renderer: moved all shader code into one solidified function

Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
itsmattkc
2020-06-10 01:54:02 +10:00
parent 29537fea3c
commit 71ec148e76
35 changed files with 274 additions and 191 deletions
+1
View File
@@ -57,6 +57,7 @@ NodeValueTable TimeInput::Value(NodeValueDatabase &value) const
table.Push(NodeParam::kFloat,
value[QStringLiteral("global")].Get(NodeParam::kFloat, QStringLiteral("time_in")),
this,
QStringLiteral("time"));
return table;