change: change code style to Linux style except indent.

This commit is contained in:
Mike Solar
2025-08-03 03:09:40 +08:00
parent 65ab76edc8
commit 74f73ab3be
789 changed files with 77113 additions and 68888 deletions
+27 -27
View File
@@ -26,43 +26,43 @@
#include "node/node.h"
#include "node/inputdragger.h"
namespace olive {
class MatrixGenerator : public Node
namespace olive
{
Q_OBJECT
class MatrixGenerator : public Node {
Q_OBJECT
public:
MatrixGenerator();
MatrixGenerator();
NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
virtual QString Name() const override;
virtual QString ShortName() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString ShortName() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kPositionInput;
static const QString kRotationInput;
static const QString kScaleInput;
static const QString kUniformScaleInput;
static const QString kAnchorInput;
static const QString kPositionInput;
static const QString kRotationInput;
static const QString kScaleInput;
static const QString kUniformScaleInput;
static const QString kAnchorInput;
protected:
QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const;
static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
const float &rot,
const QVector2D &scale,
bool uniform_scale,
const QVector2D &anchor,
QMatrix4x4 mat);
virtual void InputValueChangedEvent(const QString& input, int element) override;
QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor,
bool ignore_position, bool ignore_scale,
const QMatrix4x4 &mat) const;
static QMatrix4x4 GenerateMatrix(const QVector2D &pos, const float &rot,
const QVector2D &scale, bool uniform_scale,
const QVector2D &anchor, QMatrix4x4 mat);
virtual void InputValueChangedEvent(const QString &input,
int element) override;
};
}