renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+1 -1
View File
@@ -366,7 +366,7 @@ QVariant NodeInput::StringToValue(const DataType& data_type, const QString &stri
void NodeInput::GetDependencies(QList<Node *> &list, bool traverse, bool exclusive_only) const
{
if (IsConnected()
if (is_connected()
&& (get_connected_output()->edges().size() == 1 || !exclusive_only)) {
Node* connected = get_connected_node();