renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
This commit is contained in:
@@ -57,6 +57,7 @@ NodeValueTable TimeInput::Value(NodeValueDatabase &value) const
|
||||
|
||||
table.Push(NodeParam::kFloat,
|
||||
value[QStringLiteral("global")].Get(NodeParam::kFloat, QStringLiteral("time_in")),
|
||||
this,
|
||||
QStringLiteral("time"));
|
||||
|
||||
return table;
|
||||
|
||||
Reference in New Issue
Block a user