change: change code style to Linux style except indent.
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@@ -3,43 +3,45 @@
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#include "node/group/group.h"
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namespace olive {
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class OpacityEffect : public Node
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namespace olive
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{
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class OpacityEffect : public Node {
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public:
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OpacityEffect();
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OpacityEffect();
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NODE_DEFAULT_FUNCTIONS(OpacityEffect)
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NODE_DEFAULT_FUNCTIONS(OpacityEffect)
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virtual QString Name() const override
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{
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return tr("Opacity");
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}
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virtual QString Name() const override
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{
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return tr("Opacity");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.opacity");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.opacity");
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}
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virtual QVector<CategoryID> Category() const override
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{
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return {kCategoryFilter};
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}
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virtual QVector<CategoryID> Category() const override
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{
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return { kCategoryFilter };
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}
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virtual QString Description() const override
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{
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return tr("Alter a video's opacity.\n\nThis is equivalent to multiplying a video by a number between 0.0 and 1.0.");
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}
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virtual QString Description() const override
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{
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return tr(
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"Alter a video's opacity.\n\nThis is equivalent to multiplying a video by a number between 0.0 and 1.0.");
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}
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virtual void Retranslate() override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kValueInput;
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virtual ShaderCode
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GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kValueInput;
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};
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}
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