renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+2 -2
View File
@@ -704,8 +704,8 @@ void ViewerWidget::UpdateStack()
rational new_tb;
if (GetConnectedNode()
&& !GetConnectedNode()->texture_input()->IsConnected()
&& GetConnectedNode()->samples_input()->IsConnected()) {
&& !GetConnectedNode()->texture_input()->is_connected()
&& GetConnectedNode()->samples_input()->is_connected()) {
// If we have a node AND video is disconnected AND audio is connected, show waveform view
stack_->setCurrentWidget(waveform_view_);
new_tb = GetConnectedNode()->audio_params().time_base();