renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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-3
@@ -277,10 +277,10 @@ public:
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/**
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* @brief Returns whether anything is connected to this parameter or not
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*/
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bool IsConnected() const;
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bool is_connected() const;
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bool IsConnectable() const;
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void SetConnectable(bool connectable);
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bool is_connectable() const;
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void set_connectable(bool connectable);
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/**
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* @brief Return a list of edges (aka connections to other nodes)
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