implemented drop shadow node
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@@ -37,6 +37,10 @@
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#include "distort/mask/mask.h"
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#include "distort/transform/transformdistortnode.h"
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#include "effect/opacity/opacityeffect.h"
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#include "filter/blur/blur.h"
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#include "filter/dropshadow/dropshadowfilter.h"
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#include "filter/mosaic/mosaicfilternode.h"
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#include "filter/stroke/stroke.h"
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#include "generator/matrix/matrix.h"
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#include "generator/noise/noise.h"
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#include "generator/polygon/polygon.h"
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@@ -45,17 +49,14 @@
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#include "generator/text/textv1.h"
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#include "generator/text/textv2.h"
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#include "generator/text/textv3.h"
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#include "filter/blur/blur.h"
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#include "filter/mosaic/mosaicfilternode.h"
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#include "filter/stroke/stroke.h"
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#include "input/time/timeinput.h"
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#include "input/value/valuenode.h"
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#include "keying/chromakey/chromakey.h"
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#include "keying/colordifferencekey/colordifferencekey.h"
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#include "keying/despill/despill.h"
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#include "math/math/math.h"
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#include "math/merge/merge.h"
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#include "math/trigonometry/trigonometry.h"
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#include "keying/colordifferencekey/colordifferencekey.h"
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#include "keying/despill/despill.h"
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#include "keying/chromakey/chromakey.h"
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#include "output/track/track.h"
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#include "output/viewer/viewer.h"
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#include "project/folder/folder.h"
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@@ -288,6 +289,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new ChromaKeyNode();
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case kMaskDistort:
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return new MaskDistortNode();
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case kDropShadowFilter:
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return new DropShadowFilter();
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case kInternalNodeCount:
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break;
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