renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -99,7 +99,7 @@ TrackOutput* TrackList::AddTrack()
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}
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}
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if (last_track && last_track->output()->IsConnected()) {
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if (last_track && last_track->output()->is_connected()) {
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foreach (NodeEdgePtr edge, last_track->output()->edges()) {
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if (!track_input_->ContainsSubParameter(edge->input())) {
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switch (type_) {
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