renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+1 -1
View File
@@ -134,7 +134,7 @@ private:
static float RetrieveNumber(const NodeValue& val);
static void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec);
void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec) const;
NodeInput* method_in_;