change: change code style to Linux style except indent.

This commit is contained in:
Mike Solar
2025-08-03 03:09:40 +08:00
parent 65ab76edc8
commit 74f73ab3be
789 changed files with 77113 additions and 68888 deletions
@@ -24,155 +24,200 @@
#include "core.h"
#include "widget/slider/floatslider.h"
namespace olive {
namespace olive
{
const QString CornerPinDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CornerPinDistortNode::kTopLeftInput = QStringLiteral("top_left_in");
const QString CornerPinDistortNode::kTopRightInput = QStringLiteral("top_right_in");
const QString CornerPinDistortNode::kBottomRightInput = QStringLiteral("bottom_right_in");
const QString CornerPinDistortNode::kBottomLeftInput = QStringLiteral("bottom_left_in");
const QString CornerPinDistortNode::kPerspectiveInput = QStringLiteral("perspective_in");
const QString CornerPinDistortNode::kTopLeftInput =
QStringLiteral("top_left_in");
const QString CornerPinDistortNode::kTopRightInput =
QStringLiteral("top_right_in");
const QString CornerPinDistortNode::kBottomRightInput =
QStringLiteral("bottom_right_in");
const QString CornerPinDistortNode::kBottomLeftInput =
QStringLiteral("bottom_left_in");
const QString CornerPinDistortNode::kPerspectiveInput =
QStringLiteral("perspective_in");
#define super Node
CornerPinDistortNode::CornerPinDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kPerspectiveInput, NodeValue::kBoolean, true);
AddInput(kTopLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kTopRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kPerspectiveInput, NodeValue::kBoolean, true);
AddInput(kTopLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kTopRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
// Initiate gizmos
gizmo_whole_rect_ = AddDraggableGizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = AddDraggableGizmo<PointGizmo>({NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 0), NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 1)});
gizmo_resize_handle_[1] = AddDraggableGizmo<PointGizmo>({NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 0), NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 1)});
gizmo_resize_handle_[2] = AddDraggableGizmo<PointGizmo>({NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 0), NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 1)});
gizmo_resize_handle_[3] = AddDraggableGizmo<PointGizmo>({NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 0), NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 1)});
// Initiate gizmos
gizmo_whole_rect_ = AddDraggableGizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 1) });
gizmo_resize_handle_[1] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 1) });
gizmo_resize_handle_[2] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 1) });
gizmo_resize_handle_[3] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 1) });
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
void CornerPinDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kPerspectiveInput, tr("Perspective"));
SetInputName(kTopLeftInput, tr("Top Left"));
SetInputName(kTopRightInput, tr("Top Right"));
SetInputName(kBottomRightInput, tr("Bottom Right"));
SetInputName(kBottomLeftInput, tr("Bottom Left"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kPerspectiveInput, tr("Perspective"));
SetInputName(kTopLeftInput, tr("Top Left"));
SetInputName(kTopRightInput, tr("Top Right"));
SetInputName(kBottomRightInput, tr("Bottom Right"));
SetInputName(kBottomLeftInput, tr("Bottom Left"));
}
void CornerPinDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void CornerPinDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If no texture do nothing
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// In the special case that all sliders are in their default position just
// push the texture.
if (!(value[kTopLeftInput].toVec2().isNull()
&& value[kTopRightInput].toVec2().isNull() &&
value[kBottomRightInput].toVec2().isNull() &&
value[kBottomLeftInput].toVec2().isNull())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this));
// If no texture do nothing
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// In the special case that all sliders are in their default position just
// push the texture.
if (!(value[kTopLeftInput].toVec2().isNull() &&
value[kTopRightInput].toVec2().isNull() &&
value[kBottomRightInput].toVec2().isNull() &&
value[kBottomLeftInput].toVec2().isNull())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
this));
// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
// vertex coordinates.
const QVector2D &resolution = tex->virtual_resolution();
QVector2D half_resolution = resolution * 0.5;
QVector2D top_left = QVector2D(ValueToPixel(0, value, resolution)) / half_resolution - QVector2D(1.0, 1.0);
QVector2D top_right = QVector2D(ValueToPixel(1, value, resolution)) / half_resolution - QVector2D(1.0, 1.0);
QVector2D bottom_right = QVector2D(ValueToPixel(2, value, resolution)) / half_resolution - QVector2D(1.0, 1.0);
QVector2D bottom_left = QVector2D(ValueToPixel(3, value, resolution)) / half_resolution - QVector2D(1.0, 1.0);
// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
// vertex coordinates.
const QVector2D &resolution = tex->virtual_resolution();
QVector2D half_resolution = resolution * 0.5;
QVector2D top_left = QVector2D(ValueToPixel(0, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D top_right =
QVector2D(ValueToPixel(1, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_right =
QVector2D(ValueToPixel(2, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_left =
QVector2D(ValueToPixel(3, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
// Override default vertex coordinates.
QVector<float> adjusted_vertices = {top_left.x(), top_left.y(), 0.0f,
top_right.x(), top_right.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f,
// Override default vertex coordinates.
QVector<float> adjusted_vertices = {
top_left.x(), top_left.y(), 0.0f,
top_right.x(), top_right.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f,
top_left.x(), top_left.y(), 0.0f,
bottom_left.x(), bottom_left.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f};
job.SetVertexCoordinates(adjusted_vertices);
top_left.x(), top_left.y(), 0.0f,
bottom_left.x(), bottom_left.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f
};
job.SetVertexCoordinates(adjusted_vertices);
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
table->Push(value[kTextureInput]);
}
}
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
table->Push(value[kTextureInput]);
}
}
}
ShaderCode CornerPinDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode
CornerPinDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/cornerpin.frag")),
FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/cornerpin.vert")));
return ShaderCode(FileFunctions::ReadFileAsString(
QStringLiteral(":/shaders/cornerpin.frag")),
FileFunctions::ReadFileAsString(
QStringLiteral(":/shaders/cornerpin.vert")));
}
QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow& row, const QVector2D &resolution) const
QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const
{
Q_ASSERT(value >= 0 && value <= 3);
Q_ASSERT(value >= 0 && value <= 3);
QVector2D v;
QVector2D v;
switch (value) {
case 0: // Top left
v = row[kTopLeftInput].toVec2();
return QPointF(v.x(), v.y());
case 1: // Top right
v = row[kTopRightInput].toVec2();
return QPointF(resolution.x() + v.x(), v.y());
case 2: // Bottom right
v = row[kBottomRightInput].toVec2();
return QPointF(resolution.x() + v.x(), resolution.y() + v.y());
case 3: //Bottom left
v = row[kBottomLeftInput].toVec2();
return QPointF(v.x(), v.y() + resolution.y());
default: // We should never get here
return QPointF();
}
switch (value) {
case 0: // Top left
v = row[kTopLeftInput].toVec2();
return QPointF(v.x(), v.y());
case 1: // Top right
v = row[kTopRightInput].toVec2();
return QPointF(resolution.x() + v.x(), v.y());
case 2: // Bottom right
v = row[kBottomRightInput].toVec2();
return QPointF(resolution.x() + v.x(), resolution.y() + v.y());
case 3: //Bottom left
v = row[kBottomLeftInput].toVec2();
return QPointF(v.x(), v.y() + resolution.y());
default: // We should never get here
return QPointF();
}
}
void CornerPinDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
void CornerPinDistortNode::GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo != gizmo_whole_rect_) {
gizmo->GetDraggers()[0].Drag(gizmo->GetDraggers()[0].GetStartValue().toDouble() + x);
gizmo->GetDraggers()[1].Drag(gizmo->GetDraggers()[1].GetStartValue().toDouble() + y);
}
if (gizmo != gizmo_whole_rect_) {
gizmo->GetDraggers()[0].Drag(
gizmo->GetDraggers()[0].GetStartValue().toDouble() + x);
gizmo->GetDraggers()[1].Drag(
gizmo->GetDraggers()[1].GetStartValue().toDouble() + y);
}
}
void CornerPinDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void CornerPinDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
const QVector2D &resolution = tex->virtual_resolution();
if (TexturePtr tex = row[kTextureInput].toTexture()) {
const QVector2D &resolution = tex->virtual_resolution();
QPointF top_left = ValueToPixel(0, row, resolution);
QPointF top_right = ValueToPixel(1, row, resolution);
QPointF bottom_right = ValueToPixel(2, row, resolution);
QPointF bottom_left = ValueToPixel(3, row, resolution);
QPointF top_left = ValueToPixel(0, row, resolution);
QPointF top_right = ValueToPixel(1, row, resolution);
QPointF bottom_right = ValueToPixel(2, row, resolution);
QPointF bottom_left = ValueToPixel(3, row, resolution);
// Add the correct offset to each slider
SetInputProperty(kTopLeftInput, QStringLiteral("offset"), QVector2D(0.0, 0.0));
SetInputProperty(kTopRightInput, QStringLiteral("offset"), QVector2D(resolution.x() , 0.0));
SetInputProperty(kBottomRightInput, QStringLiteral("offset"), resolution);
SetInputProperty(kBottomLeftInput, QStringLiteral("offset"), QVector2D(0.0, resolution.y()));
// Add the correct offset to each slider
SetInputProperty(kTopLeftInput, QStringLiteral("offset"),
QVector2D(0.0, 0.0));
SetInputProperty(kTopRightInput, QStringLiteral("offset"),
QVector2D(resolution.x(), 0.0));
SetInputProperty(kBottomRightInput, QStringLiteral("offset"),
resolution);
SetInputProperty(kBottomLeftInput, QStringLiteral("offset"),
QVector2D(0.0, resolution.y()));
// Draw bounding box
gizmo_whole_rect_->SetPolygon(QPolygonF({top_left, top_right, bottom_right, bottom_left, top_left}));
// Draw bounding box
gizmo_whole_rect_->SetPolygon(QPolygonF(
{ top_left, top_right, bottom_right, bottom_left, top_left }));
// Create handles
gizmo_resize_handle_[0]->SetPoint(top_left);
gizmo_resize_handle_[1]->SetPoint(top_right);
gizmo_resize_handle_[2]->SetPoint(bottom_right);
gizmo_resize_handle_[3]->SetPoint(bottom_left);
}
// Create handles
gizmo_resize_handle_[0]->SetPoint(top_left);
gizmo_resize_handle_[1]->SetPoint(top_right);
gizmo_resize_handle_[2]->SetPoint(bottom_right);
gizmo_resize_handle_[3]->SetPoint(bottom_left);
}
}
}
@@ -28,68 +28,71 @@
#include "node/inputdragger.h"
#include "node/node.h"
namespace olive {
class CornerPinDistortNode : public Node
namespace olive
{
Q_OBJECT
class CornerPinDistortNode : public Node {
Q_OBJECT
public:
CornerPinDistortNode();
CornerPinDistortNode();
NODE_DEFAULT_FUNCTIONS(CornerPinDistortNode)
NODE_DEFAULT_FUNCTIONS(CornerPinDistortNode)
virtual QString Name() const override
{
return tr("Corner Pin");
}
virtual QString Name() const override
{
return tr("Corner Pin");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.cornerpin");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.cornerpin");
}
virtual QVector<CategoryID> Category() const override
{
return {kCategoryDistort};
}
virtual QVector<CategoryID> Category() const override
{
return { kCategoryDistort };
}
virtual QString Description() const override
{
return tr("Distort the image by dragging the corners.");
}
virtual QString Description() const override
{
return tr("Distort the image by dragging the corners.");
}
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
/**
/**
* @brief Convenience function - converts the 2D slider values from being
* an offset to the actual pixel value.
*/
QPointF ValueToPixel(int value, const NodeValueRow &row, const QVector2D &resolution) const;
QPointF ValueToPixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const;
static const QString kTextureInput;
static const QString kPerspectiveInput;
static const QString kTopLeftInput;
static const QString kTopRightInput;
static const QString kBottomRightInput;
static const QString kBottomLeftInput;
static const QString kTextureInput;
static const QString kPerspectiveInput;
static const QString kTopLeftInput;
static const QString kTopRightInput;
static const QString kBottomRightInput;
static const QString kBottomLeftInput;
protected slots:
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
// Gizmo variables
static const int kGizmoCornerCount = 4;
PointGizmo *gizmo_resize_handle_[kGizmoCornerCount];
PolygonGizmo *gizmo_whole_rect_;
// Gizmo variables
static const int kGizmoCornerCount = 4;
PointGizmo *gizmo_resize_handle_[kGizmoCornerCount];
PolygonGizmo *gizmo_whole_rect_;
};
}
#endif // CORNERPINDISTORTNODE_H
+113 -85
View File
@@ -24,7 +24,8 @@
#include "core.h"
#include "widget/slider/floatslider.h"
namespace olive {
namespace olive
{
const QString CropDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CropDistortNode::kLeftInput = QStringLiteral("left_in");
@@ -37,124 +38,151 @@ const QString CropDistortNode::kFeatherInput = QStringLiteral("feather_in");
CropDistortNode::CropDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
CreateCropSideInput(kLeftInput);
CreateCropSideInput(kTopInput);
CreateCropSideInput(kRightInput);
CreateCropSideInput(kBottomInput);
CreateCropSideInput(kLeftInput);
CreateCropSideInput(kTopInput);
CreateCropSideInput(kRightInput);
CreateCropSideInput(kBottomInput);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
// Initiate gizmos
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>({kLeftInput, kTopInput, kRightInput, kBottomInput});
// Initiate gizmos
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>(
{ kLeftInput, kTopInput, kRightInput, kBottomInput });
point_gizmo_[kGizmoScaleTopLeft] = AddDraggableGizmo<PointGizmo>({kLeftInput, kTopInput});
point_gizmo_[kGizmoScaleTopCenter] = AddDraggableGizmo<PointGizmo>({kTopInput});
point_gizmo_[kGizmoScaleTopRight] = AddDraggableGizmo<PointGizmo>({kRightInput, kTopInput});
point_gizmo_[kGizmoScaleBottomLeft] = AddDraggableGizmo<PointGizmo>({kLeftInput, kBottomInput});
point_gizmo_[kGizmoScaleBottomCenter] = AddDraggableGizmo<PointGizmo>({kBottomInput});
point_gizmo_[kGizmoScaleBottomRight] = AddDraggableGizmo<PointGizmo>({kRightInput, kBottomInput});
point_gizmo_[kGizmoScaleCenterLeft] = AddDraggableGizmo<PointGizmo>({kLeftInput});
point_gizmo_[kGizmoScaleCenterRight] = AddDraggableGizmo<PointGizmo>({kRightInput});
point_gizmo_[kGizmoScaleTopLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput, kTopInput });
point_gizmo_[kGizmoScaleTopCenter] =
AddDraggableGizmo<PointGizmo>({ kTopInput });
point_gizmo_[kGizmoScaleTopRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput, kTopInput });
point_gizmo_[kGizmoScaleBottomLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput, kBottomInput });
point_gizmo_[kGizmoScaleBottomCenter] =
AddDraggableGizmo<PointGizmo>({ kBottomInput });
point_gizmo_[kGizmoScaleBottomRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput, kBottomInput });
point_gizmo_[kGizmoScaleCenterLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput });
point_gizmo_[kGizmoScaleCenterRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput });
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
void CropDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kLeftInput, tr("Left"));
SetInputName(kTopInput, tr("Top"));
SetInputName(kRightInput, tr("Right"));
SetInputName(kBottomInput, tr("Bottom"));
SetInputName(kFeatherInput, tr("Feather"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kLeftInput, tr("Left"));
SetInputName(kTopInput, tr("Top"));
SetInputName(kRightInput, tr("Right"));
SetInputName(kBottomInput, tr("Bottom"));
SetInputName(kFeatherInput, tr("Feather"));
}
void CropDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void CropDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
ShaderJob job;
job.Insert(value);
ShaderJob job;
job.Insert(value);
if (TexturePtr texture = job.Get(kTextureInput).toTexture()) {
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(texture->params().width(), texture->params().height()), this));
if (TexturePtr texture = job.Get(kTextureInput).toTexture()) {
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2,
QVector2D(texture->params().width(),
texture->params().height()),
this));
if (!qIsNull(job.Get(kLeftInput).toDouble())
|| !qIsNull(job.Get(kRightInput).toDouble())
|| !qIsNull(job.Get(kTopInput).toDouble())
|| !qIsNull(job.Get(kBottomInput).toDouble())) {
table->Push(NodeValue::kTexture, texture->toJob(job), this);
} else {
table->Push(job.Get(kTextureInput));
}
}
if (!qIsNull(job.Get(kLeftInput).toDouble()) ||
!qIsNull(job.Get(kRightInput).toDouble()) ||
!qIsNull(job.Get(kTopInput).toDouble()) ||
!qIsNull(job.Get(kBottomInput).toDouble())) {
table->Push(NodeValue::kTexture, texture->toJob(job), this);
} else {
table->Push(job.Get(kTextureInput));
}
}
}
ShaderCode CropDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/crop.frag")));
Q_UNUSED(request)
return ShaderCode(
FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/crop.frag")));
}
void CropDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void CropDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
const QVector2D &resolution = tex->virtual_resolution();
temp_resolution_ = resolution;
if (TexturePtr tex = row[kTextureInput].toTexture()) {
const QVector2D &resolution = tex->virtual_resolution();
temp_resolution_ = resolution;
double left_pt = resolution.x() * row[kLeftInput].toDouble();
double top_pt = resolution.y() * row[kTopInput].toDouble();
double right_pt = resolution.x() * (1.0 - row[kRightInput].toDouble());
double bottom_pt = resolution.y() * (1.0 - row[kBottomInput].toDouble());
double center_x_pt = mid(left_pt, right_pt);
double center_y_pt = mid(top_pt, bottom_pt);
double left_pt = resolution.x() * row[kLeftInput].toDouble();
double top_pt = resolution.y() * row[kTopInput].toDouble();
double right_pt = resolution.x() * (1.0 - row[kRightInput].toDouble());
double bottom_pt =
resolution.y() * (1.0 - row[kBottomInput].toDouble());
double center_x_pt = mid(left_pt, right_pt);
double center_y_pt = mid(top_pt, bottom_pt);
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(QPointF(center_x_pt, top_pt));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(QPointF(left_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(QPointF(center_x_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(QPointF(right_pt, bottom_pt));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(QPointF(left_pt, center_y_pt));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(QPointF(right_pt, center_y_pt));
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(
QPointF(center_x_pt, top_pt));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(
QPointF(left_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
QPointF(center_x_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
QPointF(right_pt, bottom_pt));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
QPointF(left_pt, center_y_pt));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
QPointF(right_pt, center_y_pt));
poly_gizmo_->SetPolygon(QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
}
poly_gizmo_->SetPolygon(
QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
}
}
void CropDistortNode::GizmoDragMove(double x_diff, double y_diff, const Qt::KeyboardModifiers &modifiers)
void CropDistortNode::GizmoDragMove(double x_diff, double y_diff,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
QVector2D res = temp_resolution_;
x_diff /= res.x();
y_diff /= res.y();
QVector2D res = temp_resolution_;
x_diff /= res.x();
y_diff /= res.y();
for (int j=0; j<gizmo->GetDraggers().size(); j++) {
NodeInputDragger& i = gizmo->GetDraggers()[j];
double s = i.GetStartValue().toDouble();
if (i.GetInput().input().input() == kLeftInput) {
i.Drag(s + x_diff);
} else if (i.GetInput().input().input() == kTopInput) {
i.Drag(s + y_diff);
} else if (i.GetInput().input().input() == kRightInput) {
i.Drag(s - x_diff);
} else if (i.GetInput().input().input() == kBottomInput) {
i.Drag(s - y_diff);
}
}
for (int j = 0; j < gizmo->GetDraggers().size(); j++) {
NodeInputDragger &i = gizmo->GetDraggers()[j];
double s = i.GetStartValue().toDouble();
if (i.GetInput().input().input() == kLeftInput) {
i.Drag(s + x_diff);
} else if (i.GetInput().input().input() == kTopInput) {
i.Drag(s + y_diff);
} else if (i.GetInput().input().input() == kRightInput) {
i.Drag(s - x_diff);
} else if (i.GetInput().input().input() == kBottomInput) {
i.Drag(s - y_diff);
}
}
}
void CropDistortNode::CreateCropSideInput(const QString &id)
{
AddInput(id, NodeValue::kFloat, 0.0);
SetInputProperty(id, QStringLiteral("min"), 0.0);
SetInputProperty(id, QStringLiteral("max"), 1.0);
SetInputProperty(id, QStringLiteral("view"), FloatSlider::kPercentage);
AddInput(id, NodeValue::kFloat, 0.0);
SetInputProperty(id, QStringLiteral("min"), 0.0);
SetInputProperty(id, QStringLiteral("max"), 1.0);
SetInputProperty(id, QStringLiteral("view"), FloatSlider::kPercentage);
}
}
+42 -39
View File
@@ -28,62 +28,65 @@
#include "node/inputdragger.h"
#include "node/node.h"
namespace olive {
class CropDistortNode : public Node
namespace olive
{
Q_OBJECT
class CropDistortNode : public Node {
Q_OBJECT
public:
CropDistortNode();
CropDistortNode();
NODE_DEFAULT_FUNCTIONS(CropDistortNode)
NODE_DEFAULT_FUNCTIONS(CropDistortNode)
virtual QString Name() const override
{
return tr("Crop");
}
virtual QString Name() const override
{
return tr("Crop");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.crop");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.crop");
}
virtual QVector<CategoryID> Category() const override
{
return {kCategoryDistort};
}
virtual QVector<CategoryID> Category() const override
{
return { kCategoryDistort };
}
virtual QString Description() const override
{
return tr("Crop the edges of an image.");
}
virtual QString Description() const override
{
return tr("Crop the edges of an image.");
}
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kLeftInput;
static const QString kTopInput;
static const QString kRightInput;
static const QString kBottomInput;
static const QString kFeatherInput;
static const QString kTextureInput;
static const QString kLeftInput;
static const QString kTopInput;
static const QString kRightInput;
static const QString kBottomInput;
static const QString kFeatherInput;
protected slots:
virtual void GizmoDragMove(double delta_x, double delta_y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double delta_x, double delta_y,
const Qt::KeyboardModifiers &modifiers) override;
private:
void CreateCropSideInput(const QString& id);
// Gizmo variables
PointGizmo *point_gizmo_[kGizmoScaleCount];
PolygonGizmo *poly_gizmo_;
QVector2D temp_resolution_;
void CreateCropSideInput(const QString &id);
// Gizmo variables
PointGizmo *point_gizmo_[kGizmoScaleCount];
PolygonGizmo *poly_gizmo_;
QVector2D temp_resolution_;
};
}
+33 -27
View File
@@ -20,7 +20,8 @@
#include "flipdistortnode.h"
namespace olive {
namespace olive
{
const QString FlipDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString FlipDistortNode::kHorizontalInput = QStringLiteral("horiz_in");
@@ -30,63 +31,68 @@ const QString FlipDistortNode::kVerticalInput = QStringLiteral("vert_in");
FlipDistortNode::FlipDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kHorizontalInput, NodeValue::kBoolean, false);
AddInput(kHorizontalInput, NodeValue::kBoolean, false);
AddInput(kVerticalInput, NodeValue::kBoolean, false);
AddInput(kVerticalInput, NodeValue::kBoolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
QString FlipDistortNode::Name() const
{
return tr("Flip");
return tr("Flip");
}
QString FlipDistortNode::id() const
{
return QStringLiteral("org.oliveeditor.Olive.flip");
return QStringLiteral("org.oliveeditor.Olive.flip");
}
QVector<Node::CategoryID> FlipDistortNode::Category() const
{
return {kCategoryDistort};
return { kCategoryDistort };
}
QString FlipDistortNode::Description() const
{
return tr("Flips an image horizontally or vertically");
return tr("Flips an image horizontally or vertically");
}
void FlipDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kHorizontalInput, tr("Horizontal"));
SetInputName(kVerticalInput, tr("Vertical"));
SetInputName(kTextureInput, tr("Input"));
SetInputName(kHorizontalInput, tr("Horizontal"));
SetInputName(kVerticalInput, tr("Vertical"));
}
ShaderCode FlipDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/flip.frag"));
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/flip.frag"));
}
void FlipDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void FlipDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (value[kHorizontalInput].toBool() || value[kVerticalInput].toBool()) {
table->Push(NodeValue::kTexture, tex->toJob(ShaderJob(value)), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (value[kHorizontalInput].toBool() ||
value[kVerticalInput].toBool()) {
table->Push(NodeValue::kTexture, tex->toJob(ShaderJob(value)),
this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
}
}
+18 -17
View File
@@ -23,30 +23,31 @@
#include "node/node.h"
namespace olive {
class FlipDistortNode : public Node
namespace olive
{
Q_OBJECT
class FlipDistortNode : public Node {
Q_OBJECT
public:
FlipDistortNode();
FlipDistortNode();
NODE_DEFAULT_FUNCTIONS(FlipDistortNode)
NODE_DEFAULT_FUNCTIONS(FlipDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kHorizontalInput;
static const QString kVerticalInput;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kHorizontalInput;
static const QString kVerticalInput;
};
}
+75 -54
View File
@@ -22,7 +22,8 @@
#include "node/filter/blur/blur.h"
namespace olive {
namespace olive
{
#define super PolygonGenerator
@@ -31,81 +32,101 @@ const QString MaskDistortNode::kInvertInput = QStringLiteral("invert_in");
MaskDistortNode::MaskDistortNode()
{
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlag(kColorInput, kInputFlagHidden);
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlag(kColorInput, kInputFlagHidden);
AddInput(kInvertInput, NodeValue::kBoolean, false);
AddInput(kInvertInput, NodeValue::kBoolean, false);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
}
ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/blur.frag")));
} else if (request.id == QStringLiteral("invert")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/invertrgba.frag")));
} else {
return super::GetShaderCode(request);
}
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(
QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(
QStringLiteral(":/shaders/blur.frag")));
} else if (request.id == QStringLiteral("invert")) {
return ShaderCode(FileFunctions::ReadFileAsString(
QStringLiteral(":/shaders/invertrgba.frag")));
} else {
return super::GetShaderCode(request);
}
}
void MaskDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kInvertInput, tr("Invert"));
SetInputName(kFeatherInput, tr("Feather"));
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kInvertInput, tr("Invert"));
SetInputName(kFeatherInput, tr("Feather"));
}
void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void MaskDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
TexturePtr texture = value[kBaseInput].toTexture();
TexturePtr texture = value[kBaseInput].toTexture();
VideoParams job_params = texture ? texture->params() : globals.vparams();
NodeValue job(NodeValue::kTexture, Texture::Job(job_params, GetGenerateJob(value, job_params)), this);
VideoParams job_params = texture ? texture->params() : globals.vparams();
NodeValue job(NodeValue::kTexture,
Texture::Job(job_params, GetGenerateJob(value, job_params)),
this);
if (value[kInvertInput].toBool()) {
ShaderJob invert;
invert.SetShaderID(QStringLiteral("invert"));
invert.Insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::Job(job_params, invert));
}
if (value[kInvertInput].toBool()) {
ShaderJob invert;
invert.SetShaderID(QStringLiteral("invert"));
invert.Insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::Job(job_params, invert));
}
if (texture) {
// Push as merge node
ShaderJob merge;
if (texture) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
if (value[kFeatherInput].toDouble() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
if (value[kFeatherInput].toDouble() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
feather.SetShaderID(QStringLiteral("feather"));
feather.Insert(BlurFilterNode::kTextureInput, job);
feather.Insert(BlurFilterNode::kMethodInput, NodeValue(NodeValue::kInt, int(BlurFilterNode::kGaussian), this));
feather.Insert(BlurFilterNode::kHorizInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kVertInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, texture ? texture->virtual_resolution() : globals.square_resolution(), this));
feather.SetShaderID(QStringLiteral("feather"));
feather.Insert(BlurFilterNode::kTextureInput, job);
feather.Insert(BlurFilterNode::kMethodInput,
NodeValue(NodeValue::kInt,
int(BlurFilterNode::kGaussian), this));
feather.Insert(BlurFilterNode::kHorizInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kVertInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRadiusInput,
NodeValue(NodeValue::kFloat,
value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2,
texture ? texture->virtual_resolution() :
globals.square_resolution(),
this));
merge.Insert(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, Texture::Job(job_params, feather), this));
} else {
merge.Insert(QStringLiteral("tex_b"), job);
}
merge.Insert(QStringLiteral("tex_b"),
NodeValue(NodeValue::kTexture,
Texture::Job(job_params, feather), this));
} else {
merge.Insert(QStringLiteral("tex_b"), job);
}
table->Push(NodeValue::kTexture, Texture::Job(job_params, merge), this);
} else {
table->Push(job);
}
table->Push(NodeValue::kTexture, Texture::Job(job_params, merge), this);
} else {
table->Push(job);
}
}
}
+29 -28
View File
@@ -23,45 +23,46 @@
#include "node/generator/polygon/polygon.h"
namespace olive {
class MaskDistortNode : public PolygonGenerator
namespace olive
{
Q_OBJECT
class MaskDistortNode : public PolygonGenerator {
Q_OBJECT
public:
MaskDistortNode();
MaskDistortNode();
NODE_DEFAULT_FUNCTIONS(MaskDistortNode)
NODE_DEFAULT_FUNCTIONS(MaskDistortNode)
virtual QString Name() const override
{
return tr("Mask");
}
virtual QString Name() const override
{
return tr("Mask");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.mask");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.mask");
}
virtual QVector<CategoryID> Category() const override
{
return {kCategoryDistort};
}
virtual QVector<CategoryID> Category() const override
{
return { kCategoryDistort };
}
virtual QString Description() const override
{
return tr("Apply a polygonal mask.");
}
virtual QString Description() const override
{
return tr("Apply a polygonal mask.");
}
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kInvertInput;
static const QString kFeatherInput;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kInvertInput;
static const QString kFeatherInput;
};
}
+66 -54
View File
@@ -20,12 +20,16 @@
#include "rippledistortnode.h"
namespace olive {
namespace olive
{
const QString RippleDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString RippleDistortNode::kEvolutionInput = QStringLiteral("evolution_in");
const QString RippleDistortNode::kIntensityInput = QStringLiteral("intensity_in");
const QString RippleDistortNode::kFrequencyInput = QStringLiteral("frequency_in");
const QString RippleDistortNode::kEvolutionInput =
QStringLiteral("evolution_in");
const QString RippleDistortNode::kIntensityInput =
QStringLiteral("intensity_in");
const QString RippleDistortNode::kFrequencyInput =
QStringLiteral("frequency_in");
const QString RippleDistortNode::kPositionInput = QStringLiteral("position_in");
const QString RippleDistortNode::kStretchInput = QStringLiteral("stretch_in");
@@ -33,96 +37,104 @@ const QString RippleDistortNode::kStretchInput = QStringLiteral("stretch_in");
RippleDistortNode::RippleDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kIntensityInput, NodeValue::kFloat, 100);
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kIntensityInput, NodeValue::kFloat, 100);
AddInput(kFrequencyInput, NodeValue::kFloat, 1);
SetInputProperty(kFrequencyInput, QStringLiteral("base"), 0.01);
AddInput(kFrequencyInput, NodeValue::kFloat, 1);
SetInputProperty(kFrequencyInput, QStringLiteral("base"), 0.01);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kStretchInput, NodeValue::kBoolean, false);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kStretchInput, NodeValue::kBoolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
}
QString RippleDistortNode::Name() const
{
return tr("Ripple");
return tr("Ripple");
}
QString RippleDistortNode::id() const
{
return QStringLiteral("org.oliveeditor.Olive.ripple");
return QStringLiteral("org.oliveeditor.Olive.ripple");
}
QVector<Node::CategoryID> RippleDistortNode::Category() const
{
return {kCategoryDistort};
return { kCategoryDistort };
}
QString RippleDistortNode::Description() const
{
return tr("Distorts an image with a ripple effect.");
return tr("Distorts an image with a ripple effect.");
}
void RippleDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kStretchInput, tr("Stretch"));
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kStretchInput, tr("Stretch"));
}
ShaderCode RippleDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/ripple.frag"));
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/ripple.frag"));
}
void RippleDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void RippleDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
}
void RippleDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void RippleDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
QPointF half_res(tex->virtual_resolution().x()/2, tex->virtual_resolution().y()/2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
}
if (TexturePtr tex = row[kTextureInput].toTexture()) {
QPointF half_res(tex->virtual_resolution().x() / 2,
tex->virtual_resolution().y() / 2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
}
}
void RippleDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
void RippleDistortNode::GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
}
}
+26 -23
View File
@@ -24,41 +24,44 @@
#include "node/gizmo/point.h"
#include "node/node.h"
namespace olive {
class RippleDistortNode : public Node
namespace olive
{
Q_OBJECT
class RippleDistortNode : public Node {
Q_OBJECT
public:
RippleDistortNode();
RippleDistortNode();
NODE_DEFAULT_FUNCTIONS(RippleDistortNode)
NODE_DEFAULT_FUNCTIONS(RippleDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kEvolutionInput;
static const QString kIntensityInput;
static const QString kFrequencyInput;
static const QString kPositionInput;
static const QString kStretchInput;
static const QString kTextureInput;
static const QString kEvolutionInput;
static const QString kIntensityInput;
static const QString kFrequencyInput;
static const QString kPositionInput;
static const QString kStretchInput;
protected slots:
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
PointGizmo *gizmo_;
PointGizmo *gizmo_;
};
}
+56 -46
View File
@@ -20,7 +20,8 @@
#include "swirldistortnode.h"
namespace olive {
namespace olive
{
const QString SwirlDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString SwirlDistortNode::kRadiusInput = QStringLiteral("radius_in");
@@ -31,92 +32,101 @@ const QString SwirlDistortNode::kPositionInput = QStringLiteral("pos_in");
SwirlDistortNode::SwirlDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kRadiusInput, NodeValue::kFloat, 200);
SetInputProperty(kRadiusInput, QStringLiteral("min"), 0);
AddInput(kRadiusInput, NodeValue::kFloat, 200);
SetInputProperty(kRadiusInput, QStringLiteral("min"), 0);
AddInput(kAngleInput, NodeValue::kFloat, 10);
SetInputProperty(kAngleInput, QStringLiteral("base"), 0.1);
AddInput(kAngleInput, NodeValue::kFloat, 10);
SetInputProperty(kAngleInput, QStringLiteral("base"), 0.1);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
}
QString SwirlDistortNode::Name() const
{
return tr("Swirl");
return tr("Swirl");
}
QString SwirlDistortNode::id() const
{
return QStringLiteral("org.oliveeditor.Olive.swirl");
return QStringLiteral("org.oliveeditor.Olive.swirl");
}
QVector<Node::CategoryID> SwirlDistortNode::Category() const
{
return {kCategoryDistort};
return { kCategoryDistort };
}
QString SwirlDistortNode::Description() const
{
return tr("Distorts an image along a sine wave.");
return tr("Distorts an image along a sine wave.");
}
void SwirlDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kRadiusInput, tr("Radius"));
SetInputName(kAngleInput, tr("Angle"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kTextureInput, tr("Input"));
SetInputName(kRadiusInput, tr("Radius"));
SetInputName(kAngleInput, tr("Angle"));
SetInputName(kPositionInput, tr("Position"));
}
ShaderCode SwirlDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/swirl.frag"));
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/swirl.frag"));
}
void SwirlDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void SwirlDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kAngleInput].toDouble()) && !qIsNull(value[kRadiusInput].toDouble())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kAngleInput].toDouble()) &&
!qIsNull(value[kRadiusInput].toDouble())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
}
void SwirlDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void SwirlDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
QPointF half_res(globals.square_resolution().x()/2, globals.square_resolution().y()/2);
QPointF half_res(globals.square_resolution().x() / 2,
globals.square_resolution().y() / 2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
}
void SwirlDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
void SwirlDistortNode::GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
}
}
+24 -21
View File
@@ -24,39 +24,42 @@
#include "node/gizmo/point.h"
#include "node/node.h"
namespace olive {
class SwirlDistortNode : public Node
namespace olive
{
Q_OBJECT
class SwirlDistortNode : public Node {
Q_OBJECT
public:
SwirlDistortNode();
SwirlDistortNode();
NODE_DEFAULT_FUNCTIONS(SwirlDistortNode)
NODE_DEFAULT_FUNCTIONS(SwirlDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kRadiusInput;
static const QString kAngleInput;
static const QString kPositionInput;
static const QString kTextureInput;
static const QString kRadiusInput;
static const QString kAngleInput;
static const QString kPositionInput;
protected slots:
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
PointGizmo *gizmo_;
PointGizmo *gizmo_;
};
}
+93 -81
View File
@@ -22,7 +22,8 @@
#include "widget/slider/floatslider.h"
namespace olive {
namespace olive
{
const QString TileDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString TileDistortNode::kScaleInput = QStringLiteral("scale_in");
@@ -35,130 +36,141 @@ const QString TileDistortNode::kMirrorYInput = QStringLiteral("mirrory_in");
TileDistortNode::TileDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kScaleInput, NodeValue::kFloat, 0.5);
SetInputProperty(kScaleInput, QStringLiteral("min"), 0);
SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
AddInput(kScaleInput, NodeValue::kFloat, 0.5);
SetInputProperty(kScaleInput, QStringLiteral("min"), 0);
SetInputProperty(kScaleInput, QStringLiteral("view"),
FloatSlider::kPercentage);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kAnchorInput, NodeValue::kCombo, kMiddleCenter);
AddInput(kAnchorInput, NodeValue::kCombo, kMiddleCenter);
AddInput(kMirrorXInput, NodeValue::kBoolean, false);
AddInput(kMirrorYInput, NodeValue::kBoolean, false);
AddInput(kMirrorXInput, NodeValue::kBoolean, false);
AddInput(kMirrorYInput, NodeValue::kBoolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
}
QString TileDistortNode::Name() const
{
return tr("Tile");
return tr("Tile");
}
QString TileDistortNode::id() const
{
return QStringLiteral("org.oliveeditor.Olive.tile");
return QStringLiteral("org.oliveeditor.Olive.tile");
}
QVector<Node::CategoryID> TileDistortNode::Category() const
{
return {kCategoryDistort};
return { kCategoryDistort };
}
QString TileDistortNode::Description() const
{
return tr("Infinitely tile an image horizontally and vertically.");
return tr("Infinitely tile an image horizontally and vertically.");
}
void TileDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kMirrorXInput, tr("Mirror Horizontally"));
SetInputName(kMirrorYInput, tr("Mirror Vertically"));
SetInputName(kTextureInput, tr("Input"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kMirrorXInput, tr("Mirror Horizontally"));
SetInputName(kMirrorYInput, tr("Mirror Vertically"));
SetInputName(kAnchorInput, tr("Anchor"));
SetComboBoxStrings(kAnchorInput, {
tr("Top-Left"),
tr("Top-Center"),
tr("Top-Right"),
tr("Middle-Left"),
tr("Middle-Center"),
tr("Middle-Right"),
tr("Bottom-Left"),
tr("Bottom-Center"),
tr("Bottom-Right"),
});
SetInputName(kAnchorInput, tr("Anchor"));
SetComboBoxStrings(kAnchorInput, {
tr("Top-Left"),
tr("Top-Center"),
tr("Top-Right"),
tr("Middle-Left"),
tr("Middle-Center"),
tr("Middle-Right"),
tr("Bottom-Left"),
tr("Bottom-Center"),
tr("Bottom-Right"),
});
}
ShaderCode TileDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/tile.frag"));
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/tile.frag"));
}
void TileDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void TileDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qFuzzyCompare(value[kScaleInput].toDouble(), 1.0)) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qFuzzyCompare(value[kScaleInput].toDouble(), 1.0)) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
}
void TileDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void TileDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
QPointF res = tex->virtual_resolution().toPointF();
QPointF pos = row[kPositionInput].toVec2().toPointF();
qreal x = pos.x();
qreal y = pos.y();
if (TexturePtr tex = row[kTextureInput].toTexture()) {
QPointF res = tex->virtual_resolution().toPointF();
QPointF pos = row[kPositionInput].toVec2().toPointF();
qreal x = pos.x();
qreal y = pos.y();
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
// Do nothing
} else if (a == kMiddleLeft || a == kMiddleCenter || a == kMiddleRight) {
y += res.y()/2;
} else if (a == kBottomLeft || a == kBottomCenter || a == kBottomRight) {
y += res.y();
}
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
// Do nothing
} else if (a == kTopCenter || a == kMiddleCenter || a == kBottomCenter) {
x += res.x()/2;
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
x += res.x();
}
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
// Do nothing
} else if (a == kMiddleLeft || a == kMiddleCenter ||
a == kMiddleRight) {
y += res.y() / 2;
} else if (a == kBottomLeft || a == kBottomCenter ||
a == kBottomRight) {
y += res.y();
}
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
// Do nothing
} else if (a == kTopCenter || a == kMiddleCenter ||
a == kBottomCenter) {
x += res.x() / 2;
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
x += res.x();
}
gizmo_->SetPoint(QPointF(x, y));
}
gizmo_->SetPoint(QPointF(x, y));
}
}
void TileDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
void TileDistortNode::GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
}
}
+37 -34
View File
@@ -24,53 +24,56 @@
#include "node/gizmo/point.h"
#include "node/node.h"
namespace olive {
class TileDistortNode : public Node
namespace olive
{
Q_OBJECT
class TileDistortNode : public Node {
Q_OBJECT
public:
TileDistortNode();
TileDistortNode();
NODE_DEFAULT_FUNCTIONS(TileDistortNode)
NODE_DEFAULT_FUNCTIONS(TileDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kScaleInput;
static const QString kPositionInput;
static const QString kAnchorInput;
static const QString kMirrorXInput;
static const QString kMirrorYInput;
static const QString kTextureInput;
static const QString kScaleInput;
static const QString kPositionInput;
static const QString kAnchorInput;
static const QString kMirrorXInput;
static const QString kMirrorYInput;
protected slots:
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
enum Anchor {
kTopLeft,
kTopCenter,
kTopRight,
kMiddleLeft,
kMiddleCenter,
kMiddleRight,
kBottomLeft,
kBottomCenter,
kBottomRight
};
PointGizmo *gizmo_;
enum Anchor {
kTopLeft,
kTopCenter,
kTopRight,
kMiddleLeft,
kMiddleCenter,
kMiddleRight,
kBottomLeft,
kBottomCenter,
kBottomRight
};
PointGizmo *gizmo_;
};
}
@@ -22,428 +22,491 @@
#include <QGuiApplication>
namespace olive {
namespace olive
{
const QString TransformDistortNode::kParentInput = QStringLiteral("parent_in");
const QString TransformDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString TransformDistortNode::kAutoscaleInput = QStringLiteral("autoscale_in");
const QString TransformDistortNode::kInterpolationInput = QStringLiteral("interpolation_in");
const QString TransformDistortNode::kAutoscaleInput =
QStringLiteral("autoscale_in");
const QString TransformDistortNode::kInterpolationInput =
QStringLiteral("interpolation_in");
#define super MatrixGenerator
TransformDistortNode::TransformDistortNode()
{
AddInput(kParentInput, NodeValue::kMatrix);
AddInput(kParentInput, NodeValue::kMatrix);
AddInput(kAutoscaleInput, NodeValue::kCombo, 0);
AddInput(kAutoscaleInput, NodeValue::kCombo, 0);
AddInput(kInterpolationInput, NodeValue::kCombo, 2);
AddInput(kInterpolationInput, NodeValue::kCombo, 2);
PrependInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
PrependInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
// Initiate gizmos
rotation_gizmo_ = AddDraggableGizmo<ScreenGizmo>();
rotation_gizmo_->AddInput(NodeInput(this, kRotationInput));
rotation_gizmo_->SetDragValueBehavior(ScreenGizmo::kAbsolute);
// Initiate gizmos
rotation_gizmo_ = AddDraggableGizmo<ScreenGizmo>();
rotation_gizmo_->AddInput(NodeInput(this, kRotationInput));
rotation_gizmo_->SetDragValueBehavior(ScreenGizmo::kAbsolute);
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>();
poly_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
poly_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>();
poly_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
poly_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
anchor_gizmo_ = AddDraggableGizmo<PointGizmo>();
anchor_gizmo_->SetShape(PointGizmo::kAnchorPoint);
anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 0));
anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 1));
anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
anchor_gizmo_->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
anchor_gizmo_ = AddDraggableGizmo<PointGizmo>();
anchor_gizmo_->SetShape(PointGizmo::kAnchorPoint);
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 0));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 1));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
for (int i=0; i<kGizmoScaleCount; i++) {
point_gizmo_[i] = AddDraggableGizmo<PointGizmo>();
point_gizmo_[i]->AddInput(NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 0));
point_gizmo_[i]->AddInput(NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 1));
point_gizmo_[i]->SetDragValueBehavior(PointGizmo::kAbsolute);
}
for (int i = 0; i < kGizmoScaleCount; i++) {
point_gizmo_[i] = AddDraggableGizmo<PointGizmo>();
point_gizmo_[i]->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 0));
point_gizmo_[i]->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 1));
point_gizmo_[i]->SetDragValueBehavior(PointGizmo::kAbsolute);
}
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
void TransformDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kParentInput, tr("Parent"));
SetInputName(kAutoscaleInput, tr("Auto-Scale"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kInterpolationInput, tr("Interpolation"));
SetInputName(kParentInput, tr("Parent"));
SetInputName(kAutoscaleInput, tr("Auto-Scale"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kInterpolationInput, tr("Interpolation"));
SetComboBoxStrings(kAutoscaleInput, {tr("None"), tr("Fit"), tr("Fill"), tr("Stretch")});
SetComboBoxStrings(kInterpolationInput, {tr("Nearest Neighbor"), tr("Bilinear"), tr("Mipmapped Bilinear")});
SetComboBoxStrings(kAutoscaleInput,
{ tr("None"), tr("Fit"), tr("Fill"), tr("Stretch") });
SetComboBoxStrings(kInterpolationInput,
{ tr("Nearest Neighbor"), tr("Bilinear"),
tr("Mipmapped Bilinear") });
}
void TransformDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void TransformDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// Generate matrix
QMatrix4x4 generated_matrix = GenerateMatrix(value, false, false, false, value[kParentInput].toMatrix());
// Generate matrix
QMatrix4x4 generated_matrix = GenerateMatrix(
value, false, false, false, value[kParentInput].toMatrix());
// Pop texture
NodeValue texture_meta = value[kTextureInput];
// Pop texture
NodeValue texture_meta = value[kTextureInput];
TexturePtr job_to_push = nullptr;
TexturePtr job_to_push = nullptr;
// If we have a texture, generate a matrix and make it happen
if (TexturePtr texture = texture_meta.toTexture()) {
// Adjust our matrix by the resolutions involved
QMatrix4x4 real_matrix = GenerateAutoScaledMatrix(generated_matrix, value, globals, texture->params());
// If we have a texture, generate a matrix and make it happen
if (TexturePtr texture = texture_meta.toTexture()) {
// Adjust our matrix by the resolutions involved
QMatrix4x4 real_matrix = GenerateAutoScaledMatrix(
generated_matrix, value, globals, texture->params());
if (!real_matrix.isIdentity()) {
// The matrix will transform things
ShaderJob job;
job.Insert(QStringLiteral("ove_maintex"), texture_meta);
job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, real_matrix, this));
job.SetInterpolation(QStringLiteral("ove_maintex"), static_cast<Texture::Interpolation>(value[kInterpolationInput].toInt()));
if (!real_matrix.isIdentity()) {
// The matrix will transform things
ShaderJob job;
job.Insert(QStringLiteral("ove_maintex"), texture_meta);
job.Insert(QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::kMatrix, real_matrix, this));
job.SetInterpolation(QStringLiteral("ove_maintex"),
static_cast<Texture::Interpolation>(
value[kInterpolationInput].toInt()));
// Use global resolution rather than texture resolution because this may result in a size change
job_to_push = Texture::Job(globals.vparams(), job);
}
}
// Use global resolution rather than texture resolution because this may result in a size change
job_to_push = Texture::Job(globals.vparams(), job);
}
}
table->Push(NodeValue::kMatrix, QVariant::fromValue(generated_matrix), this);
table->Push(NodeValue::kMatrix, QVariant::fromValue(generated_matrix),
this);
if (!job_to_push) {
// Re-push whatever value we received
table->Push(texture_meta);
} else {
table->Push(NodeValue::kTexture, job_to_push, this);
}
if (!job_to_push) {
// Re-push whatever value we received
table->Push(texture_meta);
} else {
table->Push(NodeValue::kTexture, job_to_push, this);
}
}
ShaderCode TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode
TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request);
Q_UNUSED(request);
// Returns default frag and vert shader
return ShaderCode();
// Returns default frag and vert shader
return ShaderCode();
}
void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x, double y, const rational &time)
void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x,
double y, const rational &time)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == anchor_gizmo_) {
if (gizmo == anchor_gizmo_) {
gizmo_inverted_transform_ =
GenerateMatrix(row, true, true, false, row[kParentInput].toMatrix())
.toTransform()
.inverted();
gizmo_inverted_transform_ = GenerateMatrix(row, true, true, false, row[kParentInput].toMatrix()).toTransform().inverted();
} else if (IsAScaleGizmo(gizmo)) {
// Dragging scale handle
TexturePtr tex = row[kTextureInput].toTexture();
if (!tex) {
return;
}
} else if (IsAScaleGizmo(gizmo)) {
gizmo_scale_uniform_ = row[kUniformScaleInput].toBool();
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
gizmo->GetGlobals().nonsquare_resolution() / 2)
.toPointF();
// Dragging scale handle
TexturePtr tex = row[kTextureInput].toTexture();
if (!tex) {
return;
}
if (gizmo == point_gizmo_[kGizmoScaleTopLeft] ||
gizmo == point_gizmo_[kGizmoScaleTopRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight]) {
gizmo_scale_axes_ = kGizmoScaleBoth;
} else if (gizmo == point_gizmo_[kGizmoScaleCenterLeft] ||
gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
gizmo_scale_axes_ = kGizmoScaleXOnly;
} else {
gizmo_scale_axes_ = kGizmoScaleYOnly;
}
gizmo_scale_uniform_ = row[kUniformScaleInput].toBool();
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() + gizmo->GetGlobals().nonsquare_resolution()/2).toPointF();
// Store texture size
VideoParams texture_params = tex->params();
QVector2D texture_sz(texture_params.square_pixel_width(),
texture_params.height());
gizmo_scale_anchor_ = row[kAnchorInput].toVec2() + texture_sz / 2;
if (gizmo == point_gizmo_[kGizmoScaleTopLeft] || gizmo == point_gizmo_[kGizmoScaleTopRight]
|| gizmo == point_gizmo_[kGizmoScaleBottomLeft] || gizmo == point_gizmo_[kGizmoScaleBottomRight]) {
gizmo_scale_axes_ = kGizmoScaleBoth;
} else if (gizmo == point_gizmo_[kGizmoScaleCenterLeft] || gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
gizmo_scale_axes_ = kGizmoScaleXOnly;
} else {
gizmo_scale_axes_ = kGizmoScaleYOnly;
}
if (gizmo == point_gizmo_[kGizmoScaleTopRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
// Right handles, flip X axis
gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
}
// Store texture size
VideoParams texture_params = tex->params();
QVector2D texture_sz(texture_params.square_pixel_width(), texture_params.height());
gizmo_scale_anchor_ = row[kAnchorInput].toVec2() + texture_sz/2;
if (gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomCenter]) {
// Bottom handles, flip Y axis
gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
}
if (gizmo == point_gizmo_[kGizmoScaleTopRight]
|| gizmo == point_gizmo_[kGizmoScaleBottomRight]
|| gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
// Right handles, flip X axis
gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
}
// Store current matrix
gizmo_inverted_transform_ =
GenerateMatrix(row, true, true, true, row[kParentInput].toMatrix())
.toTransform()
.inverted();
if (gizmo == point_gizmo_[kGizmoScaleBottomLeft]
|| gizmo == point_gizmo_[kGizmoScaleBottomRight]
|| gizmo == point_gizmo_[kGizmoScaleBottomCenter]) {
// Bottom handles, flip Y axis
gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
}
// Store current matrix
gizmo_inverted_transform_ = GenerateMatrix(row, true, true, true, row[kParentInput].toMatrix()).toTransform().inverted();
} else if (gizmo == rotation_gizmo_) {
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() + gizmo->GetGlobals().nonsquare_resolution()/2).toPointF();
gizmo_start_angle_ = std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
gizmo_last_angle_ = gizmo_start_angle_;
gizmo_last_alt_angle_ = std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
gizmo_rotate_wrap_ = 0;
gizmo_rotate_last_dir_ = kDirectionNone;
}
} else if (gizmo == rotation_gizmo_) {
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
gizmo->GetGlobals().nonsquare_resolution() / 2)
.toPointF();
gizmo_start_angle_ =
std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
gizmo_last_angle_ = gizmo_start_angle_;
gizmo_last_alt_angle_ =
std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
gizmo_rotate_wrap_ = 0;
gizmo_rotate_last_dir_ = kDirectionNone;
}
}
void TransformDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
void TransformDistortNode::GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == poly_gizmo_) {
if (gizmo == poly_gizmo_) {
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
} else if (gizmo == anchor_gizmo_) {
NodeInputDragger &x_anchor_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_anchor_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_pos_drag = gizmo->GetDraggers()[2];
NodeInputDragger &y_pos_drag = gizmo->GetDraggers()[3];
} else if (gizmo == anchor_gizmo_) {
QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
NodeInputDragger &x_anchor_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_anchor_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_pos_drag = gizmo->GetDraggers()[2];
NodeInputDragger &y_pos_drag = gizmo->GetDraggers()[3];
x_anchor_drag.Drag(x_anchor_drag.GetStartValue().toDouble() +
inverted_movement.x());
y_anchor_drag.Drag(y_anchor_drag.GetStartValue().toDouble() +
inverted_movement.y());
x_pos_drag.Drag(x_pos_drag.GetStartValue().toDouble() + x);
y_pos_drag.Drag(y_pos_drag.GetStartValue().toDouble() + y);
QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
} else if (gizmo == rotation_gizmo_) {
double raw_angle =
std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
double alt_angle =
std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
x_anchor_drag.Drag(x_anchor_drag.GetStartValue().toDouble() + inverted_movement.x());
y_anchor_drag.Drag(y_anchor_drag.GetStartValue().toDouble() + inverted_movement.y());
x_pos_drag.Drag(x_pos_drag.GetStartValue().toDouble() + x);
y_pos_drag.Drag(y_pos_drag.GetStartValue().toDouble() + y);
double current_angle = raw_angle;
} else if (gizmo == rotation_gizmo_) {
// Detect rotation wrap around
RotationDirection this_dir =
GetDirectionFromAngles(gizmo_last_angle_, raw_angle);
RotationDirection alt_dir =
GetDirectionFromAngles(gizmo_last_alt_angle_, alt_angle);
double raw_angle = std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
double alt_angle = std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
if (gizmo_rotate_last_dir_ != kDirectionNone &&
this_dir != gizmo_rotate_last_dir_) {
if (alt_dir == gizmo_rotate_last_alt_dir_) {
if ((raw_angle - gizmo_last_angle_) < 0) {
gizmo_rotate_wrap_++;
} else {
gizmo_rotate_wrap_--;
}
double current_angle = raw_angle;
this_dir = gizmo_rotate_last_dir_;
alt_dir = gizmo_rotate_last_alt_dir_;
}
}
// Detect rotation wrap around
RotationDirection this_dir = GetDirectionFromAngles(gizmo_last_angle_, raw_angle);
RotationDirection alt_dir = GetDirectionFromAngles(gizmo_last_alt_angle_, alt_angle);
gizmo_rotate_last_dir_ = this_dir;
gizmo_rotate_last_alt_dir_ = alt_dir;
gizmo_last_angle_ = raw_angle;
gizmo_last_alt_angle_ = alt_angle;
if (gizmo_rotate_last_dir_ != kDirectionNone && this_dir != gizmo_rotate_last_dir_) {
if (alt_dir == gizmo_rotate_last_alt_dir_) {
if ((raw_angle - gizmo_last_angle_) < 0) {
gizmo_rotate_wrap_++;
} else {
gizmo_rotate_wrap_--;
}
current_angle += M_PI * 2 * gizmo_rotate_wrap_;
this_dir = gizmo_rotate_last_dir_;
alt_dir = gizmo_rotate_last_alt_dir_;
}
}
// Convert radians to degrees
double rotation_difference =
(current_angle - gizmo_start_angle_) * 57.2958;
gizmo_rotate_last_dir_ = this_dir;
gizmo_rotate_last_alt_dir_ = alt_dir;
gizmo_last_angle_ = raw_angle;
gizmo_last_alt_angle_ = alt_angle;
NodeInputDragger &d = gizmo->GetDraggers()[0];
d.Drag(d.GetStartValue().toDouble() + rotation_difference);
current_angle += M_PI*2*gizmo_rotate_wrap_;
} else if (IsAScaleGizmo(gizmo)) {
QPointF mouse_relative =
gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
// Convert radians to degrees
double rotation_difference = (current_angle - gizmo_start_angle_) * 57.2958;
double x_scaled_movement =
qAbs(mouse_relative.x() / gizmo_scale_anchor_.x());
double y_scaled_movement =
qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
NodeInputDragger &d = gizmo->GetDraggers()[0];
d.Drag(d.GetStartValue().toDouble() + rotation_difference);
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
} else if (IsAScaleGizmo(gizmo)) {
switch (gizmo_scale_axes_) {
case kGizmoScaleXOnly:
x_drag.Drag(x_scaled_movement);
break;
case kGizmoScaleYOnly:
if (gizmo_scale_uniform_) {
x_drag.Drag(y_scaled_movement);
} else {
y_drag.Drag(y_scaled_movement);
}
break;
case kGizmoScaleBoth:
if (gizmo_scale_uniform_) {
double distance =
std::hypot(mouse_relative.x(), mouse_relative.y());
double texture_diag = std::hypot(gizmo_scale_anchor_.x(),
gizmo_scale_anchor_.y());
QPointF mouse_relative = gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
double x_scaled_movement = qAbs(mouse_relative.x() / gizmo_scale_anchor_.x());
double y_scaled_movement = qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
switch (gizmo_scale_axes_) {
case kGizmoScaleXOnly:
x_drag.Drag(x_scaled_movement);
break;
case kGizmoScaleYOnly:
if (gizmo_scale_uniform_) {
x_drag.Drag(y_scaled_movement);
} else {
y_drag.Drag(y_scaled_movement);
}
break;
case kGizmoScaleBoth:
if (gizmo_scale_uniform_) {
double distance = std::hypot(mouse_relative.x(), mouse_relative.y());
double texture_diag = std::hypot(gizmo_scale_anchor_.x(), gizmo_scale_anchor_.y());
x_drag.Drag(qAbs(distance / texture_diag));
} else {
x_drag.Drag(x_scaled_movement);
y_drag.Drag(y_scaled_movement);
}
break;
}
}
x_drag.Drag(qAbs(distance / texture_diag));
} else {
x_drag.Drag(x_scaled_movement);
y_drag.Drag(y_scaled_movement);
}
break;
}
}
}
QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(const QMatrix4x4 &mat, const QVector2D &sequence_res, const QVector2D &texture_res, const QVector2D &offset, AutoScaleType autoscale_type)
QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type)
{
// First, create an identity matrix
QMatrix4x4 adjusted_matrix;
// First, create an identity matrix
QMatrix4x4 adjusted_matrix;
// Scale it to a square based on the sequence's resolution
adjusted_matrix.scale(2.0 / sequence_res.x(), 2.0 / sequence_res.y(), 1.0);
// Scale it to a square based on the sequence's resolution
adjusted_matrix.scale(2.0 / sequence_res.x(), 2.0 / sequence_res.y(), 1.0);
// Apply offset if applicable
adjusted_matrix.translate(offset.x(), offset.y());
// Apply offset if applicable
adjusted_matrix.translate(offset.x(), offset.y());
// Adjust by the matrix we generated earlier
adjusted_matrix *= mat;
// Adjust by the matrix we generated earlier
adjusted_matrix *= mat;
// Scale back out to texture size (adjusted by pixel aspect)
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
// Scale back out to texture size (adjusted by pixel aspect)
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
if (autoscale_type != kAutoScaleNone) {
if (autoscale_type == kAutoScaleStretch) {
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
sequence_res.y() / texture_res.y(),
1.0);
} else {
double footage_real_ar = texture_res.x() / texture_res.y();
double sequence_real_ar = sequence_res.x() / sequence_res.y();
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
if (autoscale_type != kAutoScaleNone) {
if (autoscale_type == kAutoScaleStretch) {
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
sequence_res.y() / texture_res.y(), 1.0);
} else {
double footage_real_ar = texture_res.x() / texture_res.y();
double sequence_real_ar = sequence_res.x() / sequence_res.y();
double scale_by_x = sequence_res.x() / texture_res.x();
double scale_by_y = sequence_res.y() / texture_res.y();
double autoscale_val;
double scale_by_x = sequence_res.x() / texture_res.x();
double scale_by_y = sequence_res.y() / texture_res.y();
double autoscale_val;
if ((autoscale_type == kAutoScaleFit) == (sequence_real_ar > footage_real_ar)) {
// Scale by height. Either the sequence is wider than the footage or we're using fill and
// cutting off the sides
autoscale_val = scale_by_y;
} else {
// Scale by width. Either the footage is wider than the sequence or we're using fill and
// cutting off the top and bottom
autoscale_val = scale_by_x;
}
if ((autoscale_type == kAutoScaleFit) ==
(sequence_real_ar > footage_real_ar)) {
// Scale by height. Either the sequence is wider than the footage or we're using fill and
// cutting off the sides
autoscale_val = scale_by_y;
} else {
// Scale by width. Either the footage is wider than the sequence or we're using fill and
// cutting off the top and bottom
autoscale_val = scale_by_x;
}
adjusted_matrix.scale(autoscale_val, autoscale_val, 1.0);
}
}
adjusted_matrix.scale(autoscale_val, autoscale_val, 1.0);
}
}
return adjusted_matrix;
return adjusted_matrix;
}
void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals)
{
TexturePtr tex = row[kTextureInput].toTexture();
if (!tex) {
return;
}
TexturePtr tex = row[kTextureInput].toTexture();
if (!tex) {
return;
}
// Get the sequence resolution
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D sequence_half_res = sequence_res * 0.5;
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
// Get the sequence resolution
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D sequence_half_res = sequence_res * 0.5;
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
// GizmoTraverser just returns the sizes of the textures and no other data
VideoParams tex_params = tex->params();
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
QVector2D tex_offset = tex_params.offset();
// GizmoTraverser just returns the sizes of the textures and no other data
VideoParams tex_params = tex->params();
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
QVector2D tex_offset = tex_params.offset();
// Retrieve autoscale value
AutoScaleType autoscale = static_cast<AutoScaleType>(row[kAutoscaleInput].toInt());
// Retrieve autoscale value
AutoScaleType autoscale =
static_cast<AutoScaleType>(row[kAutoscaleInput].toInt());
// Fold values into a matrix for the rectangle
QMatrix4x4 rectangle_matrix;
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
rectangle_matrix *= AdjustMatrixByResolutions(GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix()),
sequence_res,
tex_sz,
tex_offset,
autoscale);
// Fold values into a matrix for the rectangle
QMatrix4x4 rectangle_matrix;
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
rectangle_matrix *= AdjustMatrixByResolutions(
GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix()),
sequence_res, tex_sz, tex_offset, autoscale);
// Create rect and transform it
const QVector<QPointF> points = {QPointF(-1, -1),
QPointF(1, -1),
QPointF(1, 1),
QPointF(-1, 1),
QPointF(-1, -1)};
QTransform rectangle_transform = rectangle_matrix.toTransform();
QPolygonF r = rectangle_transform.map(points);
r.translate(sequence_half_res_pt);
poly_gizmo_->SetPolygon(r);
// Create rect and transform it
const QVector<QPointF> points = { QPointF(-1, -1), QPointF(1, -1),
QPointF(1, 1), QPointF(-1, 1),
QPointF(-1, -1) };
QTransform rectangle_transform = rectangle_matrix.toTransform();
QPolygonF r = rectangle_transform.map(points);
r.translate(sequence_half_res_pt);
poly_gizmo_->SetPolygon(r);
// Draw anchor point
QMatrix4x4 anchor_matrix;
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
anchor_matrix *= AdjustMatrixByResolutions(GenerateMatrix(row, true, false, false, row[kParentInput].toMatrix()),
sequence_res,
tex_sz,
tex_offset,
autoscale);
anchor_gizmo_->SetPoint(anchor_matrix.toTransform().map(QPointF(0, 0)) + sequence_half_res_pt);
// Draw anchor point
QMatrix4x4 anchor_matrix;
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
anchor_matrix *= AdjustMatrixByResolutions(
GenerateMatrix(row, true, false, false, row[kParentInput].toMatrix()),
sequence_res, tex_sz, tex_offset, autoscale);
anchor_gizmo_->SetPoint(anchor_matrix.toTransform().map(QPointF(0, 0)) +
sequence_half_res_pt);
// Draw scale handles
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(CreateScalePoint(-1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(CreateScalePoint( 0, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(CreateScalePoint( 1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(CreateScalePoint(-1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(CreateScalePoint( 0, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(CreateScalePoint( 1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(CreateScalePoint(-1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(CreateScalePoint( 1, 0, sequence_half_res_pt, rectangle_matrix));
// Draw scale handles
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(
CreateScalePoint(-1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(
CreateScalePoint(0, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(
CreateScalePoint(1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(
CreateScalePoint(-1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
CreateScalePoint(0, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
CreateScalePoint(1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
CreateScalePoint(-1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
CreateScalePoint(1, 0, sequence_half_res_pt, rectangle_matrix));
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
SetInputProperty(kPositionInput, QStringLiteral("offset"), sequence_half_res + tex_offset);
SetInputProperty(kAnchorInput, QStringLiteral("offset"), tex_sz * 0.5);
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
SetInputProperty(kPositionInput, QStringLiteral("offset"),
sequence_half_res + tex_offset);
SetInputProperty(kAnchorInput, QStringLiteral("offset"), tex_sz * 0.5);
}
QTransform TransformDistortNode::GizmoTransformation(const NodeValueRow &row, const NodeGlobals &globals) const
QTransform
TransformDistortNode::GizmoTransformation(const NodeValueRow &row,
const NodeGlobals &globals) const
{
if (TexturePtr texture = row[kTextureInput].toTexture()) {
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
auto m = GenerateMatrix(row, false, false, false, QMatrix4x4());
return GenerateAutoScaledMatrix(m, row, globals, texture->params()).toTransform();
}
return super::GizmoTransformation(row, globals);
if (TexturePtr texture = row[kTextureInput].toTexture()) {
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
auto m = GenerateMatrix(row, false, false, false, QMatrix4x4());
return GenerateAutoScaledMatrix(m, row, globals, texture->params())
.toTransform();
}
return super::GizmoTransformation(row, globals);
}
QPointF TransformDistortNode::CreateScalePoint(double x, double y, const QPointF &half_res, const QMatrix4x4 &mat)
QPointF TransformDistortNode::CreateScalePoint(double x, double y,
const QPointF &half_res,
const QMatrix4x4 &mat)
{
return mat.map(QPointF(x, y)) + half_res;
return mat.map(QPointF(x, y)) + half_res;
}
QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(const QMatrix4x4& generated_matrix, const NodeValueRow& value, const NodeGlobals &globals, const VideoParams& texture_params) const
QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(
const QMatrix4x4 &generated_matrix, const NodeValueRow &value,
const NodeGlobals &globals, const VideoParams &texture_params) const
{
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D texture_res(texture_params.square_pixel_width(), texture_params.height());
AutoScaleType autoscale = static_cast<AutoScaleType>(value[kAutoscaleInput].toInt());
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D texture_res(texture_params.square_pixel_width(),
texture_params.height());
AutoScaleType autoscale =
static_cast<AutoScaleType>(value[kAutoscaleInput].toInt());
return AdjustMatrixByResolutions(generated_matrix,
sequence_res,
texture_res,
texture_params.offset(),
autoscale);
return AdjustMatrixByResolutions(generated_matrix, sequence_res,
texture_res, texture_params.offset(),
autoscale);
}
bool TransformDistortNode::IsAScaleGizmo(NodeGizmo *g) const
{
for (int i=0; i<kGizmoScaleCount; i++) {
if (point_gizmo_[i] == g) {
return true;
}
}
for (int i = 0; i < kGizmoScaleCount; i++) {
if (point_gizmo_[i] == g) {
return true;
}
}
return false;
return false;
}
TransformDistortNode::RotationDirection TransformDistortNode::GetDirectionFromAngles(double last, double current)
TransformDistortNode::RotationDirection
TransformDistortNode::GetDirectionFromAngles(double last, double current)
{
return (current > last) ? kDirectionPositive : kDirectionNegative;
return (current > last) ? kDirectionPositive : kDirectionNegative;
}
}
@@ -26,115 +26,122 @@
#include "node/gizmo/polygon.h"
#include "node/gizmo/screen.h"
namespace olive {
class TransformDistortNode : public MatrixGenerator
namespace olive
{
Q_OBJECT
class TransformDistortNode : public MatrixGenerator {
Q_OBJECT
public:
TransformDistortNode();
TransformDistortNode();
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
virtual QString Name() const override
{
return tr("Transform");
}
virtual QString Name() const override
{
return tr("Transform");
}
virtual QString ShortName() const override
{
// Override MatrixGenerator's short name "Ortho"
return Name();
}
virtual QString ShortName() const override
{
// Override MatrixGenerator's short name "Ortho"
return Name();
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.transform");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.transform");
}
virtual QVector<CategoryID> Category() const override
{
return {kCategoryDistort};
}
virtual QVector<CategoryID> Category() const override
{
return { kCategoryDistort };
}
virtual QString Description() const override
{
return tr("Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
}
virtual QString Description() const override
{
return tr(
"Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
}
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
enum AutoScaleType {
kAutoScaleNone,
kAutoScaleFit,
kAutoScaleFill,
kAutoScaleStretch
};
enum AutoScaleType {
kAutoScaleNone,
kAutoScaleFit,
kAutoScaleFill,
kAutoScaleStretch
};
static QMatrix4x4 AdjustMatrixByResolutions(const QMatrix4x4& mat,
const QVector2D& sequence_res,
const QVector2D& texture_res,
const QVector2D& offset,
AutoScaleType autoscale_type = kAutoScaleNone);
static QMatrix4x4 AdjustMatrixByResolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type = kAutoScaleNone);
virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
virtual QTransform GizmoTransformation(const NodeValueRow &row, const NodeGlobals &globals) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
const NodeGlobals &globals) override;
virtual QTransform
GizmoTransformation(const NodeValueRow &row,
const NodeGlobals &globals) const override;
static const QString kParentInput;
static const QString kTextureInput;
static const QString kAutoscaleInput;
static const QString kInterpolationInput;
static const QString kParentInput;
static const QString kTextureInput;
static const QString kAutoscaleInput;
static const QString kInterpolationInput;
protected slots:
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x, double y, const olive::rational &time) override;
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x,
double y, const olive::rational &time) override;
virtual void GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) override;
virtual void GizmoDragMove(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
static QPointF CreateScalePoint(double x, double y, const QPointF& half_res, const QMatrix4x4& mat);
static QPointF CreateScalePoint(double x, double y, const QPointF &half_res,
const QMatrix4x4 &mat);
QMatrix4x4 GenerateAutoScaledMatrix(const QMatrix4x4 &generated_matrix, const NodeValueRow &db, const NodeGlobals &globals, const VideoParams &texture_params) const;
QMatrix4x4
GenerateAutoScaledMatrix(const QMatrix4x4 &generated_matrix,
const NodeValueRow &db, const NodeGlobals &globals,
const VideoParams &texture_params) const;
bool IsAScaleGizmo(NodeGizmo *g) const;
bool IsAScaleGizmo(NodeGizmo *g) const;
// Gizmo variables
double gizmo_start_angle_;
QTransform gizmo_inverted_transform_;
QPointF gizmo_anchor_pt_;
bool gizmo_scale_uniform_;
double gizmo_last_angle_;
double gizmo_last_alt_angle_;
int gizmo_rotate_wrap_;
// Gizmo variables
double gizmo_start_angle_;
QTransform gizmo_inverted_transform_;
QPointF gizmo_anchor_pt_;
bool gizmo_scale_uniform_;
double gizmo_last_angle_;
double gizmo_last_alt_angle_;
int gizmo_rotate_wrap_;
enum RotationDirection {
kDirectionNone,
kDirectionPositive, // Clockwise
kDirectionNegative // Counter-clockwise
};
enum RotationDirection {
kDirectionNone,
kDirectionPositive, // Clockwise
kDirectionNegative // Counter-clockwise
};
static RotationDirection GetDirectionFromAngles(double last, double current);
RotationDirection gizmo_rotate_last_dir_;
RotationDirection gizmo_rotate_last_alt_dir_;
static RotationDirection GetDirectionFromAngles(double last,
double current);
RotationDirection gizmo_rotate_last_dir_;
RotationDirection gizmo_rotate_last_alt_dir_;
enum GizmoScaleType {
kGizmoScaleXOnly,
kGizmoScaleYOnly,
kGizmoScaleBoth
};
enum GizmoScaleType { kGizmoScaleXOnly, kGizmoScaleYOnly, kGizmoScaleBoth };
GizmoScaleType gizmo_scale_axes_;
QVector2D gizmo_scale_anchor_;
// Gizmo on screen object storage
PointGizmo *point_gizmo_[kGizmoScaleCount];
PointGizmo *anchor_gizmo_;
PolygonGizmo *poly_gizmo_;
ScreenGizmo *rotation_gizmo_;
GizmoScaleType gizmo_scale_axes_;
QVector2D gizmo_scale_anchor_;
// Gizmo on screen object storage
PointGizmo *point_gizmo_[kGizmoScaleCount];
PointGizmo *anchor_gizmo_;
PolygonGizmo *poly_gizmo_;
ScreenGizmo *rotation_gizmo_;
};
}
+38 -33
View File
@@ -20,7 +20,8 @@
#include "wavedistortnode.h"
namespace olive {
namespace olive
{
const QString WaveDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString WaveDistortNode::kFrequencyInput = QStringLiteral("frequency_in");
@@ -32,69 +33,73 @@ const QString WaveDistortNode::kVerticalInput = QStringLiteral("vertical_in");
WaveDistortNode::WaveDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kFrequencyInput, NodeValue::kFloat, 10);
AddInput(kIntensityInput, NodeValue::kFloat, 10);
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kFrequencyInput, NodeValue::kFloat, 10);
AddInput(kIntensityInput, NodeValue::kFloat, 10);
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kVerticalInput, NodeValue::kCombo, false);
AddInput(kVerticalInput, NodeValue::kCombo, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
}
QString WaveDistortNode::Name() const
{
return tr("Wave");
return tr("Wave");
}
QString WaveDistortNode::id() const
{
return QStringLiteral("org.oliveeditor.Olive.wave");
return QStringLiteral("org.oliveeditor.Olive.wave");
}
QVector<Node::CategoryID> WaveDistortNode::Category() const
{
return {kCategoryDistort};
return { kCategoryDistort };
}
QString WaveDistortNode::Description() const
{
return tr("Distorts an image along a sine wave.");
return tr("Distorts an image along a sine wave.");
}
void WaveDistortNode::Retranslate()
{
super::Retranslate();
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kVerticalInput, tr("Direction"));
SetComboBoxStrings(kVerticalInput, {tr("Horizontal"), tr("Vertical")});
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kVerticalInput, tr("Direction"));
SetComboBoxStrings(kVerticalInput, { tr("Horizontal"), tr("Vertical") });
}
ShaderCode WaveDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/wave.frag"));
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/wave.frag"));
}
void WaveDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void WaveDistortNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr texture = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
table->Push(NodeValue::kTexture, Texture::Job(texture->params(), ShaderJob(value)), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
// If there's no texture, no need to run an operation
if (TexturePtr texture = value[kTextureInput].toTexture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
table->Push(NodeValue::kTexture,
Texture::Job(texture->params(), ShaderJob(value)),
this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
}
}
}
}
+20 -19
View File
@@ -23,32 +23,33 @@
#include "node/node.h"
namespace olive {
class WaveDistortNode : public Node
namespace olive
{
Q_OBJECT
class WaveDistortNode : public Node {
Q_OBJECT
public:
WaveDistortNode();
WaveDistortNode();
NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kFrequencyInput;
static const QString kIntensityInput;
static const QString kEvolutionInput;
static const QString kVerticalInput;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kFrequencyInput;
static const QString kIntensityInput;
static const QString kEvolutionInput;
static const QString kVerticalInput;
};
}