renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -38,41 +38,49 @@ void OpenGLWorker::TextureToFrame(const QVariant &texture, FramePtr frame, const
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Q_ARG(const QMatrix4x4&, mat));
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}
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NodeValue OpenGLWorker::FrameToTexture(DecoderPtr decoder, StreamPtr stream, const TimeRange &range) const
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QVariant OpenGLWorker::FootageFrameToTexture(StreamPtr stream, FramePtr frame) const
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{
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FramePtr frame = decoder->RetrieveVideo(range.in(),
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video_params().divider());
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QVariant value;
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NodeValue value;
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if (frame) {
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QMetaObject::invokeMethod(proxy_,
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"FrameToValue",
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Qt::BlockingQueuedConnection,
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OLIVE_NS_RETURN_ARG(NodeValue, value),
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OLIVE_NS_ARG(FramePtr, frame),
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OLIVE_NS_ARG(StreamPtr, stream),
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OLIVE_NS_CONST_ARG(VideoParams&, video_params()),
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OLIVE_NS_CONST_ARG(RenderMode::Mode&, render_mode()));
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}
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QMetaObject::invokeMethod(proxy_,
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"FrameToValue",
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Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QVariant, value),
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OLIVE_NS_ARG(FramePtr, frame),
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OLIVE_NS_ARG(StreamPtr, stream),
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OLIVE_NS_CONST_ARG(VideoParams&, video_params()),
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OLIVE_NS_CONST_ARG(RenderMode::Mode&, render_mode()));
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return value;
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}
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void OpenGLWorker::ProcessNodeEvent(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params)
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QVariant OpenGLWorker::CachedFrameToTexture(FramePtr frame) const
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{
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RenderWorker::ProcessNodeEvent(node, range, input_params, output_params);
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QVariant value;
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if (node->GetCapabilities(input_params) & Node::kShader) {
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QMetaObject::invokeMethod(proxy_,
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"RunNodeAccelerated",
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Qt::BlockingQueuedConnection,
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OLIVE_NS_CONST_ARG(Node*, node),
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OLIVE_NS_CONST_ARG(TimeRange&, range),
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OLIVE_NS_ARG(NodeValueDatabase&, input_params),
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OLIVE_NS_ARG(NodeValueTable&, output_params),
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OLIVE_NS_CONST_ARG(VideoParams&, video_params()));
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}
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QMetaObject::invokeMethod(proxy_,
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"PreCachedFrameToValue",
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Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QVariant, value),
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OLIVE_NS_ARG(FramePtr, frame));
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return value;
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}
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QVariant OpenGLWorker::ProcessShader(const Node *node, const TimeRange &range, NodeValueDatabase &input_params)
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{
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QVariant value;
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QMetaObject::invokeMethod(proxy_,
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"RunNodeAccelerated",
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Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QVariant, value),
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OLIVE_NS_CONST_ARG(Node*, node),
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OLIVE_NS_CONST_ARG(TimeRange&, range),
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OLIVE_NS_ARG(NodeValueDatabase&, input_params),
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OLIVE_NS_CONST_ARG(VideoParams&, video_params()));
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return value;
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}
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OLIVE_NAMESPACE_EXIT
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