change: change code style to Linux style except indent.
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@@ -26,43 +26,43 @@
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class MatrixGenerator : public Node
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namespace olive
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{
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Q_OBJECT
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class MatrixGenerator : public Node {
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Q_OBJECT
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public:
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MatrixGenerator();
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MatrixGenerator();
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NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
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NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
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virtual QString Name() const override;
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virtual QString ShortName() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual QString Name() const override;
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virtual QString ShortName() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual void Retranslate() override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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protected:
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QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
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const float &rot,
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const QVector2D &scale,
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bool uniform_scale,
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const QVector2D &anchor,
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QMatrix4x4 mat);
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virtual void InputValueChangedEvent(const QString& input, int element) override;
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QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor,
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bool ignore_position, bool ignore_scale,
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const QMatrix4x4 &mat) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos, const float &rot,
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const QVector2D &scale, bool uniform_scale,
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const QVector2D &anchor, QMatrix4x4 mat);
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virtual void InputValueChangedEvent(const QString &input,
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int element) override;
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};
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}
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