renderer: switched audio rendering over to planar buffers

While planar audio cannot be used for playback, it's much easier for processing.
This should lead to cleaner and easier to write code in the future.
This commit is contained in:
itsmattkc
2020-03-31 18:01:20 +11:00
parent 8413886c17
commit 6f0d72c05d
30 changed files with 436 additions and 221 deletions
+1
View File
@@ -25,6 +25,7 @@ private:
class VideoRenderingParams : public VideoParams {
public:
VideoRenderingParams();
VideoRenderingParams(const int& width, const int& height, const PixelFormat::Format& format);
VideoRenderingParams(const int& width, const int& height, const rational& time_base, const PixelFormat::Format& format, const RenderMode::Mode& mode, const int& divider = 1);
VideoRenderingParams(const VideoParams& params, const PixelFormat::Format& format, const RenderMode::Mode& mode, const int& divider = 1);