change: change code style to Linux style except indent.

This commit is contained in:
Mike Solar
2025-08-03 03:09:40 +08:00
parent 65ab76edc8
commit 74f73ab3be
789 changed files with 77113 additions and 68888 deletions
+28 -22
View File
@@ -22,7 +22,8 @@
#include "node/math/merge/merge.h"
namespace olive {
namespace olive
{
#define super Node
@@ -30,42 +31,47 @@ const QString GeneratorWithMerge::kBaseInput = QStringLiteral("base_in");
GeneratorWithMerge::GeneratorWithMerge()
{
AddInput(kBaseInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
SetEffectInput(kBaseInput);
SetFlag(kVideoEffect);
AddInput(kBaseInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
SetEffectInput(kBaseInput);
SetFlag(kVideoEffect);
}
void GeneratorWithMerge::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kBaseInput, tr("Base"));
SetInputName(kBaseInput, tr("Base"));
}
ShaderCode GeneratorWithMerge::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
return ShaderCode();
return ShaderCode();
}
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value, TexturePtr job, NodeValueTable *table) const
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value,
TexturePtr job,
NodeValueTable *table) const
{
if (TexturePtr base = value[kBaseInput].toTexture()) {
// Push as merge node
ShaderJob merge;
if (TexturePtr base = value[kBaseInput].toTexture()) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
merge.Insert(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, job, this));
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
merge.Insert(MergeNode::kBlendIn,
NodeValue(NodeValue::kTexture, job, this));
table->Push(NodeValue::kTexture, base->toJob(merge), this);
} else {
// Just push generate job
table->Push(NodeValue::kTexture, job, this);
}
table->Push(NodeValue::kTexture, base->toJob(merge), this);
} else {
// Just push generate job
table->Push(NodeValue::kTexture, job, this);
}
}
}