renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -134,7 +134,7 @@ private:
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static float RetrieveNumber(const NodeValue& val);
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static void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec);
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void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec) const;
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NodeInput* method_in_;
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