transform: hash the generated matrix
Making an exception for the transform node, we use a slightly heavier hash to save more rendering time later. Fixes #1560 Addresses some of #1360
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@@ -230,7 +230,7 @@ void Block::Retranslate()
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SetInputName(kReverseInput, tr("Reverse"));
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}
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void Block::Hash(const QString &, QCryptographicHash &, const rational &) const
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void Block::Hash(const QString &, QCryptographicHash &, const rational &, const VideoParams &) const
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{
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// A block does nothing by default, so we hash nothing
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}
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