change: change code style to Linux style except indent.
This commit is contained in:
+112
-100
@@ -27,197 +27,209 @@
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#include "node/param.h"
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namespace olive {
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namespace olive
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{
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class Node;
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/**
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* @brief A point of data to be used at a certain time and interpolated with other data
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*/
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class NodeKeyframe : public QObject
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{
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Q_OBJECT
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class NodeKeyframe : public QObject {
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Q_OBJECT
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public:
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/**
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/**
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* @brief Methods of interpolation to use with this keyframe
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*/
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enum Type {
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kInvalid = -1,
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kLinear,
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kHold,
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kBezier
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};
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enum Type { kInvalid = -1, kLinear, kHold, kBezier };
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/**
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/**
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* @brief The two types of bezier handles that are available on bezier keyframes
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*/
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enum BezierType {
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kInHandle,
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kOutHandle
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};
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enum BezierType { kInHandle, kOutHandle };
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static const Type kDefaultType;
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static const Type kDefaultType;
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/**
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/**
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* @brief NodeKeyframe Constructor
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*/
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NodeKeyframe(const rational& time, const QVariant& value, Type type, int track, int element, const QString& input, QObject* parent = nullptr);
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NodeKeyframe();
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NodeKeyframe(const rational &time, const QVariant &value, Type type,
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int track, int element, const QString &input,
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QObject *parent = nullptr);
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NodeKeyframe();
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virtual ~NodeKeyframe() override;
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virtual ~NodeKeyframe() override;
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NodeKeyframe* copy(int element, QObject* parent = nullptr) const;
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NodeKeyframe* copy(QObject* parent = nullptr) const;
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NodeKeyframe *copy(int element, QObject *parent = nullptr) const;
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NodeKeyframe *copy(QObject *parent = nullptr) const;
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Node* parent() const;
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Node *parent() const;
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const QString& input() const { return input_; }
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void set_input(const QString& input) { input_ = input; }
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const QString &input() const
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{
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return input_;
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}
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void set_input(const QString &input)
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{
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input_ = input;
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}
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NodeKeyframeTrackReference key_track_ref() const
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{
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return NodeKeyframeTrackReference(NodeInput(parent(), input(), element()), track());
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}
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NodeKeyframeTrackReference key_track_ref() const
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{
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return NodeKeyframeTrackReference(
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NodeInput(parent(), input(), element()), track());
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}
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/**
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/**
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* @brief The time this keyframe is set at
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*/
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const rational& time() const;
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void set_time(const rational& time);
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const rational &time() const;
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void set_time(const rational &time);
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/**
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/**
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* @brief The value of this keyframe (i.e. the value to use at this keyframe's time)
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*/
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const QVariant& value() const;
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void set_value(const QVariant &value);
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const QVariant &value() const;
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void set_value(const QVariant &value);
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/**
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/**
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* @brief The method of interpolation to use with this keyframe
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*/
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const Type& type() const;
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void set_type(const Type& type);
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void set_type_no_bezier_adj(const Type& type);
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const Type &type() const;
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void set_type(const Type &type);
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void set_type_no_bezier_adj(const Type &type);
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/**
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/**
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* @brief For bezier interpolation, the control point leading into this keyframe
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*/
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const QPointF &bezier_control_in() const;
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void set_bezier_control_in(const QPointF& control);
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const QPointF &bezier_control_in() const;
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void set_bezier_control_in(const QPointF &control);
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/**
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/**
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* @brief For bezier interpolation, the control point leading out of this keyframe
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*/
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const QPointF& bezier_control_out() const;
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void set_bezier_control_out(const QPointF& control);
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const QPointF &bezier_control_out() const;
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void set_bezier_control_out(const QPointF &control);
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/**
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/**
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* @brief Returns a known good bezier that should be used in actual animation
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*
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* While users can move the bezier controls wherever they want, we have to limit their usage
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* internally to prevent a situation where the animation overlaps (i.e. there can only be one Y
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* value for any given X in the bezier line). This returns a value that is known good.
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*/
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QPointF valid_bezier_control_in() const;
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QPointF valid_bezier_control_out() const;
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QPointF valid_bezier_control_in() const;
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QPointF valid_bezier_control_out() const;
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/**
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/**
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* @brief Convenience functions for retrieving/setting bezier handle information with a BezierType
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*/
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const QPointF& bezier_control(BezierType type) const;
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void set_bezier_control(BezierType type, const QPointF& control);
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const QPointF &bezier_control(BezierType type) const;
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void set_bezier_control(BezierType type, const QPointF &control);
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/**
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/**
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* @brief The track that this keyframe belongs to
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*
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* For the majority of keyfreames, this will be 0, but for some types, such as kVec2, this will be 0 for X keyframes
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* and 1 for Y keyframes, etc.
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*/
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int track() const { return track_; }
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void set_track(int t) { track_ = t; }
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int track() const
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{
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return track_;
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}
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void set_track(int t)
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{
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track_ = t;
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}
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int element() const { return element_; }
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void set_element(int e) { element_ = e; }
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int element() const
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{
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return element_;
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}
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void set_element(int e)
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{
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element_ = e;
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}
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/**
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/**
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* @brief Convenience function for getting the opposite handle type (e.g. kInHandle <-> kOutHandle)
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*/
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static BezierType get_opposing_bezier_type(BezierType type);
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static BezierType get_opposing_bezier_type(BezierType type);
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NodeKeyframe* previous() const
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{
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return previous_;
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}
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NodeKeyframe *previous() const
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{
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return previous_;
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}
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void set_previous(NodeKeyframe* keyframe)
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{
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previous_ = keyframe;
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}
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void set_previous(NodeKeyframe *keyframe)
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{
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previous_ = keyframe;
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}
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NodeKeyframe* next() const
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{
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return next_;
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}
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NodeKeyframe *next() const
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{
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return next_;
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}
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void set_next(NodeKeyframe* keyframe)
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{
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next_ = keyframe;
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}
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void set_next(NodeKeyframe *keyframe)
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{
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next_ = keyframe;
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}
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bool has_sibling_at_time(const rational &t) const;
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bool has_sibling_at_time(const rational &t) const;
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bool load(QXmlStreamReader *reader, NodeValue::Type data_type);
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void save(QXmlStreamWriter *writer, NodeValue::Type data_type) const;
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bool load(QXmlStreamReader *reader, NodeValue::Type data_type);
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void save(QXmlStreamWriter *writer, NodeValue::Type data_type) const;
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signals:
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/**
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/**
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* @brief Signal emitted when this keyframe's time is changed
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*/
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void TimeChanged(const rational& time);
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void TimeChanged(const rational &time);
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/**
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/**
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* @brief Signal emitted when this keyframe's value is changed
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*/
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void ValueChanged(const QVariant& value);
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void ValueChanged(const QVariant &value);
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/**
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/**
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* @brief Signal emitted when this keyframe's value is changed
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*/
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void TypeChanged(const Type& type);
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void TypeChanged(const Type &type);
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/**
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/**
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* @brief Signal emitted when this keyframe's bezier in control point is changed
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*/
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void BezierControlInChanged(const QPointF& d);
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void BezierControlInChanged(const QPointF &d);
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/**
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/**
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* @brief Signal emitted when this keyframe's bezier out control point is changed
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*/
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void BezierControlOutChanged(const QPointF& d);
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void BezierControlOutChanged(const QPointF &d);
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private:
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rational time_;
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rational time_;
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QVariant value_;
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QVariant value_;
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Type type_;
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Type type_;
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QPointF bezier_control_in_;
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QPointF bezier_control_in_;
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QPointF bezier_control_out_;
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QPointF bezier_control_out_;
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QString input_;
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QString input_;
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int track_;
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int track_;
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int element_;
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int element_;
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NodeKeyframe* previous_;
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NodeKeyframe* next_;
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NodeKeyframe *previous_;
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NodeKeyframe *next_;
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};
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using NodeKeyframeTrack = QVector<NodeKeyframe*>;
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using NodeKeyframeTrack = QVector<NodeKeyframe *>;
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}
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