change: change code style to Linux style except indent.
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@@ -23,32 +23,33 @@
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#include "node/node.h"
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namespace olive {
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class WaveDistortNode : public Node
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namespace olive
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{
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Q_OBJECT
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class WaveDistortNode : public Node {
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Q_OBJECT
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public:
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WaveDistortNode();
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WaveDistortNode();
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NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
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NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kFrequencyInput;
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static const QString kIntensityInput;
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static const QString kEvolutionInput;
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static const QString kVerticalInput;
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virtual ShaderCode
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GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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static const QString kTextureInput;
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static const QString kFrequencyInput;
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static const QString kIntensityInput;
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static const QString kEvolutionInput;
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static const QString kVerticalInput;
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};
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}
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