renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
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@@ -32,31 +32,31 @@ Block::Block() :
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next_(nullptr)
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{
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name_input_ = new NodeInput("name_in", NodeParam::kString);
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name_input_->SetConnectable(false);
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name_input_->set_connectable(false);
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name_input_->set_is_keyframable(false);
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AddInput(name_input_);
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length_input_ = new NodeInput("length_in", NodeParam::kRational);
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length_input_->SetConnectable(false);
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length_input_->set_connectable(false);
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length_input_->set_is_keyframable(false);
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AddInput(length_input_);
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disconnect(length_input_, &NodeInput::ValueChanged, this, &Block::InputChanged);
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connect(length_input_, &NodeInput::ValueChanged, this, &Block::LengthInputChanged);
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media_in_input_ = new NodeInput("media_in_in", NodeParam::kRational);
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media_in_input_->SetConnectable(false);
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media_in_input_->set_connectable(false);
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media_in_input_->set_is_keyframable(false);
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AddInput(media_in_input_);
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enabled_input_ = new NodeInput("enabled_in", NodeParam::kBoolean);
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enabled_input_->SetConnectable(false);
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enabled_input_->set_connectable(false);
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enabled_input_->set_is_keyframable(false);
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enabled_input_->set_standard_value(true);
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AddInput(enabled_input_);
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speed_input_ = new NodeInput("speed_in", NodeParam::kRational);
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speed_input_->set_standard_value(QVariant::fromValue(rational(1)));
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speed_input_->SetConnectable(false);
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speed_input_->set_connectable(false);
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speed_input_->set_is_keyframable(false);
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AddInput(speed_input_);
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