change: change code style to Linux style except indent.
This commit is contained in:
@@ -25,136 +25,142 @@
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#include "widget/slider/floatslider.h"
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namespace olive {
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namespace olive
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{
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const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in");
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const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in");
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const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in");
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const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in");
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const QString MatrixGenerator::kUniformScaleInput =
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QStringLiteral("uniform_scale_in");
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const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in");
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#define super Node
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MatrixGenerator::MatrixGenerator()
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{
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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AddInput(kRotationInput, NodeValue::kFloat, 0.0);
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AddInput(kRotationInput, NodeValue::kFloat, 0.0);
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AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
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SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
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SetInputProperty(kScaleInput, QStringLiteral("disable1"), true);
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AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
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SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
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SetInputProperty(kScaleInput, QStringLiteral("view"),
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FloatSlider::kPercentage);
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SetInputProperty(kScaleInput, QStringLiteral("disable1"), true);
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AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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AddInput(kUniformScaleInput, NodeValue::kBoolean, true,
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InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
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AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
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}
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QString MatrixGenerator::Name() const
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{
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return tr("Orthographic Matrix");
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return tr("Orthographic Matrix");
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}
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QString MatrixGenerator::ShortName() const
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{
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return tr("Ortho");
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return tr("Ortho");
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}
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QString MatrixGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.ortho");
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return QStringLiteral("org.olivevideoeditor.Olive.ortho");
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}
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QVector<Node::CategoryID> MatrixGenerator::Category() const
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{
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return {kCategoryGenerator, kCategoryMath};
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return { kCategoryGenerator, kCategoryMath };
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}
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QString MatrixGenerator::Description() const
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{
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return tr("Generate an orthographic matrix using position, rotation, and scale.");
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return tr(
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"Generate an orthographic matrix using position, rotation, and scale.");
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}
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void MatrixGenerator::Retranslate()
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{
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super::Retranslate();
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super::Retranslate();
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kRotationInput, tr("Rotation"));
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SetInputName(kScaleInput, tr("Scale"));
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SetInputName(kUniformScaleInput, tr("Uniform Scale"));
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SetInputName(kAnchorInput, tr("Anchor Point"));
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kRotationInput, tr("Rotation"));
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SetInputName(kScaleInput, tr("Scale"));
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SetInputName(kUniformScaleInput, tr("Uniform Scale"));
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SetInputName(kAnchorInput, tr("Anchor Point"));
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}
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void MatrixGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void MatrixGenerator::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// Push matrix output
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QMatrix4x4 mat = GenerateMatrix(value, false, false, false, QMatrix4x4());
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table->Push(NodeValue::kMatrix, mat, this);
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// Push matrix output
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QMatrix4x4 mat = GenerateMatrix(value, false, false, false, QMatrix4x4());
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table->Push(NodeValue::kMatrix, mat, this);
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value,
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bool ignore_anchor,
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bool ignore_position,
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bool ignore_scale,
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const QMatrix4x4 &mat) const
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{
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QVector2D anchor;
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QVector2D position;
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QVector2D scale;
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QVector2D anchor;
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QVector2D position;
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QVector2D scale;
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if (!ignore_anchor) {
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anchor = value[kAnchorInput].toVec2();
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}
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if (!ignore_anchor) {
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anchor = value[kAnchorInput].toVec2();
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}
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if (!ignore_scale) {
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scale = value[kScaleInput].toVec2();
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}
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if (!ignore_scale) {
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scale = value[kScaleInput].toVec2();
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}
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if (!ignore_position) {
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position = value[kPositionInput].toVec2();
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}
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if (!ignore_position) {
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position = value[kPositionInput].toVec2();
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}
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return GenerateMatrix(position,
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value[kRotationInput].toDouble(),
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scale,
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value[kUniformScaleInput].toBool(),
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anchor,
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mat);
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return GenerateMatrix(position, value[kRotationInput].toDouble(), scale,
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value[kUniformScaleInput].toBool(), anchor, mat);
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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const float& rot,
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const QVector2D& scale,
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bool uniform_scale,
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const QVector2D& anchor,
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QMatrix4x4 mat)
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QMatrix4x4
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MatrixGenerator::GenerateMatrix(const QVector2D &pos, const float &rot,
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const QVector2D &scale, bool uniform_scale,
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const QVector2D &anchor, QMatrix4x4 mat)
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{
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// Position
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mat.translate(pos.x(), pos.y());
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// Position
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mat.translate(pos.x(), pos.y());
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// Rotation
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mat.rotate(rot, 0, 0, 1);
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// Rotation
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mat.rotate(rot, 0, 0, 1);
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// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
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QVector3D full_scale;
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if (uniform_scale) {
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full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
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} else {
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full_scale = QVector3D(scale, 1.0f);
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}
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mat.scale(full_scale);
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// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
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QVector3D full_scale;
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if (uniform_scale) {
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full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
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} else {
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full_scale = QVector3D(scale, 1.0f);
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}
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mat.scale(full_scale);
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// Anchor Point
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mat.translate(-anchor.x(), -anchor.y());
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// Anchor Point
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mat.translate(-anchor.x(), -anchor.y());
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return mat;
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return mat;
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}
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void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
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{
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Q_UNUSED(element)
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Q_UNUSED(element)
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if (input == kUniformScaleInput) {
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SetInputProperty(kScaleInput, QStringLiteral("disable1"), GetStandardValue(kUniformScaleInput).toBool());
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}
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if (input == kUniformScaleInput) {
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SetInputProperty(kScaleInput, QStringLiteral("disable1"),
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GetStandardValue(kUniformScaleInput).toBool());
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}
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}
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}
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@@ -26,43 +26,43 @@
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class MatrixGenerator : public Node
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namespace olive
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{
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Q_OBJECT
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class MatrixGenerator : public Node {
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Q_OBJECT
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public:
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MatrixGenerator();
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MatrixGenerator();
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NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
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NODE_DEFAULT_FUNCTIONS(MatrixGenerator)
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virtual QString Name() const override;
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virtual QString ShortName() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual QString Name() const override;
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virtual QString ShortName() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual void Retranslate() override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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protected:
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QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
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const float &rot,
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const QVector2D &scale,
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bool uniform_scale,
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const QVector2D &anchor,
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QMatrix4x4 mat);
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virtual void InputValueChangedEvent(const QString& input, int element) override;
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QMatrix4x4 GenerateMatrix(const NodeValueRow &value, bool ignore_anchor,
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bool ignore_position, bool ignore_scale,
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const QMatrix4x4 &mat) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos, const float &rot,
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const QVector2D &scale, bool uniform_scale,
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const QVector2D &anchor, QMatrix4x4 mat);
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virtual void InputValueChangedEvent(const QString &input,
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int element) override;
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};
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}
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@@ -22,71 +22,81 @@
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#include "widget/slider/floatslider.h"
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namespace olive {
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namespace olive
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{
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const QString NoiseGeneratorNode::kBaseIn = QStringLiteral("base_in");
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const QString NoiseGeneratorNode::kColorInput = QStringLiteral("color_in");
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const QString NoiseGeneratorNode::kStrengthInput = QStringLiteral("strength_in");
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const QString NoiseGeneratorNode::kStrengthInput =
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QStringLiteral("strength_in");
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#define super Node
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NoiseGeneratorNode::NoiseGeneratorNode()
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{
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AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
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AddInput(kBaseIn, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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AddInput(kStrengthInput, NodeValue::kFloat, 0.2);
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SetInputProperty(kStrengthInput, QStringLiteral("view"), FloatSlider::kPercentage);
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SetInputProperty(kStrengthInput, QStringLiteral("min"), 0);
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AddInput(kStrengthInput, NodeValue::kFloat, 0.2);
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SetInputProperty(kStrengthInput, QStringLiteral("view"),
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FloatSlider::kPercentage);
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SetInputProperty(kStrengthInput, QStringLiteral("min"), 0);
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AddInput(kColorInput, NodeValue::kBoolean, false);
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AddInput(kColorInput, NodeValue::kBoolean, false);
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SetEffectInput(kBaseIn);
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SetFlag(kVideoEffect);
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SetEffectInput(kBaseIn);
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SetFlag(kVideoEffect);
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}
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QString NoiseGeneratorNode::Name() const
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{
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return tr("Noise");
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return tr("Noise");
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}
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QString NoiseGeneratorNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.noise");
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return QStringLiteral("org.olivevideoeditor.Olive.noise");
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}
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QVector<Node::CategoryID> NoiseGeneratorNode::Category() const
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{
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return {kCategoryGenerator};
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return { kCategoryGenerator };
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}
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QString NoiseGeneratorNode::Description() const
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{
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return tr("Generates noise patterns");
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return tr("Generates noise patterns");
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}
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void NoiseGeneratorNode::Retranslate()
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{
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super::Retranslate();
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super::Retranslate();
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SetInputName(kBaseIn, tr("Base"));
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SetInputName(kStrengthInput, tr("Strength"));
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SetInputName(kColorInput, tr("Color"));
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SetInputName(kBaseIn, tr("Base"));
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SetInputName(kStrengthInput, tr("Strength"));
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SetInputName(kColorInput, tr("Color"));
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}
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ShaderCode NoiseGeneratorNode::GetShaderCode(const ShaderRequest &request) const
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{
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/noise.frag"));
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/noise.frag"));
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}
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void NoiseGeneratorNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void NoiseGeneratorNode::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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ShaderJob job(value);
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ShaderJob job(value);
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job.Insert(value);
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job.Insert(QStringLiteral("time_in"), NodeValue(NodeValue::kFloat, globals.time().in().toDouble(), this));
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job.Insert(value);
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job.Insert(QStringLiteral("time_in"),
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NodeValue(NodeValue::kFloat, globals.time().in().toDouble(),
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this));
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TexturePtr base = value[kBaseIn].toTexture();
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TexturePtr base = value[kBaseIn].toTexture();
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table->Push(NodeValue::kTexture, Texture::Job(base ? base->params() : globals.vparams(), job), this);
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table->Push(NodeValue::kTexture,
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Texture::Job(base ? base->params() : globals.vparams(), job),
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this);
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}
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}
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@@ -23,31 +23,33 @@
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#include "node/node.h"
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namespace olive {
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namespace olive
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{
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class NoiseGeneratorNode : public Node {
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Q_OBJECT
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public:
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NoiseGeneratorNode();
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Q_OBJECT
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public:
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NoiseGeneratorNode();
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NODE_DEFAULT_FUNCTIONS(NoiseGeneratorNode)
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NODE_DEFAULT_FUNCTIONS(NoiseGeneratorNode)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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||||
virtual QString Description() const override;
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||||
virtual QString Name() const override;
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virtual QString id() const override;
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||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
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||||
virtual void Retranslate() override;
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||||
virtual void Retranslate() override;
|
||||
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||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kBaseIn;
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static const QString kColorInput;
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static const QString kStrengthInput;
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virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
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||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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||||
NodeValueTable *table) const override;
|
||||
|
||||
static const QString kBaseIn;
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||||
static const QString kColorInput;
|
||||
static const QString kStrengthInput;
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};
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||||
} // namespace olive
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||||
} // namespace olive
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#endif // NOISEGENERATORNODE_H
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#endif // NOISEGENERATORNODE_H
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@@ -23,7 +23,8 @@
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#include <QGuiApplication>
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#include <QVector2D>
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|
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namespace olive {
|
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namespace olive
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{
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const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
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const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
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@@ -32,244 +33,270 @@ const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
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PolygonGenerator::PolygonGenerator()
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{
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AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
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AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0),
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InputFlags(kInputFlagArray));
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AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
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AddInput(kColorInput, NodeValue::kColor,
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QVariant::fromValue(Color(1.0, 1.0, 1.0)));
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const int kMiddleX = 135;
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const int kMiddleY = 45;
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const int kBottomX = 90;
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const int kBottomY = 120;
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const int kTopY = 135;
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const int kMiddleX = 135;
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const int kMiddleY = 45;
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const int kBottomX = 90;
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const int kBottomY = 120;
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const int kTopY = 135;
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||||
|
||||
// The Default Pentagon(tm)
|
||||
InputArrayResize(kPointsInput, 5);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
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||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
|
||||
// The Default Pentagon(tm)
|
||||
InputArrayResize(kPointsInput, 5);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
|
||||
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
|
||||
|
||||
// Initiate gizmos
|
||||
poly_gizmo_ = new PathGizmo(this);
|
||||
// Initiate gizmos
|
||||
poly_gizmo_ = new PathGizmo(this);
|
||||
}
|
||||
|
||||
QString PolygonGenerator::Name() const
|
||||
{
|
||||
return tr("Polygon");
|
||||
return tr("Polygon");
|
||||
}
|
||||
|
||||
QString PolygonGenerator::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> PolygonGenerator::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString PolygonGenerator::Description() const
|
||||
{
|
||||
return tr("Generate a 2D polygon of any amount of points.");
|
||||
return tr("Generate a 2D polygon of any amount of points.");
|
||||
}
|
||||
|
||||
void PolygonGenerator::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kPointsInput, tr("Points"));
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
SetInputName(kPointsInput, tr("Points"));
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
}
|
||||
|
||||
ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const
|
||||
ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value,
|
||||
const VideoParams ¶ms) const
|
||||
{
|
||||
VideoParams p = params;
|
||||
p.set_format(PixelFormat::U8);
|
||||
auto job = Texture::Job(p, GenerateJob(value));
|
||||
VideoParams p = params;
|
||||
p.set_format(PixelFormat::U8);
|
||||
auto job = Texture::Job(p, GenerateJob(value));
|
||||
|
||||
// Conversion to RGB
|
||||
ShaderJob rgb;
|
||||
rgb.SetShaderID(QStringLiteral("rgb"));
|
||||
rgb.Insert(QStringLiteral("texture_in"), NodeValue(NodeValue::kTexture, job, this));
|
||||
rgb.Insert(QStringLiteral("color_in"), value[kColorInput]);
|
||||
// Conversion to RGB
|
||||
ShaderJob rgb;
|
||||
rgb.SetShaderID(QStringLiteral("rgb"));
|
||||
rgb.Insert(QStringLiteral("texture_in"),
|
||||
NodeValue(NodeValue::kTexture, job, this));
|
||||
rgb.Insert(QStringLiteral("color_in"), value[kColorInput]);
|
||||
|
||||
return rgb;
|
||||
return rgb;
|
||||
}
|
||||
|
||||
void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void PolygonGenerator::Value(const NodeValueRow &value,
|
||||
const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
PushMergableJob(value, Texture::Job(globals.vparams(), GetGenerateJob(value, globals.vparams())), table);
|
||||
PushMergableJob(value,
|
||||
Texture::Job(globals.vparams(),
|
||||
GetGenerateJob(value, globals.vparams())),
|
||||
table);
|
||||
}
|
||||
|
||||
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
|
||||
void PolygonGenerator::GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const
|
||||
{
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img((uchar *) frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
|
||||
img.fill(Qt::transparent);
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img((uchar *)frame->data(), frame->width(), frame->height(),
|
||||
frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
|
||||
img.fill(Qt::transparent);
|
||||
|
||||
auto points = job.Get(kPointsInput).toArray();
|
||||
auto points = job.Get(kPointsInput).toArray();
|
||||
|
||||
QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput));
|
||||
QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput));
|
||||
|
||||
QPainter p(&img);
|
||||
double par = frame->video_params().pixel_aspect_ratio().toDouble();
|
||||
p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
|
||||
p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
|
||||
p.setBrush(Qt::white);
|
||||
p.setPen(Qt::NoPen);
|
||||
QPainter p(&img);
|
||||
double par = frame->video_params().pixel_aspect_ratio().toDouble();
|
||||
p.scale(1.0 / frame->video_params().divider() / par,
|
||||
1.0 / frame->video_params().divider());
|
||||
p.translate(frame->video_params().width() / 2 * par,
|
||||
frame->video_params().height() / 2);
|
||||
p.setBrush(Qt::white);
|
||||
p.setPen(Qt::NoPen);
|
||||
|
||||
p.drawPath(path);
|
||||
p.drawPath(path);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
|
||||
template <typename T> NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
|
||||
{
|
||||
return new T(this);
|
||||
return new T(this);
|
||||
}
|
||||
|
||||
template<>
|
||||
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
|
||||
template <> NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
|
||||
{
|
||||
return AddDraggableGizmo<PointGizmo>();
|
||||
return AddDraggableGizmo<PointGizmo>();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void PolygonGenerator::ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz)
|
||||
template <typename T>
|
||||
void PolygonGenerator::ValidateGizmoVectorSize(QVector<T *> &vec, int new_sz)
|
||||
{
|
||||
int old_sz = vec.size();
|
||||
int old_sz = vec.size();
|
||||
|
||||
if (old_sz != new_sz) {
|
||||
if (old_sz > new_sz) {
|
||||
for (int i=new_sz; i<old_sz; i++) {
|
||||
delete vec.at(i);
|
||||
}
|
||||
}
|
||||
if (old_sz != new_sz) {
|
||||
if (old_sz > new_sz) {
|
||||
for (int i = new_sz; i < old_sz; i++) {
|
||||
delete vec.at(i);
|
||||
}
|
||||
}
|
||||
|
||||
vec.resize(new_sz);
|
||||
vec.resize(new_sz);
|
||||
|
||||
if (old_sz < new_sz) {
|
||||
for (int i=old_sz; i<new_sz; i++) {
|
||||
vec[i] = static_cast<T*>(CreateAppropriateGizmo<T>());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (old_sz < new_sz) {
|
||||
for (int i = old_sz; i < new_sz; i++) {
|
||||
vec[i] = static_cast<T *>(CreateAppropriateGizmo<T>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
||||
void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals)
|
||||
{
|
||||
QVector2D res;
|
||||
if (TexturePtr tex = row[kBaseInput].toTexture()) {
|
||||
res = tex->virtual_resolution();
|
||||
} else {
|
||||
res = globals.square_resolution();
|
||||
}
|
||||
QVector2D res;
|
||||
if (TexturePtr tex = row[kBaseInput].toTexture()) {
|
||||
res = tex->virtual_resolution();
|
||||
} else {
|
||||
res = globals.square_resolution();
|
||||
}
|
||||
|
||||
Imath::V2d half_res(res.x()/2, res.y()/2);
|
||||
Imath::V2d half_res(res.x() / 2, res.y() / 2);
|
||||
|
||||
auto points = row[kPointsInput].toArray();
|
||||
auto points = row[kPointsInput].toArray();
|
||||
|
||||
int current_pos_sz = gizmo_position_handles_.size();
|
||||
int current_pos_sz = gizmo_position_handles_.size();
|
||||
|
||||
ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
|
||||
ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
|
||||
ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
|
||||
ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
|
||||
ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
|
||||
ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
|
||||
|
||||
for (int i=current_pos_sz; i<gizmo_position_handles_.size(); i++) {
|
||||
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
|
||||
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
|
||||
for (int i = current_pos_sz; i < gizmo_position_handles_.size(); i++) {
|
||||
gizmo_position_handles_.at(i)->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
|
||||
gizmo_position_handles_.at(i)->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
|
||||
|
||||
PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0);
|
||||
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
|
||||
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
|
||||
bez_gizmo1->SetShape(PointGizmo::kCircle);
|
||||
bez_gizmo1->SetSmaller(true);
|
||||
PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i * 2 + 0);
|
||||
bez_gizmo1->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
|
||||
bez_gizmo1->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
|
||||
bez_gizmo1->SetShape(PointGizmo::kCircle);
|
||||
bez_gizmo1->SetSmaller(true);
|
||||
|
||||
PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1);
|
||||
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
|
||||
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
|
||||
bez_gizmo2->SetShape(PointGizmo::kCircle);
|
||||
bez_gizmo2->SetSmaller(true);
|
||||
}
|
||||
PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i * 2 + 1);
|
||||
bez_gizmo2->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
|
||||
bez_gizmo2->AddInput(
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
|
||||
bez_gizmo2->SetShape(PointGizmo::kCircle);
|
||||
bez_gizmo2->SetSmaller(true);
|
||||
}
|
||||
|
||||
int pts_sz = InputArraySize(kPointsInput);
|
||||
if (!points.empty()) {
|
||||
for (int i=0; i<pts_sz; i++) {
|
||||
const Bezier &pt = points.at(i).toBezier();
|
||||
int pts_sz = InputArraySize(kPointsInput);
|
||||
if (!points.empty()) {
|
||||
for (int i = 0; i < pts_sz; i++) {
|
||||
const Bezier &pt = points.at(i).toBezier();
|
||||
|
||||
Imath::V2d main = pt.to_vec() + half_res;
|
||||
Imath::V2d cp1 = main + pt.control_point_1_to_vec();
|
||||
Imath::V2d cp2 = main + pt.control_point_2_to_vec();
|
||||
Imath::V2d main = pt.to_vec() + half_res;
|
||||
Imath::V2d cp1 = main + pt.control_point_1_to_vec();
|
||||
Imath::V2d cp2 = main + pt.control_point_2_to_vec();
|
||||
|
||||
gizmo_position_handles_[i]->SetPoint(QPointF(main.x, main.y));
|
||||
gizmo_position_handles_[i]->SetPoint(QPointF(main.x, main.y));
|
||||
|
||||
gizmo_bezier_handles_[i*2]->SetPoint(QPointF(cp1.x, cp1.y));
|
||||
gizmo_bezier_lines_[i*2]->SetLine(QLineF(QPointF(main.x, main.y), QPointF(cp1.x, cp1.y)));
|
||||
gizmo_bezier_handles_[i*2+1]->SetPoint(QPointF(cp2.x, cp2.y));
|
||||
gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(QPointF(main.x, main.y), QPointF(cp2.x, cp2.y)));
|
||||
}
|
||||
}
|
||||
gizmo_bezier_handles_[i * 2]->SetPoint(QPointF(cp1.x, cp1.y));
|
||||
gizmo_bezier_lines_[i * 2]->SetLine(
|
||||
QLineF(QPointF(main.x, main.y), QPointF(cp1.x, cp1.y)));
|
||||
gizmo_bezier_handles_[i * 2 + 1]->SetPoint(QPointF(cp2.x, cp2.y));
|
||||
gizmo_bezier_lines_[i * 2 + 1]->SetLine(
|
||||
QLineF(QPointF(main.x, main.y), QPointF(cp2.x, cp2.y)));
|
||||
}
|
||||
}
|
||||
|
||||
poly_gizmo_->SetPath(GeneratePath(points, pts_sz).translated(QPointF(half_res.x, half_res.y)));
|
||||
poly_gizmo_->SetPath(GeneratePath(points, pts_sz)
|
||||
.translated(QPointF(half_res.x, half_res.y)));
|
||||
}
|
||||
|
||||
ShaderCode PolygonGenerator::GetShaderCode(const ShaderRequest &request) const
|
||||
{
|
||||
if (request.id == QStringLiteral("rgb")) {
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgb.frag"));
|
||||
} else {
|
||||
return super::GetShaderCode(request);
|
||||
}
|
||||
if (request.id == QStringLiteral("rgb")) {
|
||||
return ShaderCode(
|
||||
FileFunctions::ReadFileAsString(":/shaders/rgb.frag"));
|
||||
} else {
|
||||
return super::GetShaderCode(request);
|
||||
}
|
||||
}
|
||||
|
||||
void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
|
||||
void PolygonGenerator::GizmoDragMove(double x, double y,
|
||||
const Qt::KeyboardModifiers &modifiers)
|
||||
{
|
||||
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
|
||||
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
|
||||
|
||||
if (gizmo == poly_gizmo_) {
|
||||
// FIXME: Drag all points
|
||||
} else {
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
|
||||
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
|
||||
}
|
||||
if (gizmo == poly_gizmo_) {
|
||||
// FIXME: Drag all points
|
||||
} else {
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
|
||||
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
|
||||
}
|
||||
}
|
||||
|
||||
void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after)
|
||||
void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before,
|
||||
const Bezier &after)
|
||||
{
|
||||
Imath::V2d a = before.to_vec() + before.control_point_2_to_vec();
|
||||
Imath::V2d b = after.to_vec() + after.control_point_1_to_vec();
|
||||
Imath::V2d c = after.to_vec();
|
||||
Imath::V2d a = before.to_vec() + before.control_point_2_to_vec();
|
||||
Imath::V2d b = after.to_vec() + after.control_point_1_to_vec();
|
||||
Imath::V2d c = after.to_vec();
|
||||
|
||||
path->cubicTo(QPointF(a.x, a.y), QPointF(b.x, b.y), QPointF(c.x, c.y));
|
||||
path->cubicTo(QPointF(a.x, a.y), QPointF(b.x, b.y), QPointF(c.x, c.y));
|
||||
}
|
||||
|
||||
QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points, int size)
|
||||
QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points,
|
||||
int size)
|
||||
{
|
||||
QPainterPath path;
|
||||
QPainterPath path;
|
||||
|
||||
if (!points.empty()) {
|
||||
const Bezier &first_pt = points.at(0).toBezier();
|
||||
Imath::V2d v = first_pt.to_vec();
|
||||
path.moveTo(QPointF(v.x, v.y));
|
||||
if (!points.empty()) {
|
||||
const Bezier &first_pt = points.at(0).toBezier();
|
||||
Imath::V2d v = first_pt.to_vec();
|
||||
path.moveTo(QPointF(v.x, v.y));
|
||||
|
||||
for (int i=1; i<size; i++) {
|
||||
AddPointToPath(&path, points.at(i-1).toBezier(), points.at(i).toBezier());
|
||||
}
|
||||
for (int i = 1; i < size; i++) {
|
||||
AddPointToPath(&path, points.at(i - 1).toBezier(),
|
||||
points.at(i).toBezier());
|
||||
}
|
||||
|
||||
AddPointToPath(&path, points.at(size-1).toBezier(), first_pt);
|
||||
}
|
||||
AddPointToPath(&path, points.at(size - 1).toBezier(), first_pt);
|
||||
}
|
||||
|
||||
return path;
|
||||
return path;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -30,56 +30,61 @@
|
||||
#include "node/node.h"
|
||||
#include "node/inputdragger.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class PolygonGenerator : public GeneratorWithMerge
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class PolygonGenerator : public GeneratorWithMerge {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PolygonGenerator();
|
||||
PolygonGenerator();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(PolygonGenerator)
|
||||
NODE_DEFAULT_FUNCTIONS(PolygonGenerator)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
|
||||
virtual void GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const override;
|
||||
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
|
||||
|
||||
static const QString kPointsInput;
|
||||
static const QString kColorInput;
|
||||
static const QString kPointsInput;
|
||||
static const QString kColorInput;
|
||||
|
||||
protected:
|
||||
ShaderJob GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const;
|
||||
ShaderJob GetGenerateJob(const NodeValueRow &value,
|
||||
const VideoParams ¶ms) const;
|
||||
|
||||
protected slots:
|
||||
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
|
||||
virtual void GizmoDragMove(double x, double y,
|
||||
const Qt::KeyboardModifiers &modifiers) override;
|
||||
|
||||
private:
|
||||
static void AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after);
|
||||
static void AddPointToPath(QPainterPath *path, const Bezier &before,
|
||||
const Bezier &after);
|
||||
|
||||
static QPainterPath GeneratePath(const NodeValueArray &points, int size);
|
||||
static QPainterPath GeneratePath(const NodeValueArray &points, int size);
|
||||
|
||||
template<typename T>
|
||||
void ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz);
|
||||
template <typename T>
|
||||
void ValidateGizmoVectorSize(QVector<T *> &vec, int new_sz);
|
||||
|
||||
template<typename T>
|
||||
NodeGizmo *CreateAppropriateGizmo();
|
||||
|
||||
PathGizmo *poly_gizmo_;
|
||||
QVector<PointGizmo*> gizmo_position_handles_;
|
||||
QVector<PointGizmo*> gizmo_bezier_handles_;
|
||||
QVector<LineGizmo*> gizmo_bezier_lines_;
|
||||
template <typename T> NodeGizmo *CreateAppropriateGizmo();
|
||||
|
||||
PathGizmo *poly_gizmo_;
|
||||
QVector<PointGizmo *> gizmo_position_handles_;
|
||||
QVector<PointGizmo *> gizmo_bezier_handles_;
|
||||
QVector<LineGizmo *> gizmo_bezier_lines_;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -22,7 +22,8 @@
|
||||
|
||||
#include "node/math/merge/merge.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super Node
|
||||
|
||||
@@ -30,42 +31,47 @@ const QString GeneratorWithMerge::kBaseInput = QStringLiteral("base_in");
|
||||
|
||||
GeneratorWithMerge::GeneratorWithMerge()
|
||||
{
|
||||
AddInput(kBaseInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
|
||||
SetEffectInput(kBaseInput);
|
||||
SetFlag(kVideoEffect);
|
||||
AddInput(kBaseInput, NodeValue::kTexture,
|
||||
InputFlags(kInputFlagNotKeyframable));
|
||||
SetEffectInput(kBaseInput);
|
||||
SetFlag(kVideoEffect);
|
||||
}
|
||||
|
||||
void GeneratorWithMerge::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kBaseInput, tr("Base"));
|
||||
SetInputName(kBaseInput, tr("Base"));
|
||||
}
|
||||
|
||||
ShaderCode GeneratorWithMerge::GetShaderCode(const ShaderRequest &request) const
|
||||
{
|
||||
if (request.id == QStringLiteral("mrg")) {
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
|
||||
}
|
||||
if (request.id == QStringLiteral("mrg")) {
|
||||
return ShaderCode(
|
||||
FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
|
||||
}
|
||||
|
||||
return ShaderCode();
|
||||
return ShaderCode();
|
||||
}
|
||||
|
||||
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value, TexturePtr job, NodeValueTable *table) const
|
||||
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value,
|
||||
TexturePtr job,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
if (TexturePtr base = value[kBaseInput].toTexture()) {
|
||||
// Push as merge node
|
||||
ShaderJob merge;
|
||||
if (TexturePtr base = value[kBaseInput].toTexture()) {
|
||||
// Push as merge node
|
||||
ShaderJob merge;
|
||||
|
||||
merge.SetShaderID(QStringLiteral("mrg"));
|
||||
merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
|
||||
merge.Insert(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, job, this));
|
||||
merge.SetShaderID(QStringLiteral("mrg"));
|
||||
merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
|
||||
merge.Insert(MergeNode::kBlendIn,
|
||||
NodeValue(NodeValue::kTexture, job, this));
|
||||
|
||||
table->Push(NodeValue::kTexture, base->toJob(merge), this);
|
||||
} else {
|
||||
// Just push generate job
|
||||
table->Push(NodeValue::kTexture, job, this);
|
||||
}
|
||||
table->Push(NodeValue::kTexture, base->toJob(merge), this);
|
||||
} else {
|
||||
// Just push generate job
|
||||
table->Push(NodeValue::kTexture, job, this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,23 +23,24 @@
|
||||
|
||||
#include "node/node.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class GeneratorWithMerge : public Node
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class GeneratorWithMerge : public Node {
|
||||
Q_OBJECT
|
||||
public:
|
||||
GeneratorWithMerge();
|
||||
GeneratorWithMerge();
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
|
||||
|
||||
static const QString kBaseInput;
|
||||
static const QString kBaseInput;
|
||||
|
||||
protected:
|
||||
void PushMergableJob(const NodeValueRow &value, TexturePtr job, NodeValueTable *table) const;
|
||||
|
||||
void PushMergableJob(const NodeValueRow &value, TexturePtr job,
|
||||
NodeValueTable *table) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
|
||||
#include "shapenode.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super ShapeNodeBase
|
||||
|
||||
@@ -29,70 +30,81 @@ QString ShapeNode::kRadiusInput = QStringLiteral("radius_in");
|
||||
|
||||
ShapeNode::ShapeNode()
|
||||
{
|
||||
PrependInput(kTypeInput, NodeValue::kCombo);
|
||||
PrependInput(kTypeInput, NodeValue::kCombo);
|
||||
|
||||
AddInput(kRadiusInput, NodeValue::kFloat, 20.0);
|
||||
SetInputProperty(kRadiusInput, QStringLiteral("min"), 0.0);
|
||||
AddInput(kRadiusInput, NodeValue::kFloat, 20.0);
|
||||
SetInputProperty(kRadiusInput, QStringLiteral("min"), 0.0);
|
||||
}
|
||||
|
||||
QString ShapeNode::Name() const
|
||||
{
|
||||
return tr("Shape");
|
||||
return tr("Shape");
|
||||
}
|
||||
|
||||
QString ShapeNode::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.shape");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.shape");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> ShapeNode::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString ShapeNode::Description() const
|
||||
{
|
||||
return tr("Generate a 2D primitive shape.");
|
||||
return tr("Generate a 2D primitive shape.");
|
||||
}
|
||||
|
||||
void ShapeNode::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kTypeInput, tr("Type"));
|
||||
SetInputName(kRadiusInput, tr("Radius"));
|
||||
SetInputName(kTypeInput, tr("Type"));
|
||||
SetInputName(kRadiusInput, tr("Radius"));
|
||||
|
||||
// Coordinate with Type enum
|
||||
SetComboBoxStrings(kTypeInput, {tr("Rectangle"), tr("Ellipse"), tr("Rounded Rectangle")});
|
||||
// Coordinate with Type enum
|
||||
SetComboBoxStrings(kTypeInput, { tr("Rectangle"), tr("Ellipse"),
|
||||
tr("Rounded Rectangle") });
|
||||
}
|
||||
|
||||
ShaderCode ShapeNode::GetShaderCode(const ShaderRequest &request) const
|
||||
{
|
||||
if (request.id == QStringLiteral("shape")) {
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/shape.frag")));
|
||||
} else {
|
||||
return super::GetShaderCode(request);
|
||||
}
|
||||
if (request.id == QStringLiteral("shape")) {
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(
|
||||
QStringLiteral(":/shaders/shape.frag")));
|
||||
} else {
|
||||
return super::GetShaderCode(request);
|
||||
}
|
||||
}
|
||||
|
||||
void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
TexturePtr base = value[kBaseInput].toTexture();
|
||||
TexturePtr base = value[kBaseInput].toTexture();
|
||||
|
||||
ShaderJob job(value);
|
||||
ShaderJob job(value);
|
||||
|
||||
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, base ? base->virtual_resolution() : globals.square_resolution(), this));
|
||||
job.SetShaderID(QStringLiteral("shape"));
|
||||
job.Insert(QStringLiteral("resolution_in"),
|
||||
NodeValue(NodeValue::kVec2,
|
||||
base ? base->virtual_resolution() :
|
||||
globals.square_resolution(),
|
||||
this));
|
||||
job.SetShaderID(QStringLiteral("shape"));
|
||||
|
||||
PushMergableJob(value, Texture::Job(base ? base->params() : globals.vparams(), job), table);
|
||||
PushMergableJob(
|
||||
value, Texture::Job(base ? base->params() : globals.vparams(), job),
|
||||
table);
|
||||
}
|
||||
|
||||
void ShapeNode::InputValueChangedEvent(const QString &input, int element)
|
||||
{
|
||||
if (input == kTypeInput) {
|
||||
SetInputFlag(kRadiusInput, kInputFlagHidden, (GetStandardValue(kTypeInput).toInt() != kRoundedRectangle));
|
||||
}
|
||||
super::InputValueChangedEvent(input, element);
|
||||
if (input == kTypeInput) {
|
||||
SetInputFlag(kRadiusInput, kInputFlagHidden,
|
||||
(GetStandardValue(kTypeInput).toInt() !=
|
||||
kRoundedRectangle));
|
||||
}
|
||||
super::InputValueChangedEvent(input, element);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,38 +23,36 @@
|
||||
|
||||
#include "shapenodebase.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class ShapeNode : public ShapeNodeBase
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class ShapeNode : public ShapeNodeBase {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ShapeNode();
|
||||
ShapeNode();
|
||||
|
||||
enum Type {
|
||||
kRectangle,
|
||||
kEllipse,
|
||||
kRoundedRectangle
|
||||
};
|
||||
enum Type { kRectangle, kEllipse, kRoundedRectangle };
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(ShapeNode)
|
||||
NODE_DEFAULT_FUNCTIONS(ShapeNode)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
static QString kTypeInput;
|
||||
static QString kRadiusInput;
|
||||
static QString kTypeInput;
|
||||
static QString kRadiusInput;
|
||||
|
||||
protected:
|
||||
virtual void InputValueChangedEvent(const QString &input, int element) override;
|
||||
|
||||
virtual void InputValueChangedEvent(const QString &input,
|
||||
int element) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
#include "core.h"
|
||||
#include "node/nodeundo.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super GeneratorWithMerge
|
||||
|
||||
@@ -37,287 +38,324 @@ const QString ShapeNodeBase::kColorInput = QStringLiteral("color_in");
|
||||
|
||||
ShapeNodeBase::ShapeNodeBase(bool create_color_input)
|
||||
{
|
||||
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
|
||||
AddInput(kSizeInput, NodeValue::kVec2, QVector2D(100, 100));
|
||||
SetInputProperty(kSizeInput, QStringLiteral("min"), QVector2D(0, 0));
|
||||
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
|
||||
AddInput(kSizeInput, NodeValue::kVec2, QVector2D(100, 100));
|
||||
SetInputProperty(kSizeInput, QStringLiteral("min"), QVector2D(0, 0));
|
||||
|
||||
if (create_color_input) {
|
||||
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 0.0, 0.0, 1.0)));
|
||||
}
|
||||
if (create_color_input) {
|
||||
AddInput(kColorInput, NodeValue::kColor,
|
||||
QVariant::fromValue(Color(1.0, 0.0, 0.0, 1.0)));
|
||||
}
|
||||
|
||||
// Initiate gizmos
|
||||
QVector<NodeKeyframeTrackReference> pos_n_sz = {
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 1)
|
||||
};
|
||||
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>({
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
|
||||
});
|
||||
for (int i=0; i<kGizmoScaleCount; i++) {
|
||||
point_gizmo_[i] = AddDraggableGizmo<PointGizmo>(pos_n_sz, PointGizmo::kAbsolute);
|
||||
}
|
||||
// Initiate gizmos
|
||||
QVector<NodeKeyframeTrackReference> pos_n_sz = {
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 1)
|
||||
};
|
||||
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>({
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
|
||||
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
|
||||
});
|
||||
for (int i = 0; i < kGizmoScaleCount; i++) {
|
||||
point_gizmo_[i] =
|
||||
AddDraggableGizmo<PointGizmo>(pos_n_sz, PointGizmo::kAbsolute);
|
||||
}
|
||||
}
|
||||
|
||||
void ShapeNodeBase::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kPositionInput, tr("Position"));
|
||||
SetInputName(kSizeInput, tr("Size"));
|
||||
SetInputName(kPositionInput, tr("Position"));
|
||||
SetInputName(kSizeInput, tr("Size"));
|
||||
|
||||
if (HasInputWithID(kColorInput)) {
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
}
|
||||
if (HasInputWithID(kColorInput)) {
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
}
|
||||
}
|
||||
|
||||
void ShapeNodeBase::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
||||
void ShapeNodeBase::UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals)
|
||||
{
|
||||
// Use offsets to make the appearance of values that start in the top left, even though we
|
||||
// really anchor around the center
|
||||
QVector2D center_pt = globals.square_resolution() * 0.5;
|
||||
SetInputProperty(kPositionInput, QStringLiteral("offset"), center_pt);
|
||||
// Use offsets to make the appearance of values that start in the top left, even though we
|
||||
// really anchor around the center
|
||||
QVector2D center_pt = globals.square_resolution() * 0.5;
|
||||
SetInputProperty(kPositionInput, QStringLiteral("offset"), center_pt);
|
||||
|
||||
QVector2D pos = row[kPositionInput].toVec2();
|
||||
QVector2D sz = row[kSizeInput].toVec2();
|
||||
QVector2D half_sz = sz * 0.5;
|
||||
QVector2D pos = row[kPositionInput].toVec2();
|
||||
QVector2D sz = row[kSizeInput].toVec2();
|
||||
QVector2D half_sz = sz * 0.5;
|
||||
|
||||
double left_pt = pos.x() + center_pt.x() - half_sz.x();
|
||||
double top_pt = pos.y() + center_pt.y() - half_sz.y();
|
||||
double right_pt = left_pt + sz.x();
|
||||
double bottom_pt = top_pt + sz.y();
|
||||
double center_x_pt = mid(left_pt, right_pt);
|
||||
double center_y_pt = mid(top_pt, bottom_pt);
|
||||
double left_pt = pos.x() + center_pt.x() - half_sz.x();
|
||||
double top_pt = pos.y() + center_pt.y() - half_sz.y();
|
||||
double right_pt = left_pt + sz.x();
|
||||
double bottom_pt = top_pt + sz.y();
|
||||
double center_x_pt = mid(left_pt, right_pt);
|
||||
double center_y_pt = mid(top_pt, bottom_pt);
|
||||
|
||||
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(QPointF(center_x_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(QPointF(left_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(QPointF(center_x_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(QPointF(right_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(QPointF(left_pt, center_y_pt));
|
||||
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(QPointF(right_pt, center_y_pt));
|
||||
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(QPointF(center_x_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
|
||||
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(QPointF(left_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
|
||||
QPointF(center_x_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
|
||||
QPointF(right_pt, bottom_pt));
|
||||
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
|
||||
QPointF(left_pt, center_y_pt));
|
||||
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
|
||||
QPointF(right_pt, center_y_pt));
|
||||
|
||||
poly_gizmo_->SetPolygon(QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
|
||||
poly_gizmo_->SetPolygon(
|
||||
QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
|
||||
}
|
||||
|
||||
void ShapeNodeBase::SetRect(QRectF rect, const VideoParams &sequence_res, MultiUndoCommand *command)
|
||||
void ShapeNodeBase::SetRect(QRectF rect, const VideoParams &sequence_res,
|
||||
MultiUndoCommand *command)
|
||||
{
|
||||
// Normalize around center of sequence
|
||||
rect.translate(-sequence_res.width()*0.5, -sequence_res.height()*0.5);
|
||||
rect.translate(rect.width()*0.5, rect.height()*0.5);
|
||||
// Normalize around center of sequence
|
||||
rect.translate(-sequence_res.width() * 0.5, -sequence_res.height() * 0.5);
|
||||
rect.translate(rect.width() * 0.5, rect.height() * 0.5);
|
||||
|
||||
NodeInput pos(this, ShapeNodeBase::kPositionInput);
|
||||
NodeInput sz(this, ShapeNodeBase::kSizeInput);
|
||||
NodeInput pos(this, ShapeNodeBase::kPositionInput);
|
||||
NodeInput sz(this, ShapeNodeBase::kSizeInput);
|
||||
|
||||
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(sz, 0), rect.width()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(sz, 1), rect.height()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(pos, 0), rect.x()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(NodeKeyframeTrackReference(pos, 1), rect.y()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(
|
||||
NodeKeyframeTrackReference(sz, 0), rect.width()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(
|
||||
NodeKeyframeTrackReference(sz, 1), rect.height()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(
|
||||
NodeKeyframeTrackReference(pos, 0), rect.x()));
|
||||
command->add_child(new NodeParamSetStandardValueCommand(
|
||||
NodeKeyframeTrackReference(pos, 1), rect.y()));
|
||||
}
|
||||
|
||||
void ShapeNodeBase::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
|
||||
void ShapeNodeBase::GizmoDragMove(double x, double y,
|
||||
const Qt::KeyboardModifiers &modifiers)
|
||||
{
|
||||
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
|
||||
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
|
||||
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
|
||||
if (gizmo == poly_gizmo_) {
|
||||
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
|
||||
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
|
||||
} else {
|
||||
bool from_center = modifiers & Qt::AltModifier;
|
||||
bool keep_ratio = modifiers & Qt::ShiftModifier;
|
||||
if (gizmo == poly_gizmo_) {
|
||||
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
|
||||
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
|
||||
} else {
|
||||
bool from_center = modifiers & Qt::AltModifier;
|
||||
bool keep_ratio = modifiers & Qt::ShiftModifier;
|
||||
|
||||
NodeInputDragger &w_drag = gizmo->GetDraggers()[2];
|
||||
NodeInputDragger &h_drag = gizmo->GetDraggers()[3];
|
||||
NodeInputDragger &w_drag = gizmo->GetDraggers()[2];
|
||||
NodeInputDragger &h_drag = gizmo->GetDraggers()[3];
|
||||
|
||||
QVector2D gizmo_sz_start(w_drag.GetStartValue().toDouble(), h_drag.GetStartValue().toDouble());
|
||||
QVector2D gizmo_pos_start(x_drag.GetStartValue().toDouble(), y_drag.GetStartValue().toDouble());
|
||||
QVector2D gizmo_half_res = gizmo->GetGlobals().square_resolution()/2;
|
||||
QVector2D adjusted_pt(x, y);
|
||||
QVector2D new_size;
|
||||
QVector2D new_pos;
|
||||
QVector2D anchor;
|
||||
static const int kXYCount = 2;
|
||||
bool negative[kXYCount] = {false};
|
||||
QVector2D gizmo_sz_start(w_drag.GetStartValue().toDouble(),
|
||||
h_drag.GetStartValue().toDouble());
|
||||
QVector2D gizmo_pos_start(x_drag.GetStartValue().toDouble(),
|
||||
y_drag.GetStartValue().toDouble());
|
||||
QVector2D gizmo_half_res = gizmo->GetGlobals().square_resolution() / 2;
|
||||
QVector2D adjusted_pt(x, y);
|
||||
QVector2D new_size;
|
||||
QVector2D new_pos;
|
||||
QVector2D anchor;
|
||||
static const int kXYCount = 2;
|
||||
bool negative[kXYCount] = { false };
|
||||
|
||||
double original_ratio;
|
||||
if (keep_ratio) {
|
||||
original_ratio = w_drag.GetStartValue().toDouble() / h_drag.GetStartValue().toDouble();
|
||||
}
|
||||
double original_ratio;
|
||||
if (keep_ratio) {
|
||||
original_ratio = w_drag.GetStartValue().toDouble() /
|
||||
h_drag.GetStartValue().toDouble();
|
||||
}
|
||||
|
||||
// Calculate new size
|
||||
if (from_center) {
|
||||
// Calculate new size by using distance from center and doubling it
|
||||
new_size = (adjusted_pt - gizmo_half_res - gizmo_pos_start) * 2;
|
||||
// Calculate new size
|
||||
if (from_center) {
|
||||
// Calculate new size by using distance from center and doubling it
|
||||
new_size = (adjusted_pt - gizmo_half_res - gizmo_pos_start) * 2;
|
||||
|
||||
if (IsGizmoTop(gizmo)) {
|
||||
new_size.setY(-new_size.y());
|
||||
}
|
||||
if (IsGizmoTop(gizmo)) {
|
||||
new_size.setY(-new_size.y());
|
||||
}
|
||||
|
||||
if (IsGizmoLeft(gizmo)) {
|
||||
new_size.setX(-new_size.x());
|
||||
}
|
||||
} else {
|
||||
// Calculate new size by using distance from "anchor" - i.e. the opposite point of the shape
|
||||
// from the gizmo being dragged
|
||||
adjusted_pt -= gizmo_half_res;
|
||||
if (IsGizmoLeft(gizmo)) {
|
||||
new_size.setX(-new_size.x());
|
||||
}
|
||||
} else {
|
||||
// Calculate new size by using distance from "anchor" - i.e. the opposite point of the shape
|
||||
// from the gizmo being dragged
|
||||
adjusted_pt -= gizmo_half_res;
|
||||
|
||||
anchor = GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo, &adjusted_pt) + gizmo_half_res;
|
||||
anchor = GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo,
|
||||
&adjusted_pt) +
|
||||
gizmo_half_res;
|
||||
|
||||
adjusted_pt += gizmo_half_res;
|
||||
adjusted_pt += gizmo_half_res;
|
||||
|
||||
// Calculate size and position
|
||||
new_size = adjusted_pt - anchor;
|
||||
// Calculate size and position
|
||||
new_size = adjusted_pt - anchor;
|
||||
|
||||
// Abs size so neither coord is negative
|
||||
for (int i=0; i<kXYCount; i++) {
|
||||
if (new_size[i] < 0) {
|
||||
negative[i] = true;
|
||||
new_size[i] = -new_size[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
// Abs size so neither coord is negative
|
||||
for (int i = 0; i < kXYCount; i++) {
|
||||
if (new_size[i] < 0) {
|
||||
negative[i] = true;
|
||||
new_size[i] = -new_size[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Restrict sizes by constraints
|
||||
if (IsGizmoVerticalCenter(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
// Calculate width from new height
|
||||
new_size.setX(new_size.y() * original_ratio);
|
||||
} else {
|
||||
// Constrain to original width
|
||||
new_size.setX(gizmo_sz_start.x());
|
||||
}
|
||||
}
|
||||
// Restrict sizes by constraints
|
||||
if (IsGizmoVerticalCenter(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
// Calculate width from new height
|
||||
new_size.setX(new_size.y() * original_ratio);
|
||||
} else {
|
||||
// Constrain to original width
|
||||
new_size.setX(gizmo_sz_start.x());
|
||||
}
|
||||
}
|
||||
|
||||
if (IsGizmoHorizontalCenter(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
// Calculate height from new width
|
||||
new_size.setY(new_size.x() / original_ratio);
|
||||
} else {
|
||||
// Constrain to original height
|
||||
new_size.setY(gizmo_sz_start.y());
|
||||
}
|
||||
}
|
||||
if (IsGizmoHorizontalCenter(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
// Calculate height from new width
|
||||
new_size.setY(new_size.x() / original_ratio);
|
||||
} else {
|
||||
// Constrain to original height
|
||||
new_size.setY(gizmo_sz_start.y());
|
||||
}
|
||||
}
|
||||
|
||||
if (IsGizmoCorner(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
float hypot = std::hypot(new_size.x(), new_size.y());
|
||||
if (IsGizmoCorner(gizmo)) {
|
||||
if (keep_ratio) {
|
||||
float hypot = std::hypot(new_size.x(), new_size.y());
|
||||
|
||||
float original_angle = std::atan2(gizmo_sz_start.x(), gizmo_sz_start.y());
|
||||
float original_angle =
|
||||
std::atan2(gizmo_sz_start.x(), gizmo_sz_start.y());
|
||||
|
||||
// Calculate new size based on original angle and hypotenuse
|
||||
new_size.setX(std::sin(original_angle) * hypot);
|
||||
new_size.setY(std::cos(original_angle) * hypot);
|
||||
}
|
||||
}
|
||||
// Calculate new size based on original angle and hypotenuse
|
||||
new_size.setX(std::sin(original_angle) * hypot);
|
||||
new_size.setY(std::cos(original_angle) * hypot);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate position
|
||||
if (from_center) {
|
||||
new_pos = gizmo_pos_start;
|
||||
} else {
|
||||
QVector2D using_size = new_size;
|
||||
// Calculate position
|
||||
if (from_center) {
|
||||
new_pos = gizmo_pos_start;
|
||||
} else {
|
||||
QVector2D using_size = new_size;
|
||||
|
||||
// Un-abs size
|
||||
for (int i=0; i<kXYCount; i++) {
|
||||
if (negative[i]) {
|
||||
using_size[i] = -using_size[i];
|
||||
}
|
||||
}
|
||||
// Un-abs size
|
||||
for (int i = 0; i < kXYCount; i++) {
|
||||
if (negative[i]) {
|
||||
using_size[i] = -using_size[i];
|
||||
}
|
||||
}
|
||||
|
||||
// I'm pretty sure there's an algorithmic way of doing this, but I'm tired and this works
|
||||
if (IsGizmoHorizontalCenter(gizmo)) {
|
||||
using_size.setY(0);
|
||||
}
|
||||
// I'm pretty sure there's an algorithmic way of doing this, but I'm tired and this works
|
||||
if (IsGizmoHorizontalCenter(gizmo)) {
|
||||
using_size.setY(0);
|
||||
}
|
||||
|
||||
if (IsGizmoVerticalCenter(gizmo)) {
|
||||
using_size.setX(0);
|
||||
}
|
||||
if (IsGizmoVerticalCenter(gizmo)) {
|
||||
using_size.setX(0);
|
||||
}
|
||||
|
||||
new_pos = GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo) + using_size / 2;
|
||||
}
|
||||
new_pos =
|
||||
GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo) +
|
||||
using_size / 2;
|
||||
}
|
||||
|
||||
x_drag.Drag(new_pos.x());
|
||||
y_drag.Drag(new_pos.y());
|
||||
w_drag.Drag(new_size.x());
|
||||
h_drag.Drag(new_size.y());
|
||||
}
|
||||
x_drag.Drag(new_pos.x());
|
||||
y_drag.Drag(new_pos.y());
|
||||
w_drag.Drag(new_size.x());
|
||||
h_drag.Drag(new_size.y());
|
||||
}
|
||||
}
|
||||
|
||||
QVector2D ShapeNodeBase::GenerateGizmoAnchor(const QVector2D &pos, const QVector2D &size, NodeGizmo *gizmo, QVector2D *pt) const
|
||||
QVector2D ShapeNodeBase::GenerateGizmoAnchor(const QVector2D &pos,
|
||||
const QVector2D &size,
|
||||
NodeGizmo *gizmo,
|
||||
QVector2D *pt) const
|
||||
{
|
||||
QVector2D anchor = pos;
|
||||
QVector2D half_sz = size/2;
|
||||
QVector2D anchor = pos;
|
||||
QVector2D half_sz = size / 2;
|
||||
|
||||
if (IsGizmoLeft(gizmo)) {
|
||||
anchor.setX(anchor.x() + half_sz.x());
|
||||
if (pt && pt->x() > anchor.x()) {
|
||||
pt->setX(anchor.x());
|
||||
}
|
||||
}
|
||||
if (IsGizmoLeft(gizmo)) {
|
||||
anchor.setX(anchor.x() + half_sz.x());
|
||||
if (pt && pt->x() > anchor.x()) {
|
||||
pt->setX(anchor.x());
|
||||
}
|
||||
}
|
||||
|
||||
if (IsGizmoRight(gizmo)) {
|
||||
anchor.setX(anchor.x() - half_sz.x());
|
||||
if (pt && pt->x() < anchor.x()) {
|
||||
pt->setX(anchor.x());
|
||||
}
|
||||
}
|
||||
if (IsGizmoRight(gizmo)) {
|
||||
anchor.setX(anchor.x() - half_sz.x());
|
||||
if (pt && pt->x() < anchor.x()) {
|
||||
pt->setX(anchor.x());
|
||||
}
|
||||
}
|
||||
|
||||
if (IsGizmoTop(gizmo)) {
|
||||
anchor.setY(anchor.y() + half_sz.y());
|
||||
if (pt && pt->y() > anchor.y()) {
|
||||
pt->setY(anchor.y());
|
||||
}
|
||||
}
|
||||
if (IsGizmoTop(gizmo)) {
|
||||
anchor.setY(anchor.y() + half_sz.y());
|
||||
if (pt && pt->y() > anchor.y()) {
|
||||
pt->setY(anchor.y());
|
||||
}
|
||||
}
|
||||
|
||||
if (IsGizmoBottom(gizmo)) {
|
||||
anchor.setY(anchor.y() - half_sz.y());
|
||||
if (pt && pt->y() < anchor.y()) {
|
||||
pt->setY(anchor.y());
|
||||
}
|
||||
}
|
||||
if (IsGizmoBottom(gizmo)) {
|
||||
anchor.setY(anchor.y() - half_sz.y());
|
||||
if (pt && pt->y() < anchor.y()) {
|
||||
pt->setY(anchor.y());
|
||||
}
|
||||
}
|
||||
|
||||
return anchor;
|
||||
return anchor;
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoTop(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleTopCenter] || g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleTopRight];
|
||||
return g == point_gizmo_[kGizmoScaleTopCenter] ||
|
||||
g == point_gizmo_[kGizmoScaleTopLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleTopRight];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoBottom(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleBottomCenter] || g == point_gizmo_[kGizmoScaleBottomLeft] || g == point_gizmo_[kGizmoScaleBottomRight];
|
||||
return g == point_gizmo_[kGizmoScaleBottomCenter] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomRight];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoLeft(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleCenterLeft] || g == point_gizmo_[kGizmoScaleBottomLeft];
|
||||
return g == point_gizmo_[kGizmoScaleTopLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleCenterLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomLeft];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoRight(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleTopRight] || g == point_gizmo_[kGizmoScaleCenterRight] || g == point_gizmo_[kGizmoScaleBottomRight];
|
||||
return g == point_gizmo_[kGizmoScaleTopRight] ||
|
||||
g == point_gizmo_[kGizmoScaleCenterRight] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomRight];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoHorizontalCenter(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleCenterLeft] || g == point_gizmo_[kGizmoScaleCenterRight];
|
||||
return g == point_gizmo_[kGizmoScaleCenterLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleCenterRight];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoVerticalCenter(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleTopCenter] || g == point_gizmo_[kGizmoScaleBottomCenter];
|
||||
return g == point_gizmo_[kGizmoScaleTopCenter] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomCenter];
|
||||
}
|
||||
|
||||
bool ShapeNodeBase::IsGizmoCorner(NodeGizmo *g) const
|
||||
{
|
||||
return g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleTopRight]
|
||||
|| g == point_gizmo_[kGizmoScaleBottomRight] || g == point_gizmo_[kGizmoScaleBottomLeft];
|
||||
return g == point_gizmo_[kGizmoScaleTopLeft] ||
|
||||
g == point_gizmo_[kGizmoScaleTopRight] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomRight] ||
|
||||
g == point_gizmo_[kGizmoScaleBottomLeft];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -27,49 +27,53 @@
|
||||
#include "node/inputdragger.h"
|
||||
#include "node/node.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class ShapeNodeBase : public GeneratorWithMerge
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class ShapeNodeBase : public GeneratorWithMerge {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ShapeNodeBase(bool create_color_input = true);
|
||||
ShapeNodeBase(bool create_color_input = true);
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) override;
|
||||
|
||||
void SetRect(QRectF rect, const VideoParams &sequence_res, MultiUndoCommand *command);
|
||||
void SetRect(QRectF rect, const VideoParams &sequence_res,
|
||||
MultiUndoCommand *command);
|
||||
|
||||
static const QString kPositionInput;
|
||||
static const QString kSizeInput;
|
||||
static const QString kColorInput;
|
||||
static const QString kPositionInput;
|
||||
static const QString kSizeInput;
|
||||
static const QString kColorInput;
|
||||
|
||||
protected:
|
||||
PolygonGizmo *poly_gizmo() const
|
||||
{
|
||||
return poly_gizmo_;
|
||||
}
|
||||
PolygonGizmo *poly_gizmo() const
|
||||
{
|
||||
return poly_gizmo_;
|
||||
}
|
||||
|
||||
protected slots:
|
||||
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
|
||||
virtual void GizmoDragMove(double x, double y,
|
||||
const Qt::KeyboardModifiers &modifiers) override;
|
||||
|
||||
private:
|
||||
QVector2D GenerateGizmoAnchor(const QVector2D &pos, const QVector2D &size, NodeGizmo *gizmo, QVector2D *pt = nullptr) const;
|
||||
QVector2D GenerateGizmoAnchor(const QVector2D &pos, const QVector2D &size,
|
||||
NodeGizmo *gizmo,
|
||||
QVector2D *pt = nullptr) const;
|
||||
|
||||
bool IsGizmoTop(NodeGizmo *g) const;
|
||||
bool IsGizmoBottom(NodeGizmo *g) const;
|
||||
bool IsGizmoLeft(NodeGizmo *g) const;
|
||||
bool IsGizmoRight(NodeGizmo *g) const;
|
||||
bool IsGizmoHorizontalCenter(NodeGizmo *g) const;
|
||||
bool IsGizmoVerticalCenter(NodeGizmo *g) const;
|
||||
bool IsGizmoCorner(NodeGizmo *g) const;
|
||||
|
||||
// Gizmo variables
|
||||
static const int kGizmoWholeRect = kGizmoScaleCount;
|
||||
PointGizmo *point_gizmo_[kGizmoScaleCount];
|
||||
PolygonGizmo *poly_gizmo_;
|
||||
bool IsGizmoTop(NodeGizmo *g) const;
|
||||
bool IsGizmoBottom(NodeGizmo *g) const;
|
||||
bool IsGizmoLeft(NodeGizmo *g) const;
|
||||
bool IsGizmoRight(NodeGizmo *g) const;
|
||||
bool IsGizmoHorizontalCenter(NodeGizmo *g) const;
|
||||
bool IsGizmoVerticalCenter(NodeGizmo *g) const;
|
||||
bool IsGizmoCorner(NodeGizmo *g) const;
|
||||
|
||||
// Gizmo variables
|
||||
static const int kGizmoWholeRect = kGizmoScaleCount;
|
||||
PointGizmo *point_gizmo_[kGizmoScaleCount];
|
||||
PolygonGizmo *poly_gizmo_;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
|
||||
#include "solid.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
const QString SolidGenerator::kColorInput = QStringLiteral("color_in");
|
||||
|
||||
@@ -28,47 +29,51 @@ const QString SolidGenerator::kColorInput = QStringLiteral("color_in");
|
||||
|
||||
SolidGenerator::SolidGenerator()
|
||||
{
|
||||
// Default to a color that isn't black
|
||||
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
|
||||
// Default to a color that isn't black
|
||||
AddInput(kColorInput, NodeValue::kColor,
|
||||
QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
|
||||
}
|
||||
|
||||
QString SolidGenerator::Name() const
|
||||
{
|
||||
return tr("Solid");
|
||||
return tr("Solid");
|
||||
}
|
||||
|
||||
QString SolidGenerator::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> SolidGenerator::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString SolidGenerator::Description() const
|
||||
{
|
||||
return tr("Generate a solid color.");
|
||||
return tr("Generate a solid color.");
|
||||
}
|
||||
|
||||
void SolidGenerator::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
}
|
||||
|
||||
void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void SolidGenerator::Value(const NodeValueRow &value,
|
||||
const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
table->Push(NodeValue::kTexture, Texture::Job(globals.vparams(), ShaderJob(value)), this);
|
||||
table->Push(NodeValue::kTexture,
|
||||
Texture::Job(globals.vparams(), ShaderJob(value)), this);
|
||||
}
|
||||
|
||||
ShaderCode SolidGenerator::GetShaderCode(const ShaderRequest &request) const
|
||||
{
|
||||
Q_UNUSED(request)
|
||||
Q_UNUSED(request)
|
||||
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,28 +23,29 @@
|
||||
|
||||
#include "node/node.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class SolidGenerator : public Node
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class SolidGenerator : public Node {
|
||||
Q_OBJECT
|
||||
public:
|
||||
SolidGenerator();
|
||||
SolidGenerator();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(SolidGenerator)
|
||||
NODE_DEFAULT_FUNCTIONS(SolidGenerator)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
|
||||
static const QString kColorInput;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
|
||||
|
||||
static const QString kColorInput;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -23,12 +23,13 @@
|
||||
#include <QAbstractTextDocumentLayout>
|
||||
#include <QTextDocument>
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
enum TextVerticalAlign {
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
};
|
||||
|
||||
const QString TextGeneratorV1::kTextInput = QStringLiteral("text_in");
|
||||
@@ -42,132 +43,142 @@ const QString TextGeneratorV1::kFontSizeInput = QStringLiteral("font_size_in");
|
||||
|
||||
TextGeneratorV1::TextGeneratorV1()
|
||||
{
|
||||
AddInput(kTextInput, NodeValue::kText, tr("Sample Text"));
|
||||
AddInput(kTextInput, NodeValue::kText, tr("Sample Text"));
|
||||
|
||||
AddInput(kHtmlInput, NodeValue::kBoolean, false);
|
||||
AddInput(kHtmlInput, NodeValue::kBoolean, false);
|
||||
|
||||
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0f, 1.0f, 1.0)));
|
||||
AddInput(kColorInput, NodeValue::kColor,
|
||||
QVariant::fromValue(Color(1.0f, 1.0f, 1.0)));
|
||||
|
||||
AddInput(kVAlignInput, NodeValue::kCombo, 1);
|
||||
AddInput(kVAlignInput, NodeValue::kCombo, 1);
|
||||
|
||||
AddInput(kFontInput, NodeValue::kFont);
|
||||
AddInput(kFontInput, NodeValue::kFont);
|
||||
|
||||
AddInput(kFontSizeInput, NodeValue::kFloat, 72.0f);
|
||||
AddInput(kFontSizeInput, NodeValue::kFloat, 72.0f);
|
||||
|
||||
SetFlag(kDontShowInCreateMenu);
|
||||
SetFlag(kDontShowInCreateMenu);
|
||||
}
|
||||
|
||||
QString TextGeneratorV1::Name() const
|
||||
{
|
||||
return tr("Text (Legacy)");
|
||||
return tr("Text (Legacy)");
|
||||
}
|
||||
|
||||
QString TextGeneratorV1::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.textgenerator");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.textgenerator");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> TextGeneratorV1::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString TextGeneratorV1::Description() const
|
||||
{
|
||||
return tr("Generate rich text.");
|
||||
return tr("Generate rich text.");
|
||||
}
|
||||
|
||||
void TextGeneratorV1::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kHtmlInput, tr("Enable HTML"));
|
||||
SetInputName(kFontInput, tr("Font"));
|
||||
SetInputName(kFontSizeInput, tr("Font Size"));
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
SetInputName(kVAlignInput, tr("Vertical Align"));
|
||||
SetComboBoxStrings(kVAlignInput, {tr("Top"), tr("Center"), tr("Bottom")});
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kHtmlInput, tr("Enable HTML"));
|
||||
SetInputName(kFontInput, tr("Font"));
|
||||
SetInputName(kFontSizeInput, tr("Font Size"));
|
||||
SetInputName(kColorInput, tr("Color"));
|
||||
SetInputName(kVAlignInput, tr("Vertical Align"));
|
||||
SetComboBoxStrings(kVAlignInput, { tr("Top"), tr("Center"), tr("Bottom") });
|
||||
}
|
||||
|
||||
void TextGeneratorV1::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void TextGeneratorV1::Value(const NodeValueRow &value,
|
||||
const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
if (!value[kTextInput].toString().isEmpty()) {
|
||||
table->Push(NodeValue::kTexture, Texture::Job(globals.vparams(), GenerateJob(value)), this);
|
||||
}
|
||||
if (!value[kTextInput].toString().isEmpty()) {
|
||||
table->Push(NodeValue::kTexture,
|
||||
Texture::Job(globals.vparams(), GenerateJob(value)), this);
|
||||
}
|
||||
}
|
||||
|
||||
void TextGeneratorV1::GenerateFrame(FramePtr frame, const GenerateJob& job) const
|
||||
void TextGeneratorV1::GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const
|
||||
{
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
|
||||
img.fill(0);
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
|
||||
img.fill(0);
|
||||
|
||||
QTextDocument text_doc;
|
||||
QTextDocument text_doc;
|
||||
|
||||
// Set default font
|
||||
QFont default_font;
|
||||
default_font.setFamily(job.Get(kFontInput).toString());
|
||||
default_font.setPointSizeF(job.Get(kFontSizeInput).toDouble());
|
||||
text_doc.setDefaultFont(default_font);
|
||||
// Set default font
|
||||
QFont default_font;
|
||||
default_font.setFamily(job.Get(kFontInput).toString());
|
||||
default_font.setPointSizeF(job.Get(kFontSizeInput).toDouble());
|
||||
text_doc.setDefaultFont(default_font);
|
||||
|
||||
// Center by default
|
||||
text_doc.setDefaultTextOption(QTextOption(Qt::AlignCenter));
|
||||
// Center by default
|
||||
text_doc.setDefaultTextOption(QTextOption(Qt::AlignCenter));
|
||||
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
if (job.Get(kHtmlInput).toBool()) {
|
||||
html.replace('\n', QStringLiteral("<br>"));
|
||||
text_doc.setHtml(html);
|
||||
} else {
|
||||
text_doc.setPlainText(html);
|
||||
}
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
if (job.Get(kHtmlInput).toBool()) {
|
||||
html.replace('\n', QStringLiteral("<br>"));
|
||||
text_doc.setHtml(html);
|
||||
} else {
|
||||
text_doc.setPlainText(html);
|
||||
}
|
||||
|
||||
// Align to 80% width because that's considered the "title safe" area
|
||||
int tenth_of_width = frame->video_params().width() / 10;
|
||||
text_doc.setTextWidth(tenth_of_width * 8);
|
||||
// Align to 80% width because that's considered the "title safe" area
|
||||
int tenth_of_width = frame->video_params().width() / 10;
|
||||
text_doc.setTextWidth(tenth_of_width * 8);
|
||||
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(), 1.0 / frame->video_params().divider());
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(),
|
||||
1.0 / frame->video_params().divider());
|
||||
|
||||
// Push 10% inwards to compensate for title safe area
|
||||
p.translate(tenth_of_width, 0);
|
||||
// Push 10% inwards to compensate for title safe area
|
||||
p.translate(tenth_of_width, 0);
|
||||
|
||||
TextVerticalAlign valign = static_cast<TextVerticalAlign>(job.Get(kVAlignInput).toInt());
|
||||
int doc_height = text_doc.size().height();
|
||||
TextVerticalAlign valign =
|
||||
static_cast<TextVerticalAlign>(job.Get(kVAlignInput).toInt());
|
||||
int doc_height = text_doc.size().height();
|
||||
|
||||
switch (valign) {
|
||||
case kVerticalAlignTop:
|
||||
// Push 10% inwards for title safe area
|
||||
p.translate(0, frame->video_params().height() / 10);
|
||||
break;
|
||||
case kVerticalAlignCenter:
|
||||
// Center align
|
||||
p.translate(0, frame->video_params().height() / 2 - doc_height / 2);
|
||||
break;
|
||||
case kVerticalAlignBottom:
|
||||
// Push 10% inwards for title safe area
|
||||
p.translate(0, frame->video_params().height() - doc_height - frame->video_params().height() / 10);
|
||||
break;
|
||||
}
|
||||
switch (valign) {
|
||||
case kVerticalAlignTop:
|
||||
// Push 10% inwards for title safe area
|
||||
p.translate(0, frame->video_params().height() / 10);
|
||||
break;
|
||||
case kVerticalAlignCenter:
|
||||
// Center align
|
||||
p.translate(0, frame->video_params().height() / 2 - doc_height / 2);
|
||||
break;
|
||||
case kVerticalAlignBottom:
|
||||
// Push 10% inwards for title safe area
|
||||
p.translate(0, frame->video_params().height() - doc_height -
|
||||
frame->video_params().height() / 10);
|
||||
break;
|
||||
}
|
||||
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
|
||||
// Transplant alpha channel to frame
|
||||
Color rgb = job.Get(kColorInput).toColor();
|
||||
for (int x=0; x<frame->width(); x++) {
|
||||
for (int y=0; y<frame->height(); y++) {
|
||||
uchar src_alpha = img.bits()[img.bytesPerLine() * y + x];
|
||||
float alpha = float(src_alpha) / 255.0f;
|
||||
// Transplant alpha channel to frame
|
||||
Color rgb = job.Get(kColorInput).toColor();
|
||||
for (int x = 0; x < frame->width(); x++) {
|
||||
for (int y = 0; y < frame->height(); y++) {
|
||||
uchar src_alpha = img.bits()[img.bytesPerLine() * y + x];
|
||||
float alpha = float(src_alpha) / 255.0f;
|
||||
|
||||
frame->set_pixel(x, y, Color(rgb.red() * alpha, rgb.green() * alpha, rgb.blue() * alpha, alpha));
|
||||
}
|
||||
}
|
||||
frame->set_pixel(x, y,
|
||||
Color(rgb.red() * alpha, rgb.green() * alpha,
|
||||
rgb.blue() * alpha, alpha));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,34 +23,35 @@
|
||||
|
||||
#include "node/node.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class TextGeneratorV1 : public Node
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class TextGeneratorV1 : public Node {
|
||||
Q_OBJECT
|
||||
public:
|
||||
TextGeneratorV1();
|
||||
TextGeneratorV1();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV1)
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV1)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
|
||||
|
||||
static const QString kTextInput;
|
||||
static const QString kHtmlInput;
|
||||
static const QString kColorInput;
|
||||
static const QString kVAlignInput;
|
||||
static const QString kFontInput;
|
||||
static const QString kFontSizeInput;
|
||||
virtual void GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const override;
|
||||
|
||||
static const QString kTextInput;
|
||||
static const QString kHtmlInput;
|
||||
static const QString kColorInput;
|
||||
static const QString kVAlignInput;
|
||||
static const QString kFontInput;
|
||||
static const QString kFontSizeInput;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
+107
-100
@@ -25,14 +25,15 @@
|
||||
#include <QDateTime>
|
||||
#include <QTextDocument>
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super ShapeNodeBase
|
||||
|
||||
enum TextVerticalAlign {
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
};
|
||||
|
||||
const QString TextGeneratorV2::kTextInput = QStringLiteral("text_in");
|
||||
@@ -43,156 +44,162 @@ const QString TextGeneratorV2::kFontSizeInput = QStringLiteral("font_size_in");
|
||||
|
||||
TextGeneratorV2::TextGeneratorV2()
|
||||
{
|
||||
AddInput(kTextInput, NodeValue::kText, tr("Sample Text"));
|
||||
AddInput(kTextInput, NodeValue::kText, tr("Sample Text"));
|
||||
|
||||
AddInput(kHtmlInput, NodeValue::kBoolean, false);
|
||||
AddInput(kHtmlInput, NodeValue::kBoolean, false);
|
||||
|
||||
AddInput(kVAlignInput, NodeValue::kCombo, kVerticalAlignTop);
|
||||
AddInput(kVAlignInput, NodeValue::kCombo, kVerticalAlignTop);
|
||||
|
||||
AddInput(kFontInput, NodeValue::kFont);
|
||||
AddInput(kFontInput, NodeValue::kFont);
|
||||
|
||||
AddInput(kFontSizeInput, NodeValue::kFloat, 72.0f);
|
||||
AddInput(kFontSizeInput, NodeValue::kFloat, 72.0f);
|
||||
|
||||
SetStandardValue(kColorInput, QVariant::fromValue(Color(1.0f, 1.0f, 1.0)));
|
||||
SetStandardValue(kSizeInput, QVector2D(400, 300));
|
||||
SetStandardValue(kColorInput, QVariant::fromValue(Color(1.0f, 1.0f, 1.0)));
|
||||
SetStandardValue(kSizeInput, QVector2D(400, 300));
|
||||
|
||||
SetFlag(kDontShowInCreateMenu);
|
||||
SetFlag(kDontShowInCreateMenu);
|
||||
}
|
||||
|
||||
QString TextGeneratorV2::Name() const
|
||||
{
|
||||
return tr("Text (Legacy)");
|
||||
return tr("Text (Legacy)");
|
||||
}
|
||||
|
||||
QString TextGeneratorV2::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.text2");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.text2");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> TextGeneratorV2::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString TextGeneratorV2::Description() const
|
||||
{
|
||||
return tr("Generate rich text.");
|
||||
return tr("Generate rich text.");
|
||||
}
|
||||
|
||||
void TextGeneratorV2::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kHtmlInput, tr("Enable HTML"));
|
||||
SetInputName(kFontInput, tr("Font"));
|
||||
SetInputName(kFontSizeInput, tr("Font Size"));
|
||||
SetInputName(kVAlignInput, tr("Vertical Align"));
|
||||
SetComboBoxStrings(kVAlignInput, {tr("Top"), tr("Center"), tr("Bottom")});
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kHtmlInput, tr("Enable HTML"));
|
||||
SetInputName(kFontInput, tr("Font"));
|
||||
SetInputName(kFontSizeInput, tr("Font Size"));
|
||||
SetInputName(kVAlignInput, tr("Vertical Align"));
|
||||
SetComboBoxStrings(kVAlignInput, { tr("Top"), tr("Center"), tr("Bottom") });
|
||||
}
|
||||
|
||||
void TextGeneratorV2::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void TextGeneratorV2::Value(const NodeValueRow &value,
|
||||
const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
if (!value[kTextInput].toString().isEmpty()) {
|
||||
GenerateJob job(value);
|
||||
auto text_params = globals.vparams();
|
||||
text_params.set_format(PixelFormat::F32);
|
||||
table->Push(NodeValue::kTexture, Texture::Job(text_params, job), this);
|
||||
}
|
||||
if (!value[kTextInput].toString().isEmpty()) {
|
||||
GenerateJob job(value);
|
||||
auto text_params = globals.vparams();
|
||||
text_params.set_format(PixelFormat::F32);
|
||||
table->Push(NodeValue::kTexture, Texture::Job(text_params, job), this);
|
||||
}
|
||||
}
|
||||
|
||||
void TextGeneratorV2::GenerateFrame(FramePtr frame, const GenerateJob& job) const
|
||||
void TextGeneratorV2::GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const
|
||||
{
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
|
||||
img.fill(Qt::transparent);
|
||||
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
||||
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
||||
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
||||
// with correct float RGB.
|
||||
QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
|
||||
img.fill(Qt::transparent);
|
||||
|
||||
// 72 DPI in DPM (72 / 2.54 * 100)
|
||||
const int dpm = 2835;
|
||||
img.setDotsPerMeterX(dpm);
|
||||
img.setDotsPerMeterY(dpm);
|
||||
// 72 DPI in DPM (72 / 2.54 * 100)
|
||||
const int dpm = 2835;
|
||||
img.setDotsPerMeterX(dpm);
|
||||
img.setDotsPerMeterY(dpm);
|
||||
|
||||
QTextDocument text_doc;
|
||||
text_doc.documentLayout()->setPaintDevice(&img);
|
||||
QTextDocument text_doc;
|
||||
text_doc.documentLayout()->setPaintDevice(&img);
|
||||
|
||||
// Set default font
|
||||
QFont default_font;
|
||||
default_font.setFamily(job.Get(kFontInput).toString());
|
||||
default_font.setPointSizeF(job.Get(kFontSizeInput).toDouble());
|
||||
text_doc.setDefaultFont(default_font);
|
||||
// Set default font
|
||||
QFont default_font;
|
||||
default_font.setFamily(job.Get(kFontInput).toString());
|
||||
default_font.setPointSizeF(job.Get(kFontSizeInput).toDouble());
|
||||
text_doc.setDefaultFont(default_font);
|
||||
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
if (job.Get(kHtmlInput).toBool()) {
|
||||
html.replace('\n', QStringLiteral("<br>"));
|
||||
text_doc.setHtml(html);
|
||||
} else {
|
||||
text_doc.setPlainText(html);
|
||||
}
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
if (job.Get(kHtmlInput).toBool()) {
|
||||
html.replace('\n', QStringLiteral("<br>"));
|
||||
text_doc.setHtml(html);
|
||||
} else {
|
||||
text_doc.setPlainText(html);
|
||||
}
|
||||
|
||||
QVector2D size = job.Get(kSizeInput).toVec2();
|
||||
text_doc.setTextWidth(size.x());
|
||||
QVector2D size = job.Get(kSizeInput).toVec2();
|
||||
text_doc.setTextWidth(size.x());
|
||||
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(), 1.0 / frame->video_params().divider());
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(),
|
||||
1.0 / frame->video_params().divider());
|
||||
|
||||
QVector2D pos = job.Get(kPositionInput).toVec2();
|
||||
p.translate(pos.x() - size.x() / 2, pos.y() - size.y() / 2);
|
||||
p.translate(frame->video_params().width() / 2,
|
||||
frame->video_params().height() / 2);
|
||||
p.setClipRect(0, 0, size.x(), size.y());
|
||||
|
||||
QVector2D pos = job.Get(kPositionInput).toVec2();
|
||||
p.translate(pos.x() - size.x()/2, pos.y() - size.y()/2);
|
||||
p.translate(frame->video_params().width()/2, frame->video_params().height()/2);
|
||||
p.setClipRect(0, 0, size.x(), size.y());
|
||||
TextVerticalAlign valign =
|
||||
static_cast<TextVerticalAlign>(job.Get(kVAlignInput).toInt());
|
||||
int doc_height = text_doc.size().height();
|
||||
|
||||
TextVerticalAlign valign = static_cast<TextVerticalAlign>(job.Get(kVAlignInput).toInt());
|
||||
int doc_height = text_doc.size().height();
|
||||
switch (valign) {
|
||||
case kVerticalAlignTop:
|
||||
// Do nothing
|
||||
break;
|
||||
case kVerticalAlignCenter:
|
||||
// Center align
|
||||
p.translate(0, size.y() / 2 - doc_height / 2);
|
||||
break;
|
||||
case kVerticalAlignBottom:
|
||||
p.translate(0, size.y() - doc_height);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (valign) {
|
||||
case kVerticalAlignTop:
|
||||
// Do nothing
|
||||
break;
|
||||
case kVerticalAlignCenter:
|
||||
// Center align
|
||||
p.translate(0, size.y() / 2 - doc_height / 2);
|
||||
break;
|
||||
case kVerticalAlignBottom:
|
||||
p.translate(0, size.y() - doc_height);
|
||||
break;
|
||||
}
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
|
||||
// Transplant alpha channel to frame
|
||||
Color rgba = job.Get(kColorInput).toColor();
|
||||
// Transplant alpha channel to frame
|
||||
Color rgba = job.Get(kColorInput).toColor();
|
||||
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
|
||||
__m128 sse_color = _mm_loadu_ps(rgba.data());
|
||||
__m128 sse_color = _mm_loadu_ps(rgba.data());
|
||||
#endif
|
||||
|
||||
float *frame_dst = reinterpret_cast<float*>(frame->data());
|
||||
for (int y=0; y<frame->height(); y++) {
|
||||
uchar *src_y = img.bits() + img.bytesPerLine() * y;
|
||||
float *dst_y = frame_dst + y*frame->linesize_pixels()*VideoParams::kRGBAChannelCount;
|
||||
float *frame_dst = reinterpret_cast<float *>(frame->data());
|
||||
for (int y = 0; y < frame->height(); y++) {
|
||||
uchar *src_y = img.bits() + img.bytesPerLine() * y;
|
||||
float *dst_y = frame_dst + y * frame->linesize_pixels() *
|
||||
VideoParams::kRGBAChannelCount;
|
||||
|
||||
for (int x=0; x<frame->width(); x++) {
|
||||
float alpha = float(src_y[x]) / 255.0f;
|
||||
float *dst = dst_y + x*VideoParams::kRGBAChannelCount;
|
||||
for (int x = 0; x < frame->width(); x++) {
|
||||
float alpha = float(src_y[x]) / 255.0f;
|
||||
float *dst = dst_y + x * VideoParams::kRGBAChannelCount;
|
||||
|
||||
#if defined(Q_PROCESSOR_X86) || defined(Q_PROCESSOR_ARM)
|
||||
__m128 sse_alpha = _mm_load1_ps(&alpha);
|
||||
__m128 sse_res = _mm_mul_ps(sse_color, sse_alpha);
|
||||
__m128 sse_alpha = _mm_load1_ps(&alpha);
|
||||
__m128 sse_res = _mm_mul_ps(sse_color, sse_alpha);
|
||||
|
||||
_mm_store_ps(dst, sse_res);
|
||||
_mm_store_ps(dst, sse_res);
|
||||
#else
|
||||
for (int i=0; i<VideoParams::kRGBAChannelCount; i++) {
|
||||
dst[i] = rgba.data()[i] * alpha;
|
||||
}
|
||||
for (int i = 0; i < VideoParams::kRGBAChannelCount; i++) {
|
||||
dst[i] = rgba.data()[i] * alpha;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,33 +23,34 @@
|
||||
|
||||
#include "node/generator/shape/shapenodebase.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class TextGeneratorV2 : public ShapeNodeBase
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class TextGeneratorV2 : public ShapeNodeBase {
|
||||
Q_OBJECT
|
||||
public:
|
||||
TextGeneratorV2();
|
||||
TextGeneratorV2();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV2)
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV2)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
|
||||
|
||||
static const QString kTextInput;
|
||||
static const QString kHtmlInput;
|
||||
static const QString kVAlignInput;
|
||||
static const QString kFontInput;
|
||||
static const QString kFontSizeInput;
|
||||
virtual void GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const override;
|
||||
|
||||
static const QString kTextInput;
|
||||
static const QString kHtmlInput;
|
||||
static const QString kVAlignInput;
|
||||
static const QString kFontInput;
|
||||
static const QString kFontSizeInput;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
+182
-154
@@ -29,253 +29,281 @@
|
||||
#include "node/project.h"
|
||||
#include "node/nodeundo.h"
|
||||
|
||||
namespace olive {
|
||||
namespace olive
|
||||
{
|
||||
|
||||
#define super ShapeNodeBase
|
||||
|
||||
enum TextVerticalAlign {
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
kVerticalAlignTop,
|
||||
kVerticalAlignCenter,
|
||||
kVerticalAlignBottom,
|
||||
};
|
||||
|
||||
const QString TextGeneratorV3::kTextInput = QStringLiteral("text_in");
|
||||
const QString TextGeneratorV3::kVerticalAlignmentInput = QStringLiteral("valign_in");
|
||||
const QString TextGeneratorV3::kVerticalAlignmentInput =
|
||||
QStringLiteral("valign_in");
|
||||
const QString TextGeneratorV3::kUseArgsInput = QStringLiteral("use_args_in");
|
||||
const QString TextGeneratorV3::kArgsInput = QStringLiteral("args_in");
|
||||
|
||||
TextGeneratorV3::TextGeneratorV3() :
|
||||
ShapeNodeBase(false),
|
||||
dont_emit_valign_(false)
|
||||
TextGeneratorV3::TextGeneratorV3()
|
||||
: ShapeNodeBase(false)
|
||||
, dont_emit_valign_(false)
|
||||
{
|
||||
AddInput(kTextInput, NodeValue::kText, QStringLiteral("<p style='font-size: 72pt; color: white;'>%1</p>").arg(tr("Sample Text")));
|
||||
SetInputProperty(kTextInput, QStringLiteral("vieweronly"), true);
|
||||
AddInput(kTextInput, NodeValue::kText,
|
||||
QStringLiteral("<p style='font-size: 72pt; color: white;'>%1</p>")
|
||||
.arg(tr("Sample Text")));
|
||||
SetInputProperty(kTextInput, QStringLiteral("vieweronly"), true);
|
||||
|
||||
SetStandardValue(kSizeInput, QVector2D(400, 300));
|
||||
SetStandardValue(kSizeInput, QVector2D(400, 300));
|
||||
|
||||
AddInput(kVerticalAlignmentInput, NodeValue::kCombo, InputFlags(kInputFlagHidden | kInputFlagStatic));
|
||||
AddInput(kVerticalAlignmentInput, NodeValue::kCombo,
|
||||
InputFlags(kInputFlagHidden | kInputFlagStatic));
|
||||
|
||||
AddInput(kUseArgsInput, NodeValue::kBoolean, true, InputFlags(kInputFlagHidden | kInputFlagStatic));
|
||||
AddInput(kUseArgsInput, NodeValue::kBoolean, true,
|
||||
InputFlags(kInputFlagHidden | kInputFlagStatic));
|
||||
|
||||
AddInput(kArgsInput, NodeValue::kText, InputFlags(kInputFlagArray));
|
||||
SetInputProperty(kArgsInput, QStringLiteral("arraystart"), 1);
|
||||
AddInput(kArgsInput, NodeValue::kText, InputFlags(kInputFlagArray));
|
||||
SetInputProperty(kArgsInput, QStringLiteral("arraystart"), 1);
|
||||
|
||||
text_gizmo_ = new TextGizmo(this);
|
||||
text_gizmo_->SetInput(NodeInput(this, kTextInput));
|
||||
connect(text_gizmo_, &TextGizmo::Activated, this, &TextGeneratorV3::GizmoActivated);
|
||||
connect(text_gizmo_, &TextGizmo::Deactivated, this, &TextGeneratorV3::GizmoDeactivated);
|
||||
text_gizmo_ = new TextGizmo(this);
|
||||
text_gizmo_->SetInput(NodeInput(this, kTextInput));
|
||||
connect(text_gizmo_, &TextGizmo::Activated, this,
|
||||
&TextGeneratorV3::GizmoActivated);
|
||||
connect(text_gizmo_, &TextGizmo::Deactivated, this,
|
||||
&TextGeneratorV3::GizmoDeactivated);
|
||||
}
|
||||
|
||||
QString TextGeneratorV3::Name() const
|
||||
{
|
||||
return tr("Text");
|
||||
return tr("Text");
|
||||
}
|
||||
|
||||
QString TextGeneratorV3::id() const
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.text3");
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.text3");
|
||||
}
|
||||
|
||||
QVector<Node::CategoryID> TextGeneratorV3::Category() const
|
||||
{
|
||||
return {kCategoryGenerator};
|
||||
return { kCategoryGenerator };
|
||||
}
|
||||
|
||||
QString TextGeneratorV3::Description() const
|
||||
{
|
||||
return tr("Generate rich text.");
|
||||
return tr("Generate rich text.");
|
||||
}
|
||||
|
||||
void TextGeneratorV3::Retranslate()
|
||||
{
|
||||
super::Retranslate();
|
||||
super::Retranslate();
|
||||
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kVerticalAlignmentInput, tr("Vertical Alignment"));
|
||||
SetComboBoxStrings(kVerticalAlignmentInput, {tr("Top"), tr("Middle"), tr("Bottom")});
|
||||
SetInputName(kArgsInput, tr("Arguments"));
|
||||
SetInputName(kTextInput, tr("Text"));
|
||||
SetInputName(kVerticalAlignmentInput, tr("Vertical Alignment"));
|
||||
SetComboBoxStrings(kVerticalAlignmentInput,
|
||||
{ tr("Top"), tr("Middle"), tr("Bottom") });
|
||||
SetInputName(kArgsInput, tr("Arguments"));
|
||||
}
|
||||
|
||||
void TextGeneratorV3::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
void TextGeneratorV3::Value(const NodeValueRow &value,
|
||||
const NodeGlobals &globals,
|
||||
NodeValueTable *table) const
|
||||
{
|
||||
QString text = value[kTextInput].toString();
|
||||
QString text = value[kTextInput].toString();
|
||||
|
||||
if (value[kUseArgsInput].toBool()) {
|
||||
auto args = value[kArgsInput].toArray();
|
||||
if (!args.empty()) {
|
||||
QStringList list;
|
||||
list.reserve(args.size());
|
||||
for (size_t i=0; i<args.size(); i++) {
|
||||
list.append(args[i].toString());
|
||||
}
|
||||
if (value[kUseArgsInput].toBool()) {
|
||||
auto args = value[kArgsInput].toArray();
|
||||
if (!args.empty()) {
|
||||
QStringList list;
|
||||
list.reserve(args.size());
|
||||
for (size_t i = 0; i < args.size(); i++) {
|
||||
list.append(args[i].toString());
|
||||
}
|
||||
|
||||
text = FormatString(text, list);
|
||||
}
|
||||
}
|
||||
text = FormatString(text, list);
|
||||
}
|
||||
}
|
||||
|
||||
if (!text.isEmpty()) {
|
||||
TexturePtr base = value[kTextInput].toTexture();
|
||||
if (!text.isEmpty()) {
|
||||
TexturePtr base = value[kTextInput].toTexture();
|
||||
|
||||
VideoParams text_params = base ? base->params() : globals.vparams();
|
||||
text_params.set_format(PixelFormat::U8);
|
||||
text_params.set_colorspace(project()->color_manager()->GetDefaultInputColorSpace());
|
||||
VideoParams text_params = base ? base->params() : globals.vparams();
|
||||
text_params.set_format(PixelFormat::U8);
|
||||
text_params.set_colorspace(
|
||||
project()->color_manager()->GetDefaultInputColorSpace());
|
||||
|
||||
GenerateJob job(value);
|
||||
job.Insert(kTextInput, NodeValue(NodeValue::kText, text));
|
||||
GenerateJob job(value);
|
||||
job.Insert(kTextInput, NodeValue(NodeValue::kText, text));
|
||||
|
||||
PushMergableJob(value, Texture::Job(text_params, job), table);
|
||||
} else if (value[kBaseInput].toTexture()) {
|
||||
table->Push(value[kBaseInput]);
|
||||
}
|
||||
PushMergableJob(value, Texture::Job(text_params, job), table);
|
||||
} else if (value[kBaseInput].toTexture()) {
|
||||
table->Push(value[kBaseInput]);
|
||||
}
|
||||
}
|
||||
|
||||
void TextGeneratorV3::GenerateFrame(FramePtr frame, const GenerateJob& job) const
|
||||
void TextGeneratorV3::GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const
|
||||
{
|
||||
QImage img(reinterpret_cast<uchar*>(frame->data()), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
|
||||
img.fill(Qt::transparent);
|
||||
QImage img(reinterpret_cast<uchar *>(frame->data()), frame->width(),
|
||||
frame->height(), frame->linesize_bytes(),
|
||||
QImage::Format_RGBA8888_Premultiplied);
|
||||
img.fill(Qt::transparent);
|
||||
|
||||
// 96 DPI in DPM (96 / 2.54 * 100)
|
||||
const int dpm = 3780;
|
||||
img.setDotsPerMeterX(dpm);
|
||||
img.setDotsPerMeterY(dpm);
|
||||
// 96 DPI in DPM (96 / 2.54 * 100)
|
||||
const int dpm = 3780;
|
||||
img.setDotsPerMeterX(dpm);
|
||||
img.setDotsPerMeterY(dpm);
|
||||
|
||||
QTextDocument text_doc;
|
||||
text_doc.documentLayout()->setPaintDevice(&img);
|
||||
QTextDocument text_doc;
|
||||
text_doc.documentLayout()->setPaintDevice(&img);
|
||||
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
Html::HtmlToDoc(&text_doc, html);
|
||||
QString html = job.Get(kTextInput).toString();
|
||||
Html::HtmlToDoc(&text_doc, html);
|
||||
|
||||
QVector2D size = job.Get(kSizeInput).toVec2();
|
||||
text_doc.setTextWidth(size.x());
|
||||
QVector2D size = job.Get(kSizeInput).toVec2();
|
||||
text_doc.setTextWidth(size.x());
|
||||
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(), 1.0 / frame->video_params().divider());
|
||||
// Draw rich text onto image
|
||||
QPainter p(&img);
|
||||
p.scale(1.0 / frame->video_params().divider(),
|
||||
1.0 / frame->video_params().divider());
|
||||
|
||||
QVector2D pos = job.Get(kPositionInput).toVec2();
|
||||
p.translate(pos.x() - size.x()/2, pos.y() - size.y()/2);
|
||||
p.translate(frame->video_params().width()/2, frame->video_params().height()/2);
|
||||
p.setClipRect(0, 0, size.x(), size.y());
|
||||
QVector2D pos = job.Get(kPositionInput).toVec2();
|
||||
p.translate(pos.x() - size.x() / 2, pos.y() - size.y() / 2);
|
||||
p.translate(frame->video_params().width() / 2,
|
||||
frame->video_params().height() / 2);
|
||||
p.setClipRect(0, 0, size.x(), size.y());
|
||||
|
||||
switch (static_cast<VerticalAlignment>(job.Get(kVerticalAlignmentInput).toInt())) {
|
||||
case kVAlignTop:
|
||||
// Do nothing
|
||||
break;
|
||||
case kVAlignMiddle:
|
||||
p.translate(0, size.y()/2-text_doc.size().height()/2);
|
||||
break;
|
||||
case kVAlignBottom:
|
||||
p.translate(0, size.y()-text_doc.size().height());
|
||||
break;
|
||||
}
|
||||
switch (static_cast<VerticalAlignment>(
|
||||
job.Get(kVerticalAlignmentInput).toInt())) {
|
||||
case kVAlignTop:
|
||||
// Do nothing
|
||||
break;
|
||||
case kVAlignMiddle:
|
||||
p.translate(0, size.y() / 2 - text_doc.size().height() / 2);
|
||||
break;
|
||||
case kVAlignBottom:
|
||||
p.translate(0, size.y() - text_doc.size().height());
|
||||
break;
|
||||
}
|
||||
|
||||
// Ensure default text color is white
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
// Ensure default text color is white
|
||||
QAbstractTextDocumentLayout::PaintContext ctx;
|
||||
ctx.palette.setColor(QPalette::Text, Qt::white);
|
||||
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
text_doc.documentLayout()->draw(&p, ctx);
|
||||
}
|
||||
|
||||
void TextGeneratorV3::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
||||
void TextGeneratorV3::UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals)
|
||||
{
|
||||
super::UpdateGizmoPositions(row, globals);
|
||||
super::UpdateGizmoPositions(row, globals);
|
||||
|
||||
QRectF rect = poly_gizmo()->GetPolygon().boundingRect();
|
||||
text_gizmo_->SetRect(rect);
|
||||
text_gizmo_->SetHtml(row[kTextInput].toString());
|
||||
QRectF rect = poly_gizmo()->GetPolygon().boundingRect();
|
||||
text_gizmo_->SetRect(rect);
|
||||
text_gizmo_->SetHtml(row[kTextInput].toString());
|
||||
}
|
||||
|
||||
Qt::Alignment TextGeneratorV3::GetQtAlignmentFromOurs(VerticalAlignment v)
|
||||
{
|
||||
switch (v) {
|
||||
case kVAlignTop:
|
||||
return Qt::AlignTop;
|
||||
case kVAlignMiddle:
|
||||
return Qt::AlignVCenter;
|
||||
case kVAlignBottom:
|
||||
return Qt::AlignBottom;
|
||||
}
|
||||
return Qt::Alignment();
|
||||
switch (v) {
|
||||
case kVAlignTop:
|
||||
return Qt::AlignTop;
|
||||
case kVAlignMiddle:
|
||||
return Qt::AlignVCenter;
|
||||
case kVAlignBottom:
|
||||
return Qt::AlignBottom;
|
||||
}
|
||||
return Qt::Alignment();
|
||||
}
|
||||
|
||||
TextGeneratorV3::VerticalAlignment TextGeneratorV3::GetOurAlignmentFromQts(Qt::Alignment v)
|
||||
TextGeneratorV3::VerticalAlignment
|
||||
TextGeneratorV3::GetOurAlignmentFromQts(Qt::Alignment v)
|
||||
{
|
||||
switch (v) {
|
||||
case Qt::AlignTop:
|
||||
return kVAlignTop;
|
||||
case Qt::AlignVCenter:
|
||||
return kVAlignMiddle;
|
||||
case Qt::AlignBottom:
|
||||
return kVAlignBottom;
|
||||
}
|
||||
switch (v) {
|
||||
case Qt::AlignTop:
|
||||
return kVAlignTop;
|
||||
case Qt::AlignVCenter:
|
||||
return kVAlignMiddle;
|
||||
case Qt::AlignBottom:
|
||||
return kVAlignBottom;
|
||||
}
|
||||
|
||||
return kVAlignTop;
|
||||
return kVAlignTop;
|
||||
}
|
||||
|
||||
QString TextGeneratorV3::FormatString(const QString &input, const QStringList &args)
|
||||
QString TextGeneratorV3::FormatString(const QString &input,
|
||||
const QStringList &args)
|
||||
{
|
||||
QString output;
|
||||
output.reserve(input.size());
|
||||
QString output;
|
||||
output.reserve(input.size());
|
||||
|
||||
for (int i=0; i<input.size(); i++) {
|
||||
const QChar &this_char = input.at(i);
|
||||
for (int i = 0; i < input.size(); i++) {
|
||||
const QChar &this_char = input.at(i);
|
||||
|
||||
if (i < input.size()-1 && this_char == '%') {
|
||||
const QChar &next_char = input.at(i+1);
|
||||
if (next_char == '%') {
|
||||
// Double percent, append a single percent
|
||||
output.append('%');
|
||||
i++;
|
||||
} else if (next_char.isDigit()) {
|
||||
// Find length of number
|
||||
QString num;
|
||||
i++;
|
||||
while (i < input.size() && input.at(i).isDigit()) {
|
||||
num.append(input.at(i));
|
||||
i++;
|
||||
}
|
||||
i--;
|
||||
int index = num.toInt()-1;
|
||||
if (index >= 0 && index < args.size()) {
|
||||
output.append(args.at(index));
|
||||
}
|
||||
} else {
|
||||
output.append(this_char);
|
||||
}
|
||||
} else {
|
||||
output.append(this_char);
|
||||
}
|
||||
}
|
||||
if (i < input.size() - 1 && this_char == '%') {
|
||||
const QChar &next_char = input.at(i + 1);
|
||||
if (next_char == '%') {
|
||||
// Double percent, append a single percent
|
||||
output.append('%');
|
||||
i++;
|
||||
} else if (next_char.isDigit()) {
|
||||
// Find length of number
|
||||
QString num;
|
||||
i++;
|
||||
while (i < input.size() && input.at(i).isDigit()) {
|
||||
num.append(input.at(i));
|
||||
i++;
|
||||
}
|
||||
i--;
|
||||
int index = num.toInt() - 1;
|
||||
if (index >= 0 && index < args.size()) {
|
||||
output.append(args.at(index));
|
||||
}
|
||||
} else {
|
||||
output.append(this_char);
|
||||
}
|
||||
} else {
|
||||
output.append(this_char);
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
return output;
|
||||
}
|
||||
|
||||
void TextGeneratorV3::InputValueChangedEvent(const QString &input, int element)
|
||||
{
|
||||
if (input == kVerticalAlignmentInput && !dont_emit_valign_) {
|
||||
text_gizmo_->SetVerticalAlignment(GetQtAlignmentFromOurs(GetVerticalAlignment()));
|
||||
}
|
||||
if (input == kVerticalAlignmentInput && !dont_emit_valign_) {
|
||||
text_gizmo_->SetVerticalAlignment(
|
||||
GetQtAlignmentFromOurs(GetVerticalAlignment()));
|
||||
}
|
||||
|
||||
super::InputValueChangedEvent(input, element);
|
||||
super::InputValueChangedEvent(input, element);
|
||||
}
|
||||
|
||||
void TextGeneratorV3::GizmoActivated()
|
||||
{
|
||||
SetStandardValue(kUseArgsInput, false);
|
||||
connect(text_gizmo_, &TextGizmo::VerticalAlignmentChanged, this, &TextGeneratorV3::SetVerticalAlignmentUndoable);
|
||||
dont_emit_valign_ = true;
|
||||
SetStandardValue(kUseArgsInput, false);
|
||||
connect(text_gizmo_, &TextGizmo::VerticalAlignmentChanged, this,
|
||||
&TextGeneratorV3::SetVerticalAlignmentUndoable);
|
||||
dont_emit_valign_ = true;
|
||||
}
|
||||
|
||||
void TextGeneratorV3::GizmoDeactivated()
|
||||
{
|
||||
SetStandardValue(kUseArgsInput, true);
|
||||
disconnect(text_gizmo_, &TextGizmo::VerticalAlignmentChanged, this, &TextGeneratorV3::SetVerticalAlignmentUndoable);
|
||||
dont_emit_valign_ = true;
|
||||
SetStandardValue(kUseArgsInput, true);
|
||||
disconnect(text_gizmo_, &TextGizmo::VerticalAlignmentChanged, this,
|
||||
&TextGeneratorV3::SetVerticalAlignmentUndoable);
|
||||
dont_emit_valign_ = true;
|
||||
}
|
||||
|
||||
void TextGeneratorV3::SetVerticalAlignmentUndoable(Qt::Alignment a)
|
||||
{
|
||||
Core::instance()->undo_stack()->push(new NodeParamSetStandardValueCommand(NodeInput(this, kVerticalAlignmentInput), GetOurAlignmentFromQts(a)), tr("Set Text Vertical Alignment"));
|
||||
Core::instance()->undo_stack()->push(
|
||||
new NodeParamSetStandardValueCommand(NodeInput(this,
|
||||
kVerticalAlignmentInput),
|
||||
GetOurAlignmentFromQts(a)),
|
||||
tr("Set Text Vertical Alignment"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -24,64 +24,63 @@
|
||||
#include "node/generator/shape/shapenodebase.h"
|
||||
#include "node/gizmo/text.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class TextGeneratorV3 : public ShapeNodeBase
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class TextGeneratorV3 : public ShapeNodeBase {
|
||||
Q_OBJECT
|
||||
public:
|
||||
TextGeneratorV3();
|
||||
TextGeneratorV3();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV3)
|
||||
NODE_DEFAULT_FUNCTIONS(TextGeneratorV3)
|
||||
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
virtual QString Name() const override;
|
||||
virtual QString id() const override;
|
||||
virtual QVector<CategoryID> Category() const override;
|
||||
virtual QString Description() const override;
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
virtual void GenerateFrame(FramePtr frame, const GenerateJob &job) const override;
|
||||
virtual void GenerateFrame(FramePtr frame,
|
||||
const GenerateJob &job) const override;
|
||||
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) override;
|
||||
|
||||
enum VerticalAlignment
|
||||
{
|
||||
kVAlignTop,
|
||||
kVAlignMiddle,
|
||||
kVAlignBottom
|
||||
};
|
||||
enum VerticalAlignment { kVAlignTop, kVAlignMiddle, kVAlignBottom };
|
||||
|
||||
VerticalAlignment GetVerticalAlignment() const
|
||||
{
|
||||
return static_cast<VerticalAlignment>(GetStandardValue(kVerticalAlignmentInput).toInt());
|
||||
}
|
||||
VerticalAlignment GetVerticalAlignment() const
|
||||
{
|
||||
return static_cast<VerticalAlignment>(
|
||||
GetStandardValue(kVerticalAlignmentInput).toInt());
|
||||
}
|
||||
|
||||
static Qt::Alignment GetQtAlignmentFromOurs(VerticalAlignment v);
|
||||
static VerticalAlignment GetOurAlignmentFromQts(Qt::Alignment v);
|
||||
static Qt::Alignment GetQtAlignmentFromOurs(VerticalAlignment v);
|
||||
static VerticalAlignment GetOurAlignmentFromQts(Qt::Alignment v);
|
||||
|
||||
static const QString kTextInput;
|
||||
static const QString kVerticalAlignmentInput;
|
||||
static const QString kUseArgsInput;
|
||||
static const QString kArgsInput;
|
||||
static const QString kTextInput;
|
||||
static const QString kVerticalAlignmentInput;
|
||||
static const QString kUseArgsInput;
|
||||
static const QString kArgsInput;
|
||||
|
||||
static QString FormatString(const QString &input, const QStringList &args);
|
||||
static QString FormatString(const QString &input, const QStringList &args);
|
||||
|
||||
protected:
|
||||
virtual void InputValueChangedEvent(const QString &input, int element) override;
|
||||
virtual void InputValueChangedEvent(const QString &input,
|
||||
int element) override;
|
||||
|
||||
private:
|
||||
TextGizmo *text_gizmo_;
|
||||
TextGizmo *text_gizmo_;
|
||||
|
||||
bool dont_emit_valign_;
|
||||
bool dont_emit_valign_;
|
||||
|
||||
private slots:
|
||||
void GizmoActivated();
|
||||
void GizmoDeactivated();
|
||||
void SetVerticalAlignmentUndoable(Qt::Alignment a);
|
||||
|
||||
void GizmoActivated();
|
||||
void GizmoDeactivated();
|
||||
void SetVerticalAlignmentUndoable(Qt::Alignment a);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user