renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -704,8 +704,8 @@ void ViewerWidget::UpdateStack()
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rational new_tb;
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if (GetConnectedNode()
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&& !GetConnectedNode()->texture_input()->IsConnected()
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&& GetConnectedNode()->samples_input()->IsConnected()) {
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&& !GetConnectedNode()->texture_input()->is_connected()
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&& GetConnectedNode()->samples_input()->is_connected()) {
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// If we have a node AND video is disconnected AND audio is connected, show waveform view
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stack_->setCurrentWidget(waveform_view_);
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new_tb = GetConnectedNode()->audio_params().time_base();
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