renderer: switched audio rendering over to planar buffers
While planar audio cannot be used for playback, it's much easier for processing. This should lead to cleaner and easier to write code in the future.
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@@ -66,7 +66,7 @@ FramePtr Decoder::RetrieveVideo(const rational &/*timecode*/, const int &/*divid
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return nullptr;
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}
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FramePtr Decoder::RetrieveAudio(const rational &/*timecode*/, const rational &/*length*/, const AudioRenderingParams &/*params*/)
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SampleBufferPtr Decoder::RetrieveAudio(const rational &/*timecode*/, const rational &/*length*/, const AudioRenderingParams &/*params*/)
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{
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return nullptr;
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}
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