoParams ¶ms)
|
||||
{
|
||||
ColorContext color_ctx;
|
||||
if (!GetColorContext(color_job, &color_ctx)) {
|
||||
return;
|
||||
}
|
||||
ColorContext color_ctx;
|
||||
if (!GetColorContext(color_job, &color_ctx)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ShaderJob job;
|
||||
job.Insert(QStringLiteral("ove_maintex"), color_job.GetInputTexture());
|
||||
job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
|
||||
job.Insert(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
|
||||
job.Insert(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, int(color_job.GetInputAlphaAssociation())));
|
||||
job.Insert(QStringLiteral("ove_force_opaque"), NodeValue(NodeValue::kBoolean, color_job.GetForceOpaque()));
|
||||
job.Insert(color_job.GetValues());
|
||||
ShaderJob job;
|
||||
job.Insert(QStringLiteral("ove_maintex"), color_job.GetInputTexture());
|
||||
job.Insert(QStringLiteral("ove_mvpmat"),
|
||||
NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
|
||||
job.Insert(QStringLiteral("ove_cropmatrix"),
|
||||
NodeValue(NodeValue::kMatrix,
|
||||
color_job.GetCropMatrix().inverted()));
|
||||
job.Insert(QStringLiteral("ove_maintex_alpha"),
|
||||
NodeValue(NodeValue::kInt,
|
||||
int(color_job.GetInputAlphaAssociation())));
|
||||
job.Insert(QStringLiteral("ove_force_opaque"),
|
||||
NodeValue(NodeValue::kBoolean, color_job.GetForceOpaque()));
|
||||
job.Insert(color_job.GetValues());
|
||||
|
||||
foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
|
||||
job.Insert(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
|
||||
job.SetInterpolation(l.name, l.interpolation);
|
||||
}
|
||||
foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
|
||||
job.Insert(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
|
||||
job.SetInterpolation(l.name, l.interpolation);
|
||||
}
|
||||
foreach (const ColorContext::LUT &l, color_ctx.lut3d_textures) {
|
||||
job.Insert(l.name, NodeValue(NodeValue::kTexture,
|
||||
QVariant::fromValue(l.texture)));
|
||||
job.SetInterpolation(l.name, l.interpolation);
|
||||
}
|
||||
foreach (const ColorContext::LUT &l, color_ctx.lut1d_textures) {
|
||||
job.Insert(l.name, NodeValue(NodeValue::kTexture,
|
||||
QVariant::fromValue(l.texture)));
|
||||
job.SetInterpolation(l.name, l.interpolation);
|
||||
}
|
||||
|
||||
if (destination) {
|
||||
BlitToTexture(color_ctx.compiled_shader, job, destination, color_job.IsClearDestinationEnabled());
|
||||
} else {
|
||||
Blit(color_ctx.compiled_shader, job, params, color_job.IsClearDestinationEnabled());
|
||||
}
|
||||
if (destination) {
|
||||
BlitToTexture(color_ctx.compiled_shader, job, destination,
|
||||
color_job.IsClearDestinationEnabled());
|
||||
} else {
|
||||
Blit(color_ctx.compiled_shader, job, params,
|
||||
color_job.IsClearDestinationEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user