change: change code style to Linux style except indent.
This commit is contained in:
+138
-87
@@ -33,135 +33,186 @@
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#include "render/job/footagejob.h"
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#include "value.h"
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namespace olive {
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class NodeTraverser
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namespace olive
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{
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class NodeTraverser {
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public:
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NodeTraverser();
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NodeTraverser();
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NodeValueTable GenerateTable(const Node *n, const TimeRange &range, const Node *next_node = nullptr);
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NodeValueTable GenerateTable(const Node *n, const TimeRange &range,
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const Node *next_node = nullptr);
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virtual NodeValueDatabase GenerateDatabase(const Node *node, const TimeRange &range);
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virtual NodeValueDatabase GenerateDatabase(const Node *node,
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const TimeRange &range);
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NodeValueRow GenerateRow(NodeValueDatabase *database, const Node *node, const TimeRange &range);
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NodeValueRow GenerateRow(const Node *node, const TimeRange &range);
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NodeValueRow GenerateRow(NodeValueDatabase *database, const Node *node,
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const TimeRange &range);
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NodeValueRow GenerateRow(const Node *node, const TimeRange &range);
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NodeValue GenerateRowValue(const Node *node, const QString &input, NodeValueTable *table, const TimeRange &time);
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NodeValue GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table, const TimeRange &time);
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int GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table);
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int GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table);
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NodeValue GenerateRowValue(const Node *node, const QString &input,
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NodeValueTable *table, const TimeRange &time);
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NodeValue GenerateRowValueElement(const Node *node, const QString &input,
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int element, NodeValueTable *table,
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const TimeRange &time);
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int GenerateRowValueElementIndex(const Node::ValueHint &hint,
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NodeValue::Type preferred_type,
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const NodeValueTable *table);
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int GenerateRowValueElementIndex(const Node *node, const QString &input,
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int element, const NodeValueTable *table);
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void Transform(QTransform *transform, const Node *start, const Node *end, const TimeRange &range);
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void Transform(QTransform *transform, const Node *start, const Node *end,
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const TimeRange &range);
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const VideoParams& GetCacheVideoParams() const
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{
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return video_params_;
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}
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const VideoParams &GetCacheVideoParams() const
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{
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return video_params_;
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}
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void SetCacheVideoParams(const VideoParams& params)
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{
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video_params_ = params;
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}
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void SetCacheVideoParams(const VideoParams ¶ms)
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{
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video_params_ = params;
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}
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const AudioParams& GetCacheAudioParams() const
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{
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return audio_params_;
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}
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const AudioParams &GetCacheAudioParams() const
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{
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return audio_params_;
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}
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void SetCacheAudioParams(const AudioParams& params)
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{
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audio_params_ = params;
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}
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void SetCacheAudioParams(const AudioParams ¶ms)
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{
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audio_params_ = params;
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}
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protected:
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NodeValueTable ProcessInput(const Node *node, const QString &input, const TimeRange &range);
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NodeValueTable ProcessInput(const Node *node, const QString &input,
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const TimeRange &range);
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void ProcessInputElement(NodeValueTableArray &array_tbl, const Node *node, const QString &input, int element, const TimeRange &range);
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void ProcessInputElement(NodeValueTableArray &array_tbl, const Node *node,
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const QString &input, int element,
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const TimeRange &range);
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virtual void ProcessVideoFootage(TexturePtr destination, const FootageJob *stream, const rational &input_time){}
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virtual void ProcessVideoFootage(TexturePtr destination,
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const FootageJob *stream,
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const rational &input_time)
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{
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}
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virtual void ProcessAudioFootage(SampleBuffer &destination, const FootageJob *stream, const TimeRange &input_time){}
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virtual void ProcessAudioFootage(SampleBuffer &destination,
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const FootageJob *stream,
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const TimeRange &input_time)
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{
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}
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virtual void ProcessShader(TexturePtr destination, const Node *node, const ShaderJob *job){}
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virtual void ProcessShader(TexturePtr destination, const Node *node,
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const ShaderJob *job)
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{
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}
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virtual void ProcessColorTransform(TexturePtr destination, const Node *node, const ColorTransformJob *job){}
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virtual void ProcessColorTransform(TexturePtr destination, const Node *node,
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const ColorTransformJob *job)
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{
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}
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virtual void ProcessSamples(SampleBuffer &destination, const Node *node, const TimeRange &range, const SampleJob &job){}
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virtual void ProcessSamples(SampleBuffer &destination, const Node *node,
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const TimeRange &range, const SampleJob &job)
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{
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}
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virtual void ProcessFrameGeneration(TexturePtr destination, const Node *node, const GenerateJob *job){}
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virtual void ProcessFrameGeneration(TexturePtr destination,
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const Node *node,
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const GenerateJob *job)
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{
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}
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virtual void ConvertToReferenceSpace(TexturePtr destination, TexturePtr source, const QString &input_cs){}
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virtual void ConvertToReferenceSpace(TexturePtr destination,
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TexturePtr source,
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const QString &input_cs)
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{
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}
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virtual TexturePtr ProcessVideoCacheJob(const CacheJob *val);
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virtual TexturePtr ProcessVideoCacheJob(const CacheJob *val);
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virtual TexturePtr CreateTexture(const VideoParams &p)
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{
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return CreateDummyTexture(p);
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}
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virtual TexturePtr CreateTexture(const VideoParams &p)
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{
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return CreateDummyTexture(p);
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}
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virtual SampleBuffer CreateSampleBuffer(const AudioParams ¶ms, int sample_count)
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{
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// Return dummy by default
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return SampleBuffer();
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}
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virtual SampleBuffer CreateSampleBuffer(const AudioParams ¶ms,
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int sample_count)
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{
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// Return dummy by default
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return SampleBuffer();
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}
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SampleBuffer CreateSampleBuffer(const AudioParams ¶ms, const rational &length)
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{
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if (params.is_valid()) {
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return CreateSampleBuffer(params, params.time_to_samples(length));
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} else {
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return SampleBuffer();
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}
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}
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SampleBuffer CreateSampleBuffer(const AudioParams ¶ms,
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const rational &length)
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{
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if (params.is_valid()) {
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return CreateSampleBuffer(params, params.time_to_samples(length));
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} else {
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return SampleBuffer();
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}
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}
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QVector2D GenerateResolution() const;
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QVector2D GenerateResolution() const;
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bool IsCancelled()
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{
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return cancel_ && cancel_->IsCancelled();
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}
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bool IsCancelled()
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{
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return cancel_ && cancel_->IsCancelled();
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}
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bool HeardCancel() const
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{
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return cancel_ && cancel_->HeardCancel();
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}
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bool HeardCancel() const
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{
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return cancel_ && cancel_->HeardCancel();
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}
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CancelAtom *GetCancelPointer() const { return cancel_; }
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void SetCancelPointer(CancelAtom *cancel) { cancel_ = cancel; }
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CancelAtom *GetCancelPointer() const
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{
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return cancel_;
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}
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void SetCancelPointer(CancelAtom *cancel)
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{
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cancel_ = cancel;
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}
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void ResolveJobs(NodeValue &value);
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void ResolveAudioJobs(NodeValue &value);
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void ResolveJobs(NodeValue &value);
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void ResolveAudioJobs(NodeValue &value);
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Block *GetCurrentBlock() const
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{
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return block_stack_.empty() ? nullptr : block_stack_.back();
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}
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Block *GetCurrentBlock() const
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{
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return block_stack_.empty() ? nullptr : block_stack_.back();
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}
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LoopMode loop_mode() const { return loop_mode_; }
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LoopMode loop_mode() const
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{
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return loop_mode_;
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}
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virtual bool UseCache() const { return false; }
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virtual bool UseCache() const
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{
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return false;
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}
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private:
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TexturePtr CreateDummyTexture(const VideoParams &p);
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TexturePtr CreateDummyTexture(const VideoParams &p);
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VideoParams video_params_;
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VideoParams video_params_;
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AudioParams audio_params_;
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AudioParams audio_params_;
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CancelAtom *cancel_;
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CancelAtom *cancel_;
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const Node *transform_start_;
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const Node *transform_now_;
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QTransform *transform_;
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const Node *transform_start_;
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const Node *transform_now_;
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QTransform *transform_;
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std::list<Block*> block_stack_;
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std::list<Block *> block_stack_;
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LoopMode loop_mode_;
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QHash<const Node*, QHash<TimeRange, NodeValueTable> > value_cache_;
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QHash<Texture*, TexturePtr> resolved_texture_cache_;
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LoopMode loop_mode_;
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QHash<const Node *, QHash<TimeRange, NodeValueTable>> value_cache_;
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QHash<Texture *, TexturePtr> resolved_texture_cache_;
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};
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}
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