removed data storage from input/output parameters

These will be held in the renderer structure from now on, not in the nodes
themselves. The nodes will serve more as a blueprint.
This commit is contained in:
itsmattkc
2019-12-04 20:12:31 +11:00
parent 0ad003a7f6
commit 6e49eaef9e
4 changed files with 0 additions and 107 deletions
-60
View File
@@ -31,63 +31,3 @@ NodeParam::Type NodeOutput::type()
{
return kOutput;
}
QVariant NodeOutput::get_realtime_value()
{
QVariant v = parentNode()->Value(this);
return v;
}
bool NodeOutput::has_cached_value(const TimeRange &time)
{
cache_lock_.lock();
bool contains = cached_values_.contains(time);
cache_lock_.unlock();
return contains;
}
QVariant NodeOutput::get_cached_value(const TimeRange &time)
{
cache_lock_.lock();
QVariant val = cached_values_.value(time);
cache_lock_.unlock();
return val;
}
void NodeOutput::cache_value(const TimeRange &time, const QVariant &value)
{
cache_lock_.lock();
cached_values_.insert(time, value);
cache_lock_.unlock();
}
void NodeOutput::drop_cached_values()
{
cache_lock_.lock();
cached_values_.clear();
cache_lock_.unlock();
}
void NodeOutput::drop_cached_values_overlapping(const TimeRange &time)
{
cache_lock_.lock();
QHash<TimeRange, QVariant>::iterator i = cached_values_.begin();
while (i != cached_values_.end()) {
if (i.key().OverlapsWith(time)) {
i = cached_values_.erase(i);
} else {
i++;
}
}
cache_lock_.unlock();
}