finished prototype for float pix fmt converter
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+3
-3
@@ -5,7 +5,7 @@
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#include <QObject>
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#include "nodes/node.h"
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#include "rendering/memorycache.h"
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#include "rendering/imagecache.h"
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class NodeGraph : public QObject
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{
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@@ -51,7 +51,7 @@ public:
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const rational &Time();
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void SetTime(const rational& d);
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MemoryCache* memory_cache();
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ImageCache* memory_cache();
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QOpenGLContext* GLContext();
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void SetGLContext(QOpenGLContext* ctx);
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@@ -67,7 +67,7 @@ protected:
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private:
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Node* output_node_;
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MemoryCache memory_cache_;
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ImageCache memory_cache_;
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QOpenGLContext* ctx_;
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int width_;
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