renderer: switched audio rendering over to planar buffers
While planar audio cannot be used for playback, it's much easier for processing. This should lead to cleaner and easier to write code in the future.
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@@ -55,7 +55,7 @@ public:
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virtual bool Open() override;
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virtual RetrieveState GetRetrieveState(const rational &time) override;
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virtual FramePtr RetrieveVideo(const rational &timecode, const int& divider) override;
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virtual FramePtr RetrieveAudio(const rational &timecode, const rational &length, const AudioRenderingParams& params) override;
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virtual SampleBufferPtr RetrieveAudio(const rational &timecode, const rational &length, const AudioRenderingParams& params) override;
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virtual void Close() override;
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virtual QString id() override;
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