use node graph time to get frame

This commit is contained in:
itsmattkc
2019-08-06 08:41:27 +10:00
parent 360328ccbb
commit 73a32ad9cd
2 changed files with 16 additions and 14 deletions
+7 -11
View File
@@ -61,19 +61,15 @@ NodeInput *ClipBlock::texture_input()
void ClipBlock::Process(const rational &time)
{
qDebug() << "Clip received time" << time.numerator() << "/" << time.denominator();
// Run default node processing
Block::Process(time);
// We convert the time given (timeline time) to media time
// rational media_time = time - in() + media_in_;
rational media_time = time - in();
// If the time retrieved is within this block, get texture information
if (time >= in() && time < out()) {
// We convert the time given (timeline time) to media time
rational media_time = time - in() + media_in_;
qDebug() << "In time" << in().numerator() << "/" << in().denominator();
qDebug() << "Media In time" << media_in_.numerator() << "/" << media_in_.denominator();
qDebug() << "Media sent time" << media_time.numerator() << "/" << media_time.denominator();
// Retrieve texture
texture_output()->set_value(texture_input_->get_value(media_time));
// Retrieve texture
texture_output()->set_value(texture_input_->get_value(media_time));
}
}