renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+3 -3
View File
@@ -277,10 +277,10 @@ public:
/**
* @brief Returns whether anything is connected to this parameter or not
*/
bool IsConnected() const;
bool is_connected() const;
bool IsConnectable() const;
void SetConnectable(bool connectable);
bool is_connectable() const;
void set_connectable(bool connectable);
/**
* @brief Return a list of edges (aka connections to other nodes)