renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -177,7 +177,7 @@ void NodeViewItem::SetNode(Node *n)
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if (p->type() == NodeParam::kInput) {
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NodeInput* input = static_cast<NodeInput*>(p);
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if (input->IsConnectable()) {
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if (input->is_connectable()) {
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node_inputs_.append(input);
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}
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}
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