change: change code style to Linux style except indent.
This commit is contained in:
@@ -22,428 +22,491 @@
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#include <QGuiApplication>
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namespace olive {
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namespace olive
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{
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const QString TransformDistortNode::kParentInput = QStringLiteral("parent_in");
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const QString TransformDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString TransformDistortNode::kAutoscaleInput = QStringLiteral("autoscale_in");
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const QString TransformDistortNode::kInterpolationInput = QStringLiteral("interpolation_in");
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const QString TransformDistortNode::kAutoscaleInput =
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QStringLiteral("autoscale_in");
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const QString TransformDistortNode::kInterpolationInput =
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QStringLiteral("interpolation_in");
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#define super MatrixGenerator
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TransformDistortNode::TransformDistortNode()
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{
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AddInput(kParentInput, NodeValue::kMatrix);
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AddInput(kParentInput, NodeValue::kMatrix);
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AddInput(kAutoscaleInput, NodeValue::kCombo, 0);
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AddInput(kAutoscaleInput, NodeValue::kCombo, 0);
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AddInput(kInterpolationInput, NodeValue::kCombo, 2);
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AddInput(kInterpolationInput, NodeValue::kCombo, 2);
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PrependInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
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PrependInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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// Initiate gizmos
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rotation_gizmo_ = AddDraggableGizmo<ScreenGizmo>();
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rotation_gizmo_->AddInput(NodeInput(this, kRotationInput));
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rotation_gizmo_->SetDragValueBehavior(ScreenGizmo::kAbsolute);
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// Initiate gizmos
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rotation_gizmo_ = AddDraggableGizmo<ScreenGizmo>();
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rotation_gizmo_->AddInput(NodeInput(this, kRotationInput));
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rotation_gizmo_->SetDragValueBehavior(ScreenGizmo::kAbsolute);
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poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>();
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poly_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
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poly_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
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poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>();
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poly_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
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poly_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
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anchor_gizmo_ = AddDraggableGizmo<PointGizmo>();
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anchor_gizmo_->SetShape(PointGizmo::kAnchorPoint);
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anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 0));
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anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 1));
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anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
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anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
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anchor_gizmo_ = AddDraggableGizmo<PointGizmo>();
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anchor_gizmo_->SetShape(PointGizmo::kAnchorPoint);
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anchor_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 0));
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anchor_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 1));
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anchor_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
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anchor_gizmo_->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
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for (int i=0; i<kGizmoScaleCount; i++) {
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point_gizmo_[i] = AddDraggableGizmo<PointGizmo>();
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point_gizmo_[i]->AddInput(NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 0));
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point_gizmo_[i]->AddInput(NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 1));
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point_gizmo_[i]->SetDragValueBehavior(PointGizmo::kAbsolute);
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}
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for (int i = 0; i < kGizmoScaleCount; i++) {
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point_gizmo_[i] = AddDraggableGizmo<PointGizmo>();
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point_gizmo_[i]->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 0));
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point_gizmo_[i]->AddInput(
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NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 1));
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point_gizmo_[i]->SetDragValueBehavior(PointGizmo::kAbsolute);
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}
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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}
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void TransformDistortNode::Retranslate()
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{
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super::Retranslate();
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super::Retranslate();
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SetInputName(kParentInput, tr("Parent"));
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SetInputName(kAutoscaleInput, tr("Auto-Scale"));
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SetInputName(kTextureInput, tr("Texture"));
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SetInputName(kInterpolationInput, tr("Interpolation"));
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SetInputName(kParentInput, tr("Parent"));
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SetInputName(kAutoscaleInput, tr("Auto-Scale"));
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SetInputName(kTextureInput, tr("Texture"));
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SetInputName(kInterpolationInput, tr("Interpolation"));
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SetComboBoxStrings(kAutoscaleInput, {tr("None"), tr("Fit"), tr("Fill"), tr("Stretch")});
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SetComboBoxStrings(kInterpolationInput, {tr("Nearest Neighbor"), tr("Bilinear"), tr("Mipmapped Bilinear")});
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SetComboBoxStrings(kAutoscaleInput,
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{ tr("None"), tr("Fit"), tr("Fill"), tr("Stretch") });
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SetComboBoxStrings(kInterpolationInput,
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{ tr("Nearest Neighbor"), tr("Bilinear"),
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tr("Mipmapped Bilinear") });
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}
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void TransformDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void TransformDistortNode::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// Generate matrix
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QMatrix4x4 generated_matrix = GenerateMatrix(value, false, false, false, value[kParentInput].toMatrix());
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// Generate matrix
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QMatrix4x4 generated_matrix = GenerateMatrix(
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value, false, false, false, value[kParentInput].toMatrix());
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// Pop texture
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NodeValue texture_meta = value[kTextureInput];
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// Pop texture
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NodeValue texture_meta = value[kTextureInput];
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TexturePtr job_to_push = nullptr;
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TexturePtr job_to_push = nullptr;
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// If we have a texture, generate a matrix and make it happen
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if (TexturePtr texture = texture_meta.toTexture()) {
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// Adjust our matrix by the resolutions involved
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QMatrix4x4 real_matrix = GenerateAutoScaledMatrix(generated_matrix, value, globals, texture->params());
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// If we have a texture, generate a matrix and make it happen
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if (TexturePtr texture = texture_meta.toTexture()) {
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// Adjust our matrix by the resolutions involved
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QMatrix4x4 real_matrix = GenerateAutoScaledMatrix(
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generated_matrix, value, globals, texture->params());
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if (!real_matrix.isIdentity()) {
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// The matrix will transform things
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ShaderJob job;
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job.Insert(QStringLiteral("ove_maintex"), texture_meta);
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job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, real_matrix, this));
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job.SetInterpolation(QStringLiteral("ove_maintex"), static_cast<Texture::Interpolation>(value[kInterpolationInput].toInt()));
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if (!real_matrix.isIdentity()) {
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// The matrix will transform things
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ShaderJob job;
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job.Insert(QStringLiteral("ove_maintex"), texture_meta);
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job.Insert(QStringLiteral("ove_mvpmat"),
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NodeValue(NodeValue::kMatrix, real_matrix, this));
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job.SetInterpolation(QStringLiteral("ove_maintex"),
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static_cast<Texture::Interpolation>(
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value[kInterpolationInput].toInt()));
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// Use global resolution rather than texture resolution because this may result in a size change
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job_to_push = Texture::Job(globals.vparams(), job);
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}
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}
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// Use global resolution rather than texture resolution because this may result in a size change
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job_to_push = Texture::Job(globals.vparams(), job);
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}
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}
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table->Push(NodeValue::kMatrix, QVariant::fromValue(generated_matrix), this);
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table->Push(NodeValue::kMatrix, QVariant::fromValue(generated_matrix),
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this);
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if (!job_to_push) {
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// Re-push whatever value we received
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table->Push(texture_meta);
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} else {
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table->Push(NodeValue::kTexture, job_to_push, this);
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}
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if (!job_to_push) {
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// Re-push whatever value we received
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table->Push(texture_meta);
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} else {
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table->Push(NodeValue::kTexture, job_to_push, this);
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}
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}
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ShaderCode TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
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ShaderCode
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TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request);
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Q_UNUSED(request);
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// Returns default frag and vert shader
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return ShaderCode();
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// Returns default frag and vert shader
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return ShaderCode();
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}
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void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x, double y, const rational &time)
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void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x,
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double y, const rational &time)
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{
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DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
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DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
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if (gizmo == anchor_gizmo_) {
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if (gizmo == anchor_gizmo_) {
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gizmo_inverted_transform_ =
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GenerateMatrix(row, true, true, false, row[kParentInput].toMatrix())
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.toTransform()
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.inverted();
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gizmo_inverted_transform_ = GenerateMatrix(row, true, true, false, row[kParentInput].toMatrix()).toTransform().inverted();
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} else if (IsAScaleGizmo(gizmo)) {
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// Dragging scale handle
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TexturePtr tex = row[kTextureInput].toTexture();
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if (!tex) {
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return;
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}
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} else if (IsAScaleGizmo(gizmo)) {
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gizmo_scale_uniform_ = row[kUniformScaleInput].toBool();
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gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
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gizmo->GetGlobals().nonsquare_resolution() / 2)
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.toPointF();
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// Dragging scale handle
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TexturePtr tex = row[kTextureInput].toTexture();
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if (!tex) {
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return;
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}
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if (gizmo == point_gizmo_[kGizmoScaleTopLeft] ||
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gizmo == point_gizmo_[kGizmoScaleTopRight] ||
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gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
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gizmo == point_gizmo_[kGizmoScaleBottomRight]) {
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gizmo_scale_axes_ = kGizmoScaleBoth;
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} else if (gizmo == point_gizmo_[kGizmoScaleCenterLeft] ||
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gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
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gizmo_scale_axes_ = kGizmoScaleXOnly;
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} else {
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gizmo_scale_axes_ = kGizmoScaleYOnly;
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}
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gizmo_scale_uniform_ = row[kUniformScaleInput].toBool();
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gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() + gizmo->GetGlobals().nonsquare_resolution()/2).toPointF();
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// Store texture size
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VideoParams texture_params = tex->params();
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QVector2D texture_sz(texture_params.square_pixel_width(),
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texture_params.height());
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gizmo_scale_anchor_ = row[kAnchorInput].toVec2() + texture_sz / 2;
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if (gizmo == point_gizmo_[kGizmoScaleTopLeft] || gizmo == point_gizmo_[kGizmoScaleTopRight]
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|| gizmo == point_gizmo_[kGizmoScaleBottomLeft] || gizmo == point_gizmo_[kGizmoScaleBottomRight]) {
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gizmo_scale_axes_ = kGizmoScaleBoth;
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} else if (gizmo == point_gizmo_[kGizmoScaleCenterLeft] || gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
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gizmo_scale_axes_ = kGizmoScaleXOnly;
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} else {
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gizmo_scale_axes_ = kGizmoScaleYOnly;
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}
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if (gizmo == point_gizmo_[kGizmoScaleTopRight] ||
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gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
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gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
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// Right handles, flip X axis
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gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
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}
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// Store texture size
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VideoParams texture_params = tex->params();
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QVector2D texture_sz(texture_params.square_pixel_width(), texture_params.height());
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gizmo_scale_anchor_ = row[kAnchorInput].toVec2() + texture_sz/2;
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if (gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
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gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
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gizmo == point_gizmo_[kGizmoScaleBottomCenter]) {
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// Bottom handles, flip Y axis
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gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
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}
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if (gizmo == point_gizmo_[kGizmoScaleTopRight]
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|| gizmo == point_gizmo_[kGizmoScaleBottomRight]
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|| gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
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// Right handles, flip X axis
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gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
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}
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// Store current matrix
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gizmo_inverted_transform_ =
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GenerateMatrix(row, true, true, true, row[kParentInput].toMatrix())
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.toTransform()
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.inverted();
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if (gizmo == point_gizmo_[kGizmoScaleBottomLeft]
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|| gizmo == point_gizmo_[kGizmoScaleBottomRight]
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|| gizmo == point_gizmo_[kGizmoScaleBottomCenter]) {
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// Bottom handles, flip Y axis
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gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
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}
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// Store current matrix
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gizmo_inverted_transform_ = GenerateMatrix(row, true, true, true, row[kParentInput].toMatrix()).toTransform().inverted();
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} else if (gizmo == rotation_gizmo_) {
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gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() + gizmo->GetGlobals().nonsquare_resolution()/2).toPointF();
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gizmo_start_angle_ = std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
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gizmo_last_angle_ = gizmo_start_angle_;
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gizmo_last_alt_angle_ = std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
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gizmo_rotate_wrap_ = 0;
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gizmo_rotate_last_dir_ = kDirectionNone;
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}
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} else if (gizmo == rotation_gizmo_) {
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gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
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gizmo->GetGlobals().nonsquare_resolution() / 2)
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.toPointF();
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gizmo_start_angle_ =
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std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
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gizmo_last_angle_ = gizmo_start_angle_;
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gizmo_last_alt_angle_ =
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std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
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gizmo_rotate_wrap_ = 0;
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gizmo_rotate_last_dir_ = kDirectionNone;
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}
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}
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void TransformDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
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void TransformDistortNode::GizmoDragMove(double x, double y,
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const Qt::KeyboardModifiers &modifiers)
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{
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DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
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DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
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if (gizmo == poly_gizmo_) {
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if (gizmo == poly_gizmo_) {
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NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
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NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
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NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
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NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
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x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
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y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
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x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
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y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
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} else if (gizmo == anchor_gizmo_) {
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NodeInputDragger &x_anchor_drag = gizmo->GetDraggers()[0];
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NodeInputDragger &y_anchor_drag = gizmo->GetDraggers()[1];
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NodeInputDragger &x_pos_drag = gizmo->GetDraggers()[2];
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NodeInputDragger &y_pos_drag = gizmo->GetDraggers()[3];
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} else if (gizmo == anchor_gizmo_) {
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QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
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NodeInputDragger &x_anchor_drag = gizmo->GetDraggers()[0];
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NodeInputDragger &y_anchor_drag = gizmo->GetDraggers()[1];
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NodeInputDragger &x_pos_drag = gizmo->GetDraggers()[2];
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NodeInputDragger &y_pos_drag = gizmo->GetDraggers()[3];
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x_anchor_drag.Drag(x_anchor_drag.GetStartValue().toDouble() +
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inverted_movement.x());
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y_anchor_drag.Drag(y_anchor_drag.GetStartValue().toDouble() +
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inverted_movement.y());
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x_pos_drag.Drag(x_pos_drag.GetStartValue().toDouble() + x);
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y_pos_drag.Drag(y_pos_drag.GetStartValue().toDouble() + y);
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QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
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} else if (gizmo == rotation_gizmo_) {
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double raw_angle =
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std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
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double alt_angle =
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std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
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x_anchor_drag.Drag(x_anchor_drag.GetStartValue().toDouble() + inverted_movement.x());
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y_anchor_drag.Drag(y_anchor_drag.GetStartValue().toDouble() + inverted_movement.y());
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x_pos_drag.Drag(x_pos_drag.GetStartValue().toDouble() + x);
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y_pos_drag.Drag(y_pos_drag.GetStartValue().toDouble() + y);
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double current_angle = raw_angle;
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} else if (gizmo == rotation_gizmo_) {
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// Detect rotation wrap around
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RotationDirection this_dir =
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GetDirectionFromAngles(gizmo_last_angle_, raw_angle);
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RotationDirection alt_dir =
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||||
GetDirectionFromAngles(gizmo_last_alt_angle_, alt_angle);
|
||||
|
||||
double raw_angle = std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
|
||||
double alt_angle = std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
|
||||
if (gizmo_rotate_last_dir_ != kDirectionNone &&
|
||||
this_dir != gizmo_rotate_last_dir_) {
|
||||
if (alt_dir == gizmo_rotate_last_alt_dir_) {
|
||||
if ((raw_angle - gizmo_last_angle_) < 0) {
|
||||
gizmo_rotate_wrap_++;
|
||||
} else {
|
||||
gizmo_rotate_wrap_--;
|
||||
}
|
||||
|
||||
double current_angle = raw_angle;
|
||||
this_dir = gizmo_rotate_last_dir_;
|
||||
alt_dir = gizmo_rotate_last_alt_dir_;
|
||||
}
|
||||
}
|
||||
|
||||
// Detect rotation wrap around
|
||||
RotationDirection this_dir = GetDirectionFromAngles(gizmo_last_angle_, raw_angle);
|
||||
RotationDirection alt_dir = GetDirectionFromAngles(gizmo_last_alt_angle_, alt_angle);
|
||||
gizmo_rotate_last_dir_ = this_dir;
|
||||
gizmo_rotate_last_alt_dir_ = alt_dir;
|
||||
gizmo_last_angle_ = raw_angle;
|
||||
gizmo_last_alt_angle_ = alt_angle;
|
||||
|
||||
if (gizmo_rotate_last_dir_ != kDirectionNone && this_dir != gizmo_rotate_last_dir_) {
|
||||
if (alt_dir == gizmo_rotate_last_alt_dir_) {
|
||||
if ((raw_angle - gizmo_last_angle_) < 0) {
|
||||
gizmo_rotate_wrap_++;
|
||||
} else {
|
||||
gizmo_rotate_wrap_--;
|
||||
}
|
||||
current_angle += M_PI * 2 * gizmo_rotate_wrap_;
|
||||
|
||||
this_dir = gizmo_rotate_last_dir_;
|
||||
alt_dir = gizmo_rotate_last_alt_dir_;
|
||||
}
|
||||
}
|
||||
// Convert radians to degrees
|
||||
double rotation_difference =
|
||||
(current_angle - gizmo_start_angle_) * 57.2958;
|
||||
|
||||
gizmo_rotate_last_dir_ = this_dir;
|
||||
gizmo_rotate_last_alt_dir_ = alt_dir;
|
||||
gizmo_last_angle_ = raw_angle;
|
||||
gizmo_last_alt_angle_ = alt_angle;
|
||||
NodeInputDragger &d = gizmo->GetDraggers()[0];
|
||||
d.Drag(d.GetStartValue().toDouble() + rotation_difference);
|
||||
|
||||
current_angle += M_PI*2*gizmo_rotate_wrap_;
|
||||
} else if (IsAScaleGizmo(gizmo)) {
|
||||
QPointF mouse_relative =
|
||||
gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
|
||||
|
||||
// Convert radians to degrees
|
||||
double rotation_difference = (current_angle - gizmo_start_angle_) * 57.2958;
|
||||
double x_scaled_movement =
|
||||
qAbs(mouse_relative.x() / gizmo_scale_anchor_.x());
|
||||
double y_scaled_movement =
|
||||
qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
|
||||
|
||||
NodeInputDragger &d = gizmo->GetDraggers()[0];
|
||||
d.Drag(d.GetStartValue().toDouble() + rotation_difference);
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
|
||||
} else if (IsAScaleGizmo(gizmo)) {
|
||||
switch (gizmo_scale_axes_) {
|
||||
case kGizmoScaleXOnly:
|
||||
x_drag.Drag(x_scaled_movement);
|
||||
break;
|
||||
case kGizmoScaleYOnly:
|
||||
if (gizmo_scale_uniform_) {
|
||||
x_drag.Drag(y_scaled_movement);
|
||||
} else {
|
||||
y_drag.Drag(y_scaled_movement);
|
||||
}
|
||||
break;
|
||||
case kGizmoScaleBoth:
|
||||
if (gizmo_scale_uniform_) {
|
||||
double distance =
|
||||
std::hypot(mouse_relative.x(), mouse_relative.y());
|
||||
double texture_diag = std::hypot(gizmo_scale_anchor_.x(),
|
||||
gizmo_scale_anchor_.y());
|
||||
|
||||
QPointF mouse_relative = gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
|
||||
|
||||
double x_scaled_movement = qAbs(mouse_relative.x() / gizmo_scale_anchor_.x());
|
||||
double y_scaled_movement = qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
|
||||
|
||||
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
||||
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
||||
|
||||
switch (gizmo_scale_axes_) {
|
||||
case kGizmoScaleXOnly:
|
||||
x_drag.Drag(x_scaled_movement);
|
||||
break;
|
||||
case kGizmoScaleYOnly:
|
||||
if (gizmo_scale_uniform_) {
|
||||
x_drag.Drag(y_scaled_movement);
|
||||
} else {
|
||||
y_drag.Drag(y_scaled_movement);
|
||||
}
|
||||
break;
|
||||
case kGizmoScaleBoth:
|
||||
if (gizmo_scale_uniform_) {
|
||||
double distance = std::hypot(mouse_relative.x(), mouse_relative.y());
|
||||
double texture_diag = std::hypot(gizmo_scale_anchor_.x(), gizmo_scale_anchor_.y());
|
||||
|
||||
x_drag.Drag(qAbs(distance / texture_diag));
|
||||
} else {
|
||||
x_drag.Drag(x_scaled_movement);
|
||||
y_drag.Drag(y_scaled_movement);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
x_drag.Drag(qAbs(distance / texture_diag));
|
||||
} else {
|
||||
x_drag.Drag(x_scaled_movement);
|
||||
y_drag.Drag(y_scaled_movement);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(const QMatrix4x4 &mat, const QVector2D &sequence_res, const QVector2D &texture_res, const QVector2D &offset, AutoScaleType autoscale_type)
|
||||
QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
|
||||
const QMatrix4x4 &mat, const QVector2D &sequence_res,
|
||||
const QVector2D &texture_res, const QVector2D &offset,
|
||||
AutoScaleType autoscale_type)
|
||||
{
|
||||
// First, create an identity matrix
|
||||
QMatrix4x4 adjusted_matrix;
|
||||
// First, create an identity matrix
|
||||
QMatrix4x4 adjusted_matrix;
|
||||
|
||||
// Scale it to a square based on the sequence's resolution
|
||||
adjusted_matrix.scale(2.0 / sequence_res.x(), 2.0 / sequence_res.y(), 1.0);
|
||||
// Scale it to a square based on the sequence's resolution
|
||||
adjusted_matrix.scale(2.0 / sequence_res.x(), 2.0 / sequence_res.y(), 1.0);
|
||||
|
||||
// Apply offset if applicable
|
||||
adjusted_matrix.translate(offset.x(), offset.y());
|
||||
// Apply offset if applicable
|
||||
adjusted_matrix.translate(offset.x(), offset.y());
|
||||
|
||||
// Adjust by the matrix we generated earlier
|
||||
adjusted_matrix *= mat;
|
||||
// Adjust by the matrix we generated earlier
|
||||
adjusted_matrix *= mat;
|
||||
|
||||
// Scale back out to texture size (adjusted by pixel aspect)
|
||||
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
|
||||
// Scale back out to texture size (adjusted by pixel aspect)
|
||||
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
|
||||
|
||||
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
|
||||
if (autoscale_type != kAutoScaleNone) {
|
||||
if (autoscale_type == kAutoScaleStretch) {
|
||||
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
|
||||
sequence_res.y() / texture_res.y(),
|
||||
1.0);
|
||||
} else {
|
||||
double footage_real_ar = texture_res.x() / texture_res.y();
|
||||
double sequence_real_ar = sequence_res.x() / sequence_res.y();
|
||||
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
|
||||
if (autoscale_type != kAutoScaleNone) {
|
||||
if (autoscale_type == kAutoScaleStretch) {
|
||||
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
|
||||
sequence_res.y() / texture_res.y(), 1.0);
|
||||
} else {
|
||||
double footage_real_ar = texture_res.x() / texture_res.y();
|
||||
double sequence_real_ar = sequence_res.x() / sequence_res.y();
|
||||
|
||||
double scale_by_x = sequence_res.x() / texture_res.x();
|
||||
double scale_by_y = sequence_res.y() / texture_res.y();
|
||||
double autoscale_val;
|
||||
double scale_by_x = sequence_res.x() / texture_res.x();
|
||||
double scale_by_y = sequence_res.y() / texture_res.y();
|
||||
double autoscale_val;
|
||||
|
||||
if ((autoscale_type == kAutoScaleFit) == (sequence_real_ar > footage_real_ar)) {
|
||||
// Scale by height. Either the sequence is wider than the footage or we're using fill and
|
||||
// cutting off the sides
|
||||
autoscale_val = scale_by_y;
|
||||
} else {
|
||||
// Scale by width. Either the footage is wider than the sequence or we're using fill and
|
||||
// cutting off the top and bottom
|
||||
autoscale_val = scale_by_x;
|
||||
}
|
||||
if ((autoscale_type == kAutoScaleFit) ==
|
||||
(sequence_real_ar > footage_real_ar)) {
|
||||
// Scale by height. Either the sequence is wider than the footage or we're using fill and
|
||||
// cutting off the sides
|
||||
autoscale_val = scale_by_y;
|
||||
} else {
|
||||
// Scale by width. Either the footage is wider than the sequence or we're using fill and
|
||||
// cutting off the top and bottom
|
||||
autoscale_val = scale_by_x;
|
||||
}
|
||||
|
||||
adjusted_matrix.scale(autoscale_val, autoscale_val, 1.0);
|
||||
}
|
||||
}
|
||||
adjusted_matrix.scale(autoscale_val, autoscale_val, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
return adjusted_matrix;
|
||||
return adjusted_matrix;
|
||||
}
|
||||
|
||||
void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
||||
void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals)
|
||||
{
|
||||
TexturePtr tex = row[kTextureInput].toTexture();
|
||||
if (!tex) {
|
||||
return;
|
||||
}
|
||||
TexturePtr tex = row[kTextureInput].toTexture();
|
||||
if (!tex) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the sequence resolution
|
||||
const QVector2D &sequence_res = globals.nonsquare_resolution();
|
||||
QVector2D sequence_half_res = sequence_res * 0.5;
|
||||
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
|
||||
// Get the sequence resolution
|
||||
const QVector2D &sequence_res = globals.nonsquare_resolution();
|
||||
QVector2D sequence_half_res = sequence_res * 0.5;
|
||||
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
|
||||
|
||||
// GizmoTraverser just returns the sizes of the textures and no other data
|
||||
VideoParams tex_params = tex->params();
|
||||
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
|
||||
QVector2D tex_offset = tex_params.offset();
|
||||
// GizmoTraverser just returns the sizes of the textures and no other data
|
||||
VideoParams tex_params = tex->params();
|
||||
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
|
||||
QVector2D tex_offset = tex_params.offset();
|
||||
|
||||
// Retrieve autoscale value
|
||||
AutoScaleType autoscale = static_cast<AutoScaleType>(row[kAutoscaleInput].toInt());
|
||||
// Retrieve autoscale value
|
||||
AutoScaleType autoscale =
|
||||
static_cast<AutoScaleType>(row[kAutoscaleInput].toInt());
|
||||
|
||||
// Fold values into a matrix for the rectangle
|
||||
QMatrix4x4 rectangle_matrix;
|
||||
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
|
||||
rectangle_matrix *= AdjustMatrixByResolutions(GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix()),
|
||||
sequence_res,
|
||||
tex_sz,
|
||||
tex_offset,
|
||||
autoscale);
|
||||
// Fold values into a matrix for the rectangle
|
||||
QMatrix4x4 rectangle_matrix;
|
||||
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
|
||||
rectangle_matrix *= AdjustMatrixByResolutions(
|
||||
GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix()),
|
||||
sequence_res, tex_sz, tex_offset, autoscale);
|
||||
|
||||
// Create rect and transform it
|
||||
const QVector<QPointF> points = {QPointF(-1, -1),
|
||||
QPointF(1, -1),
|
||||
QPointF(1, 1),
|
||||
QPointF(-1, 1),
|
||||
QPointF(-1, -1)};
|
||||
QTransform rectangle_transform = rectangle_matrix.toTransform();
|
||||
QPolygonF r = rectangle_transform.map(points);
|
||||
r.translate(sequence_half_res_pt);
|
||||
poly_gizmo_->SetPolygon(r);
|
||||
// Create rect and transform it
|
||||
const QVector<QPointF> points = { QPointF(-1, -1), QPointF(1, -1),
|
||||
QPointF(1, 1), QPointF(-1, 1),
|
||||
QPointF(-1, -1) };
|
||||
QTransform rectangle_transform = rectangle_matrix.toTransform();
|
||||
QPolygonF r = rectangle_transform.map(points);
|
||||
r.translate(sequence_half_res_pt);
|
||||
poly_gizmo_->SetPolygon(r);
|
||||
|
||||
// Draw anchor point
|
||||
QMatrix4x4 anchor_matrix;
|
||||
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
|
||||
anchor_matrix *= AdjustMatrixByResolutions(GenerateMatrix(row, true, false, false, row[kParentInput].toMatrix()),
|
||||
sequence_res,
|
||||
tex_sz,
|
||||
tex_offset,
|
||||
autoscale);
|
||||
anchor_gizmo_->SetPoint(anchor_matrix.toTransform().map(QPointF(0, 0)) + sequence_half_res_pt);
|
||||
// Draw anchor point
|
||||
QMatrix4x4 anchor_matrix;
|
||||
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
|
||||
anchor_matrix *= AdjustMatrixByResolutions(
|
||||
GenerateMatrix(row, true, false, false, row[kParentInput].toMatrix()),
|
||||
sequence_res, tex_sz, tex_offset, autoscale);
|
||||
anchor_gizmo_->SetPoint(anchor_matrix.toTransform().map(QPointF(0, 0)) +
|
||||
sequence_half_res_pt);
|
||||
|
||||
// Draw scale handles
|
||||
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(CreateScalePoint(-1, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(CreateScalePoint( 0, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleTopRight]->SetPoint(CreateScalePoint( 1, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(CreateScalePoint(-1, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(CreateScalePoint( 0, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(CreateScalePoint( 1, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(CreateScalePoint(-1, 0, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(CreateScalePoint( 1, 0, sequence_half_res_pt, rectangle_matrix));
|
||||
// Draw scale handles
|
||||
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(
|
||||
CreateScalePoint(-1, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(
|
||||
CreateScalePoint(0, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleTopRight]->SetPoint(
|
||||
CreateScalePoint(1, -1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(
|
||||
CreateScalePoint(-1, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
|
||||
CreateScalePoint(0, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
|
||||
CreateScalePoint(1, 1, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
|
||||
CreateScalePoint(-1, 0, sequence_half_res_pt, rectangle_matrix));
|
||||
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
|
||||
CreateScalePoint(1, 0, sequence_half_res_pt, rectangle_matrix));
|
||||
|
||||
// Use offsets to make the appearance of values that start in the top left, even though we
|
||||
// really anchor around the center
|
||||
SetInputProperty(kPositionInput, QStringLiteral("offset"), sequence_half_res + tex_offset);
|
||||
SetInputProperty(kAnchorInput, QStringLiteral("offset"), tex_sz * 0.5);
|
||||
// Use offsets to make the appearance of values that start in the top left, even though we
|
||||
// really anchor around the center
|
||||
SetInputProperty(kPositionInput, QStringLiteral("offset"),
|
||||
sequence_half_res + tex_offset);
|
||||
SetInputProperty(kAnchorInput, QStringLiteral("offset"), tex_sz * 0.5);
|
||||
}
|
||||
|
||||
QTransform TransformDistortNode::GizmoTransformation(const NodeValueRow &row, const NodeGlobals &globals) const
|
||||
QTransform
|
||||
TransformDistortNode::GizmoTransformation(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) const
|
||||
{
|
||||
if (TexturePtr texture = row[kTextureInput].toTexture()) {
|
||||
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
|
||||
auto m = GenerateMatrix(row, false, false, false, QMatrix4x4());
|
||||
return GenerateAutoScaledMatrix(m, row, globals, texture->params()).toTransform();
|
||||
}
|
||||
return super::GizmoTransformation(row, globals);
|
||||
if (TexturePtr texture = row[kTextureInput].toTexture()) {
|
||||
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
|
||||
auto m = GenerateMatrix(row, false, false, false, QMatrix4x4());
|
||||
return GenerateAutoScaledMatrix(m, row, globals, texture->params())
|
||||
.toTransform();
|
||||
}
|
||||
return super::GizmoTransformation(row, globals);
|
||||
}
|
||||
|
||||
QPointF TransformDistortNode::CreateScalePoint(double x, double y, const QPointF &half_res, const QMatrix4x4 &mat)
|
||||
QPointF TransformDistortNode::CreateScalePoint(double x, double y,
|
||||
const QPointF &half_res,
|
||||
const QMatrix4x4 &mat)
|
||||
{
|
||||
return mat.map(QPointF(x, y)) + half_res;
|
||||
return mat.map(QPointF(x, y)) + half_res;
|
||||
}
|
||||
|
||||
QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& generated_matrix, const NodeValueRow& value, const NodeGlobals &globals, const VideoParams& texture_params) const
|
||||
QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(
|
||||
const QMatrix4x4 &generated_matrix, const NodeValueRow &value,
|
||||
const NodeGlobals &globals, const VideoParams &texture_params) const
|
||||
{
|
||||
const QVector2D &sequence_res = globals.nonsquare_resolution();
|
||||
QVector2D texture_res(texture_params.square_pixel_width(), texture_params.height());
|
||||
AutoScaleType autoscale = static_cast<AutoScaleType>(value[kAutoscaleInput].toInt());
|
||||
const QVector2D &sequence_res = globals.nonsquare_resolution();
|
||||
QVector2D texture_res(texture_params.square_pixel_width(),
|
||||
texture_params.height());
|
||||
AutoScaleType autoscale =
|
||||
static_cast<AutoScaleType>(value[kAutoscaleInput].toInt());
|
||||
|
||||
return AdjustMatrixByResolutions(generated_matrix,
|
||||
sequence_res,
|
||||
texture_res,
|
||||
texture_params.offset(),
|
||||
autoscale);
|
||||
return AdjustMatrixByResolutions(generated_matrix, sequence_res,
|
||||
texture_res, texture_params.offset(),
|
||||
autoscale);
|
||||
}
|
||||
|
||||
bool TransformDistortNode::IsAScaleGizmo(NodeGizmo *g) const
|
||||
{
|
||||
for (int i=0; i<kGizmoScaleCount; i++) {
|
||||
if (point_gizmo_[i] == g) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < kGizmoScaleCount; i++) {
|
||||
if (point_gizmo_[i] == g) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
TransformDistortNode::RotationDirection TransformDistortNode::GetDirectionFromAngles(double last, double current)
|
||||
TransformDistortNode::RotationDirection
|
||||
TransformDistortNode::GetDirectionFromAngles(double last, double current)
|
||||
{
|
||||
return (current > last) ? kDirectionPositive : kDirectionNegative;
|
||||
return (current > last) ? kDirectionPositive : kDirectionNegative;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -26,115 +26,122 @@
|
||||
#include "node/gizmo/polygon.h"
|
||||
#include "node/gizmo/screen.h"
|
||||
|
||||
namespace olive {
|
||||
|
||||
class TransformDistortNode : public MatrixGenerator
|
||||
namespace olive
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
class TransformDistortNode : public MatrixGenerator {
|
||||
Q_OBJECT
|
||||
public:
|
||||
TransformDistortNode();
|
||||
TransformDistortNode();
|
||||
|
||||
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
|
||||
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
|
||||
|
||||
virtual QString Name() const override
|
||||
{
|
||||
return tr("Transform");
|
||||
}
|
||||
virtual QString Name() const override
|
||||
{
|
||||
return tr("Transform");
|
||||
}
|
||||
|
||||
virtual QString ShortName() const override
|
||||
{
|
||||
// Override MatrixGenerator's short name "Ortho"
|
||||
return Name();
|
||||
}
|
||||
virtual QString ShortName() const override
|
||||
{
|
||||
// Override MatrixGenerator's short name "Ortho"
|
||||
return Name();
|
||||
}
|
||||
|
||||
virtual QString id() const override
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.transform");
|
||||
}
|
||||
virtual QString id() const override
|
||||
{
|
||||
return QStringLiteral("org.olivevideoeditor.Olive.transform");
|
||||
}
|
||||
|
||||
virtual QVector<CategoryID> Category() const override
|
||||
{
|
||||
return {kCategoryDistort};
|
||||
}
|
||||
virtual QVector<CategoryID> Category() const override
|
||||
{
|
||||
return { kCategoryDistort };
|
||||
}
|
||||
|
||||
virtual QString Description() const override
|
||||
{
|
||||
return tr("Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
|
||||
}
|
||||
virtual QString Description() const override
|
||||
{
|
||||
return tr(
|
||||
"Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
|
||||
}
|
||||
|
||||
virtual void Retranslate() override;
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
|
||||
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
|
||||
NodeValueTable *table) const override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual ShaderCode
|
||||
GetShaderCode(const ShaderRequest &request) const override;
|
||||
|
||||
enum AutoScaleType {
|
||||
kAutoScaleNone,
|
||||
kAutoScaleFit,
|
||||
kAutoScaleFill,
|
||||
kAutoScaleStretch
|
||||
};
|
||||
enum AutoScaleType {
|
||||
kAutoScaleNone,
|
||||
kAutoScaleFit,
|
||||
kAutoScaleFill,
|
||||
kAutoScaleStretch
|
||||
};
|
||||
|
||||
static QMatrix4x4 AdjustMatrixByResolutions(const QMatrix4x4& mat,
|
||||
const QVector2D& sequence_res,
|
||||
const QVector2D& texture_res,
|
||||
const QVector2D& offset,
|
||||
AutoScaleType autoscale_type = kAutoScaleNone);
|
||||
static QMatrix4x4 AdjustMatrixByResolutions(
|
||||
const QMatrix4x4 &mat, const QVector2D &sequence_res,
|
||||
const QVector2D &texture_res, const QVector2D &offset,
|
||||
AutoScaleType autoscale_type = kAutoScaleNone);
|
||||
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
|
||||
virtual QTransform GizmoTransformation(const NodeValueRow &row, const NodeGlobals &globals) const override;
|
||||
virtual void UpdateGizmoPositions(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) override;
|
||||
virtual QTransform
|
||||
GizmoTransformation(const NodeValueRow &row,
|
||||
const NodeGlobals &globals) const override;
|
||||
|
||||
static const QString kParentInput;
|
||||
static const QString kTextureInput;
|
||||
static const QString kAutoscaleInput;
|
||||
static const QString kInterpolationInput;
|
||||
static const QString kParentInput;
|
||||
static const QString kTextureInput;
|
||||
static const QString kAutoscaleInput;
|
||||
static const QString kInterpolationInput;
|
||||
|
||||
protected slots:
|
||||
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x, double y, const olive::rational &time) override;
|
||||
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x,
|
||||
double y, const olive::rational &time) override;
|
||||
|
||||
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
|
||||
virtual void GizmoDragMove(double x, double y,
|
||||
const Qt::KeyboardModifiers &modifiers) override;
|
||||
|
||||
private:
|
||||
static QPointF CreateScalePoint(double x, double y, const QPointF& half_res, const QMatrix4x4& mat);
|
||||
static QPointF CreateScalePoint(double x, double y, const QPointF &half_res,
|
||||
const QMatrix4x4 &mat);
|
||||
|
||||
QMatrix4x4 GenerateAutoScaledMatrix(const QMatrix4x4 &generated_matrix, const NodeValueRow &db, const NodeGlobals &globals, const VideoParams &texture_params) const;
|
||||
QMatrix4x4
|
||||
GenerateAutoScaledMatrix(const QMatrix4x4 &generated_matrix,
|
||||
const NodeValueRow &db, const NodeGlobals &globals,
|
||||
const VideoParams &texture_params) const;
|
||||
|
||||
bool IsAScaleGizmo(NodeGizmo *g) const;
|
||||
bool IsAScaleGizmo(NodeGizmo *g) const;
|
||||
|
||||
// Gizmo variables
|
||||
double gizmo_start_angle_;
|
||||
QTransform gizmo_inverted_transform_;
|
||||
QPointF gizmo_anchor_pt_;
|
||||
bool gizmo_scale_uniform_;
|
||||
double gizmo_last_angle_;
|
||||
double gizmo_last_alt_angle_;
|
||||
int gizmo_rotate_wrap_;
|
||||
// Gizmo variables
|
||||
double gizmo_start_angle_;
|
||||
QTransform gizmo_inverted_transform_;
|
||||
QPointF gizmo_anchor_pt_;
|
||||
bool gizmo_scale_uniform_;
|
||||
double gizmo_last_angle_;
|
||||
double gizmo_last_alt_angle_;
|
||||
int gizmo_rotate_wrap_;
|
||||
|
||||
enum RotationDirection {
|
||||
kDirectionNone,
|
||||
kDirectionPositive, // Clockwise
|
||||
kDirectionNegative // Counter-clockwise
|
||||
};
|
||||
enum RotationDirection {
|
||||
kDirectionNone,
|
||||
kDirectionPositive, // Clockwise
|
||||
kDirectionNegative // Counter-clockwise
|
||||
};
|
||||
|
||||
static RotationDirection GetDirectionFromAngles(double last, double current);
|
||||
RotationDirection gizmo_rotate_last_dir_;
|
||||
RotationDirection gizmo_rotate_last_alt_dir_;
|
||||
static RotationDirection GetDirectionFromAngles(double last,
|
||||
double current);
|
||||
RotationDirection gizmo_rotate_last_dir_;
|
||||
RotationDirection gizmo_rotate_last_alt_dir_;
|
||||
|
||||
enum GizmoScaleType {
|
||||
kGizmoScaleXOnly,
|
||||
kGizmoScaleYOnly,
|
||||
kGizmoScaleBoth
|
||||
};
|
||||
enum GizmoScaleType { kGizmoScaleXOnly, kGizmoScaleYOnly, kGizmoScaleBoth };
|
||||
|
||||
GizmoScaleType gizmo_scale_axes_;
|
||||
QVector2D gizmo_scale_anchor_;
|
||||
|
||||
// Gizmo on screen object storage
|
||||
PointGizmo *point_gizmo_[kGizmoScaleCount];
|
||||
PointGizmo *anchor_gizmo_;
|
||||
PolygonGizmo *poly_gizmo_;
|
||||
ScreenGizmo *rotation_gizmo_;
|
||||
GizmoScaleType gizmo_scale_axes_;
|
||||
QVector2D gizmo_scale_anchor_;
|
||||
|
||||
// Gizmo on screen object storage
|
||||
PointGizmo *point_gizmo_[kGizmoScaleCount];
|
||||
PointGizmo *anchor_gizmo_;
|
||||
PolygonGizmo *poly_gizmo_;
|
||||
ScreenGizmo *rotation_gizmo_;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user