renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+2 -2
View File
@@ -84,11 +84,11 @@ NodeInput *MergeNode::blend_in() const
void MergeNode::Hash(QCryptographicHash &hash, const rational &time) const
{
if (base_in_->IsConnected()) {
if (base_in_->is_connected()) {
base_in_->get_connected_node()->Hash(hash, time);
}
if (blend_in_->IsConnected()) {
if (blend_in_->is_connected()) {
blend_in_->get_connected_node()->Hash(hash, time);
}
}