Expand Google Test coverage across core subsystems

Add and extend unit tests for:
- Task manager (failed tasks, progress signals, multiple tasks)
- Undo stack (multiple undo/redo, push-after-undo, clear, multi-command)
- Config defaults and graphics backend string conversion
- Node keyframe serialization and default state
- Node value string round-trips and table operations
- Node globals and project settings/serialization
- Timeline coordinate, workarea, and marker commands
- Color LUT processor and OCIO transform handling
- Common utilities (range, file functions, Qt helpers, XML utils)
- Render enums (loop mode, alpha association)
- Shader resource availability
- Module smoke tests for Tool and HumanStrings

All tests pass including RenderWorkerFootage GPU worker tests after
rebuilding the stale olive-render-worker binary.
This commit is contained in:
2026-07-13 10:19:30 +08:00
parent b7ff687220
commit 748c53ac5c
20 changed files with 1075 additions and 11 deletions
+37
View File
@@ -45,3 +45,40 @@ TEST(NodeKeyframe, SaveLoadRoundTrip)
EXPECT_DOUBLE_EQ(loaded.bezier_control_out().x(), 0.3);
EXPECT_DOUBLE_EQ(loaded.bezier_control_out().y(), 0.4);
}
TEST(NodeKeyframe, TypeEnumeration)
{
using olive::NodeKeyframe;
EXPECT_NE(NodeKeyframe::kLinear, NodeKeyframe::kHold);
EXPECT_NE(NodeKeyframe::kLinear, NodeKeyframe::kBezier);
}
TEST(NodeKeyframe, DefaultState)
{
olive::NodeKeyframe key;
EXPECT_TRUE(key.input().isEmpty());
EXPECT_EQ(key.time(), olive::core::rational(0, 1));
EXPECT_EQ(key.type(), olive::NodeKeyframe::kLinear);
EXPECT_TRUE(key.value().isNull());
}
TEST(NodeKeyframe, SetValueRoundTrip)
{
olive::NodeKeyframe key;
key.set_value(QVariant::fromValue(olive::Color(0.1f, 0.2f, 0.3f, 1.0f)));
const olive::Color c = key.value().value<olive::Color>();
EXPECT_FLOAT_EQ(c.red(), 0.1f);
EXPECT_FLOAT_EQ(c.green(), 0.2f);
EXPECT_FLOAT_EQ(c.blue(), 0.3f);
}
TEST(NodeKeyframe, BezierControlDefaults)
{
olive::NodeKeyframe key;
EXPECT_DOUBLE_EQ(key.bezier_control_in().x(), 0.0);
EXPECT_DOUBLE_EQ(key.bezier_control_in().y(), 0.0);
EXPECT_DOUBLE_EQ(key.bezier_control_out().x(), 0.0);
EXPECT_DOUBLE_EQ(key.bezier_control_out().y(), 0.0);
}