change: change code style to Linux style except indent.
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@@ -30,56 +30,61 @@
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class PolygonGenerator : public GeneratorWithMerge
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namespace olive
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{
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Q_OBJECT
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class PolygonGenerator : public GeneratorWithMerge {
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Q_OBJECT
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public:
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PolygonGenerator();
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PolygonGenerator();
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NODE_DEFAULT_FUNCTIONS(PolygonGenerator)
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NODE_DEFAULT_FUNCTIONS(PolygonGenerator)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual void Retranslate() override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
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virtual void GenerateFrame(FramePtr frame,
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const GenerateJob &job) const override;
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virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
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virtual void UpdateGizmoPositions(const NodeValueRow &row,
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const NodeGlobals &globals) override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual ShaderCode
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GetShaderCode(const ShaderRequest &request) const override;
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static const QString kPointsInput;
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static const QString kColorInput;
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static const QString kPointsInput;
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static const QString kColorInput;
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protected:
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ShaderJob GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const;
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ShaderJob GetGenerateJob(const NodeValueRow &value,
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const VideoParams ¶ms) const;
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protected slots:
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virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
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virtual void GizmoDragMove(double x, double y,
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const Qt::KeyboardModifiers &modifiers) override;
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private:
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static void AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after);
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static void AddPointToPath(QPainterPath *path, const Bezier &before,
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const Bezier &after);
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static QPainterPath GeneratePath(const NodeValueArray &points, int size);
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static QPainterPath GeneratePath(const NodeValueArray &points, int size);
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template<typename T>
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void ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz);
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template <typename T>
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void ValidateGizmoVectorSize(QVector<T *> &vec, int new_sz);
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template<typename T>
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NodeGizmo *CreateAppropriateGizmo();
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PathGizmo *poly_gizmo_;
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QVector<PointGizmo*> gizmo_position_handles_;
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QVector<PointGizmo*> gizmo_bezier_handles_;
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QVector<LineGizmo*> gizmo_bezier_lines_;
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template <typename T> NodeGizmo *CreateAppropriateGizmo();
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PathGizmo *poly_gizmo_;
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QVector<PointGizmo *> gizmo_position_handles_;
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QVector<PointGizmo *> gizmo_bezier_handles_;
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QVector<LineGizmo *> gizmo_bezier_lines_;
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};
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}
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