ensured parenting of qwidgets
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@@ -61,11 +61,11 @@ void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, i
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coords.vertexBottomRightY += bottom_right_y->get_double_value(timecode);
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}
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void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int iterations) {
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glslProgram->setUniformValue("p0", (GLfloat) coords.vertexBottomLeftX, (GLfloat) coords.vertexBottomLeftY);
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glslProgram->setUniformValue("p1", (GLfloat) coords.vertexBottomRightX, (GLfloat) coords.vertexBottomRightY);
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glslProgram->setUniformValue("p2", (GLfloat) coords.vertexTopLeftX, (GLfloat) coords.vertexTopLeftY);
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glslProgram->setUniformValue("p3", (GLfloat) coords.vertexTopRightX, (GLfloat) coords.vertexTopRightY);
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void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int) {
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glslProgram->setUniformValue("p0", GLfloat(coords.vertexBottomLeftX), GLfloat(coords.vertexBottomLeftY));
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glslProgram->setUniformValue("p1", GLfloat(coords.vertexBottomRightX), GLfloat(coords.vertexBottomRightY));
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glslProgram->setUniformValue("p2", GLfloat(coords.vertexTopLeftX), GLfloat(coords.vertexTopLeftY));
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glslProgram->setUniformValue("p3", GLfloat(coords.vertexTopRightX), GLfloat(coords.vertexTopRightY));
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glslProgram->setUniformValue("perspective", perspective->get_bool_value(timecode));
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}
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