transform: hash the generated matrix
Making an exception for the transform node, we use a slightly heavier hash to save more rendering time later. Fixes #1560 Addresses some of #1360
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@@ -93,7 +93,7 @@ QByteArray RenderManager::Hash(const Node *n, const QString& output, const Video
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hasher.addData(reinterpret_cast<const char*>(&format), sizeof(VideoParams::Format));
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if (n) {
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n->Hash(output, hasher, time);
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n->Hash(output, hasher, time, params);
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}
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return hasher.result();
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