change: change code style to Linux style except indent.
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@@ -23,108 +23,116 @@
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#include "node/node.h"
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namespace olive {
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class MathNodeBase : public Node
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namespace olive
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{
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class MathNodeBase : public Node {
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public:
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MathNodeBase() = default;
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MathNodeBase() = default;
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enum Operation {
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kOpAdd,
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kOpSubtract,
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kOpMultiply,
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kOpDivide,
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kOpPower
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};
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enum Operation { kOpAdd, kOpSubtract, kOpMultiply, kOpDivide, kOpPower };
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static QString GetOperationName(Operation o);
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static QString GetOperationName(Operation o);
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protected:
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enum Pairing {
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kPairNone = -1,
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enum Pairing {
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kPairNone = -1,
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kPairNumberNumber,
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kPairVecVec,
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kPairMatrixMatrix,
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kPairColorColor,
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kPairTextureTexture,
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kPairNumberNumber,
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kPairVecVec,
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kPairMatrixMatrix,
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kPairColorColor,
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kPairTextureTexture,
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kPairVecNumber,
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kPairMatrixVec,
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kPairNumberColor,
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kPairTextureNumber,
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kPairTextureColor,
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kPairTextureMatrix,
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kPairSampleSample,
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kPairSampleNumber,
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kPairVecNumber,
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kPairMatrixVec,
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kPairNumberColor,
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kPairTextureNumber,
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kPairTextureColor,
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kPairTextureMatrix,
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kPairSampleSample,
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kPairSampleNumber,
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kPairCount
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};
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kPairCount
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};
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class PairingCalculator {
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public:
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PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b);
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class PairingCalculator {
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public:
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PairingCalculator(const NodeValueTable &table_a,
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const NodeValueTable &table_b);
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bool FoundMostLikelyPairing() const;
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Pairing GetMostLikelyPairing() const;
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bool FoundMostLikelyPairing() const;
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Pairing GetMostLikelyPairing() const;
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const NodeValue& GetMostLikelyValueA() const;
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const NodeValue& GetMostLikelyValueB() const;
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const NodeValue &GetMostLikelyValueA() const;
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const NodeValue &GetMostLikelyValueB() const;
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private:
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static QVector<int> GetPairLikelihood(const NodeValueTable& table);
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private:
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static QVector<int> GetPairLikelihood(const NodeValueTable &table);
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Pairing most_likely_pairing_;
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Pairing most_likely_pairing_;
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NodeValue most_likely_value_a_;
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NodeValue most_likely_value_a_;
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NodeValue most_likely_value_b_;
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NodeValue most_likely_value_b_;
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};
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};
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template <typename T, typename U>
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static T PerformAll(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAll(Operation operation, T a, U b);
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template <typename T, typename U>
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static T PerformMultDiv(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformMultDiv(Operation operation, T a, U b);
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template <typename T, typename U>
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static T PerformAddSub(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSub(Operation operation, T a, U b);
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template <typename T, typename U>
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static T PerformMult(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformMult(Operation operation, T a, U b);
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template <typename T, typename U>
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static T PerformAddSubMult(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSubMult(Operation operation, T a, U b);
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template <typename T, typename U>
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static T PerformAddSubMultDiv(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSubMultDiv(Operation operation, T a, U b);
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static void PerformAllOnFloatBuffer(Operation operation, float *a, float b, int start, int end);
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static void PerformAllOnFloatBuffer(Operation operation, float *a, float b,
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int start, int end);
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#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
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static void PerformAllOnFloatBufferSSE(Operation operation, float *a, float b, int start, int end);
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static void PerformAllOnFloatBufferSSE(Operation operation, float *a,
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float b, int start, int end);
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#endif
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static QString GetShaderUniformType(const NodeValue::Type& type);
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static QString GetShaderUniformType(const NodeValue::Type &type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeValue::Type& type, const QString &coord_op = QString());
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static QString GetShaderVariableCall(const QString &input_id,
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const NodeValue::Type &type,
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const QString &coord_op = QString());
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static QVector4D RetrieveVector(const NodeValue& val);
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static QVector4D RetrieveVector(const NodeValue &val);
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static float RetrieveNumber(const NodeValue& val);
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static float RetrieveNumber(const NodeValue &val);
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static bool NumberIsNoOp(const Operation& op, const float& number);
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static bool NumberIsNoOp(const Operation &op, const float &number);
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ShaderCode GetShaderCodeInternal(const QString &shader_id, const QString ¶m_a_in, const QString ¶m_b_in) const;
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ShaderCode GetShaderCodeInternal(const QString &shader_id,
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const QString ¶m_a_in,
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const QString ¶m_b_in) const;
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void PushVector(NodeValueTable* output, NodeValue::Type type, const QVector4D& vec) const;
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void PushVector(NodeValueTable *output, NodeValue::Type type,
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const QVector4D &vec) const;
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void ValueInternal(Operation operation, Pairing pairing, const QString& param_a_in, const NodeValue &val_a, const QString& param_b_in, const NodeValue& val_b, const NodeGlobals &globals, NodeValueTable *output) const;
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void ProcessSamplesInternal(const NodeValueRow &values, Operation operation, const QString& param_a_in, const QString& param_b_in, const SampleBuffer &input, SampleBuffer &output, int index) const;
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void ValueInternal(Operation operation, Pairing pairing,
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const QString ¶m_a_in, const NodeValue &val_a,
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const QString ¶m_b_in, const NodeValue &val_b,
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const NodeGlobals &globals,
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NodeValueTable *output) const;
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void ProcessSamplesInternal(const NodeValueRow &values, Operation operation,
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const QString ¶m_a_in,
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const QString ¶m_b_in,
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const SampleBuffer &input, SampleBuffer &output,
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int index) const;
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};
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}
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